405e72f2e4
At least, let's make it compile when built along with the other backends. In reality, it still needs to be verified as working.
369 lines
9.2 KiB
C
369 lines
9.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Emmanuele Bassi
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* Robert Bragg
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* Neil Roberts
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-backend-eglnative.h"
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/* This is a Cogl based backend */
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#include "cogl/clutter-stage-cogl.h"
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#ifdef HAVE_EVDEV
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#include "clutter-device-manager-evdev.h"
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#endif
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#ifdef HAVE_TSLIB
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#include "clutter-event-tslib.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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#include "clutter-stage-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "clutter-egl.h"
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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#include "clutter-cex100.h"
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
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#endif
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#define clutter_backend_egl_native_get_type _clutter_backend_egl_native_get_type
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G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND_COGL);
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static ClutterDeviceManager *
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clutter_backend_egl_native_get_device_manager (ClutterBackend *backend)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (backend);
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if (G_UNLIKELY (backend_egl_native->device_manager == NULL))
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{
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#ifdef HAVE_EVDEV
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backend_egl_native->device_manager =
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g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_EVDEV,
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"backend", backend_egl_native,
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NULL);
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#endif
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}
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return backend_egl_native->device_manager;
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}
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static void
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clutter_backend_egl_native_init_events (ClutterBackend *backend)
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{
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const char *input_backend = NULL;
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input_backend = g_getenv ("CLUTTER_INPUT_BACKEND");
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#ifdef HAVE_EVDEV
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if (input_backend != NULL &&
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strcmp (input_backend, CLUTTER_EVDEV_INPUT_BACKEND) == 0)
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_clutter_events_evdev_init (CLUTTER_BACKEND (backend));
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else
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#endif
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#ifdef HAVE_TSLIB
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if (input_backend != NULL &&
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strcmp (input_backend, CLUTTER_TSLIB_INPUT_BACKEND) == 0)
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_clutter_events_tslib_init (CLUTTER_BACKEND (backend));
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else
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#endif
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if (input_backend != NULL)
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g_error ("Unrecognized input backend '%s'", input_backend);
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else
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g_error ("Unknown input backend");
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}
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static void
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clutter_backend_egl_native_dispose (GObject *gobject)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (gobject);
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if (backend_egl_native->event_timer != NULL)
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{
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g_timer_destroy (backend_egl_native->event_timer);
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backend_egl_native->event_timer = NULL;
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}
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#ifdef HAVE_TSLIB
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_clutter_events_tslib_uninit (CLUTTER_BACKEND (gobject));
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#endif
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#ifdef HAVE_EVDEV
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_clutter_events_evdev_uninit (CLUTTER_BACKEND (gobject));
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if (backend_egl_native->device_manager != NULL)
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{
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g_object_unref (backend_egl_native->device_manager);
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backend_egl_native->device_manager = NULL;
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}
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#endif
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G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
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}
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static ClutterStageWindow *
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clutter_backend_egl_native_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (backend);
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ClutterStageWindow *stage;
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if (G_UNLIKELY (backend_egl_native->stage != NULL))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"The EglNative backend does not support multiple "
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"onscreen windows");
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return backend_egl_native->stage;
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}
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stage = g_object_new (CLUTTER_TYPE_STAGE_COGL,
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"backend", backend,
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"wrapper", wrapper,
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NULL);
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backend_egl_native->stage = stage;
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return stage;
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}
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static gboolean
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clutter_backend_egl_native_create_context (ClutterBackend *backend,
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GError **error)
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{
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CoglSwapChain *swap_chain = NULL;
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CoglOnscreenTemplate *onscreen_template = NULL;
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if (backend->cogl_context != NULL)
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return TRUE;
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backend->cogl_renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (backend->cogl_renderer, error))
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goto error;
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swap_chain = cogl_swap_chain_new ();
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#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
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cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
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#endif
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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cogl_object_unref (swap_chain);
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/* XXX: I have some doubts that this is a good design.
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* Conceptually should we be able to check an onscreen_template
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* without more details about the CoglDisplay configuration?
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*/
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if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
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onscreen_template,
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error))
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goto error;
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backend->cogl_display = cogl_display_new (backend->cogl_renderer,
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onscreen_template);
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#if defined(CLUTTER_EGL_BACKEND_CEX100) && defined(COGL_HAS_GDL_SUPPORT)
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cogl_gdl_display_set_plane (backend->cogl_display, gdl_plane);
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#endif /* CLUTTER_EGL_BACKEND_CEX100 */
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cogl_object_unref (backend->cogl_renderer);
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cogl_object_unref (onscreen_template);
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if (!cogl_display_setup (backend->cogl_display, error))
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goto error;
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backend->cogl_context = cogl_context_new (backend->cogl_display, error);
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if (backend->cogl_context == NULL)
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goto error;
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return TRUE;
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error:
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if (backend->cogl_display != NULL)
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{
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cogl_object_unref (backend->cogl_display);
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backend->cogl_display = NULL;
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}
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if (onscreen_template != NULL)
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cogl_object_unref (onscreen_template);
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if (swap_chain != NULL)
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cogl_object_unref (swap_chain);
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if (backend->cogl_renderer != NULL)
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{
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cogl_object_unref (backend->cogl_renderer);
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backend->cogl_renderer = NULL;
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}
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return FALSE;
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}
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static void
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clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->dispose = clutter_backend_egl_native_dispose;
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backend_class->get_device_manager = clutter_backend_egl_native_get_device_manager;
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backend_class->init_events = clutter_backend_egl_native_init_events;
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backend_class->create_stage = clutter_backend_egl_native_create_stage;
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backend_class->create_context = clutter_backend_egl_native_create_context;
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}
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static void
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clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
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{
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backend_egl_native->event_timer = g_timer_new ();
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}
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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/**
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* clutter_cex100_set_plane:
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* @plane: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_plane (gdl_plane_id_t plane)
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{
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g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
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gdl_plane = plane;
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}
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#endif
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#ifdef CLUTTER_EGL_BACKEND_CEX100
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/**
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* clutter_cex100_set_plane:
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* @mode: FIXME
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*
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* FIXME
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*
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* Since:
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*/
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void
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clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
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{
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g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
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mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
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gdl_n_buffers = mode;
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}
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#endif
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/**
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* clutter_eglx_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_eglx_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_egl_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_get_egl_display:
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*
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* Retrieves the EGL display used by Clutter, if it supports the
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* EGL windowing system and if it is running using an EGL backend.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 1.6
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*/
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EGLDisplay
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clutter_egl_get_egl_display (void)
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{
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ClutterBackend *backend;
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if (!_clutter_context_is_initialized ())
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{
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g_critical ("The Clutter backend has not been initialized yet");
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return 0;
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}
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backend = clutter_get_default_backend ();
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if (!CLUTTER_IS_BACKEND_EGL_NATIVE (backend))
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{
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g_critical ("The Clutter backend is not an EGL backend");
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return 0;
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}
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#if COGL_HAS_EGL_SUPPORT
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return cogl_egl_context_get_egl_display (backend->cogl_context);
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#else
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return 0;
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#endif
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}
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