136 lines
4.0 KiB
C
136 lines
4.0 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#pragma once
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#include "cogl/cogl-object-private.h"
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#include "cogl/cogl-attribute.h"
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#include "cogl/cogl-framebuffer.h"
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#include "cogl/cogl-pipeline-private.h"
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#include "cogl/cogl-boxed-value.h"
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typedef enum
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{
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COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_POINT_SIZE_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
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} CoglAttributeNameID;
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typedef struct _CoglAttributeNameState
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{
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const char *name;
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CoglAttributeNameID name_id;
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int name_index;
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gboolean normalized_default;
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int layer_number;
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} CoglAttributeNameState;
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struct _CoglAttribute
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{
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CoglObject _parent;
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const CoglAttributeNameState *name_state;
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gboolean normalized;
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gboolean is_buffered;
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union {
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struct {
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CoglAttributeBuffer *attribute_buffer;
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size_t stride;
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size_t offset;
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int n_components;
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CoglAttributeType type;
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} buffered;
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struct {
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CoglContext *context;
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CoglBoxedValue boxed;
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} constant;
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} d;
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int immutable_ref;
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};
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typedef enum
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{
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COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
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COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
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/* By default the vertex attribute drawing code will assume that if
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there is a color attribute array enabled then we can't determine
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if the colors will be opaque so we need to enabling
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blending. However when drawing from the journal we know what the
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contents of the color array is so we can override this by passing
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this flag. */
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COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3,
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/* This forcibly disables the debug option to divert all drawing to
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* wireframes */
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COGL_DRAW_SKIP_DEBUG_WIREFRAME = 1 << 4
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} CoglDrawFlags;
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/* During CoglContext initialization we register the "cogl_color_in"
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* attribute name so it gets a global name_index of 0. We need to know
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* the name_index for "cogl_color_in" in
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* _cogl_pipeline_flush_gl_state() */
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#define COGL_ATTRIBUTE_COLOR_NAME_INDEX 0
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CoglAttributeNameState *
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_cogl_attribute_register_attribute_name (CoglContext *context,
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const char *name);
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CoglAttribute *
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_cogl_attribute_immutable_ref (CoglAttribute *attribute);
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void
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_cogl_attribute_immutable_unref (CoglAttribute *attribute);
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typedef struct
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{
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int unit;
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CoglPipelineFlushOptions options;
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uint32_t fallback_layers;
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} CoglFlushLayerState;
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void
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_cogl_flush_attributes_state (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglDrawFlags flags,
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CoglAttribute **attributes,
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int n_attributes);
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int
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_cogl_attribute_get_n_components (CoglAttribute *attribute);
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