2c0d48324f
This adds a cogl_texture_set_data function that is basically just a convenience wrapper around cogl_texture_set_region. In the common case where you want to upload the full contents of a mipmap level though this api takes 4 less arguments (6 in total) so it's a bit simpler. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
612 lines
20 KiB
C
612 lines
20 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_TEXTURE_H__
|
|
#define __COGL_TEXTURE_H__
|
|
|
|
/* We forward declare the CoglTexture type here to avoid some circular
|
|
* dependency issues with the following headers.
|
|
*/
|
|
typedef struct _CoglTexture CoglTexture;
|
|
|
|
#include <cogl/cogl-types.h>
|
|
#include <cogl/cogl-defines.h>
|
|
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
|
|
#include <cogl/cogl-pixel-buffer.h>
|
|
#endif
|
|
#include <cogl/cogl-bitmap.h>
|
|
|
|
COGL_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-texture
|
|
* @short_description: Functions for creating and manipulating textures
|
|
*
|
|
* Cogl allows creating and manipulating textures using a uniform
|
|
* API that tries to hide all the various complexities of creating,
|
|
* loading and manipulating textures.
|
|
*/
|
|
|
|
#define COGL_TEXTURE(X) ((CoglTexture *)X)
|
|
|
|
#define COGL_TEXTURE_MAX_WASTE 127
|
|
|
|
/**
|
|
* COGL_TEXTURE_ERROR:
|
|
*
|
|
* #CoglError domain for texture errors.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
|
|
|
|
|
|
/**
|
|
* CoglTextureError:
|
|
* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
|
|
*
|
|
* Error codes that can be thrown when allocating textures.
|
|
*
|
|
* Since: 2.0
|
|
* Stability: Unstable
|
|
*/
|
|
typedef enum {
|
|
COGL_TEXTURE_ERROR_SIZE,
|
|
COGL_TEXTURE_ERROR_FORMAT,
|
|
COGL_TEXTURE_ERROR_BAD_PARAMETER,
|
|
COGL_TEXTURE_ERROR_TYPE
|
|
} CoglTextureError;
|
|
|
|
/**
|
|
* CoglTextureType:
|
|
* @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D
|
|
* @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D
|
|
* @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle
|
|
*
|
|
* Constants representing the underlying hardware texture type of a
|
|
* #CoglTexture.
|
|
*
|
|
* Stability: unstable
|
|
* Since: 1.10
|
|
*/
|
|
typedef enum {
|
|
COGL_TEXTURE_TYPE_2D,
|
|
COGL_TEXTURE_TYPE_3D,
|
|
COGL_TEXTURE_TYPE_RECTANGLE
|
|
} CoglTextureType;
|
|
|
|
uint32_t cogl_texture_error_quark (void);
|
|
|
|
/**
|
|
* cogl_texture_new_with_size:
|
|
* @width: width of texture in pixels.
|
|
* @height: height of texture in pixels.
|
|
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
|
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
|
* texture.
|
|
*
|
|
* Creates a new #CoglTexture with the specified dimensions and pixel format.
|
|
*
|
|
* The storage for the texture is not necesarily created before this
|
|
* function returns. The storage can be explicitly allocated using
|
|
* cogl_texture_allocate() or preferably you can let Cogl
|
|
* automatically allocate the storage lazily when uploading data when
|
|
* Cogl may know more about how the texture will be used and can
|
|
* optimize how it is allocated.
|
|
*
|
|
* Return value: A newly created #CoglTexture
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_with_size (unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format);
|
|
|
|
/**
|
|
* cogl_texture_new_from_file:
|
|
* @filename: the file to load
|
|
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
|
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
|
* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
|
|
* format similar to the format of the source data will be used. The
|
|
* default blending equations of Cogl expect premultiplied color data;
|
|
* the main use of passing a non-premultiplied format here is if you
|
|
* have non-premultiplied source data and are going to adjust the blend
|
|
* mode (see cogl_material_set_blend()) or use the data for something
|
|
* other than straight blending.
|
|
* @error: return location for a #CoglError or %NULL
|
|
*
|
|
* Creates a #CoglTexture from an image file.
|
|
*
|
|
* Return value: A newly created #CoglTexture or %NULL on failure
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_from_file (const char *filename,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_texture_new_from_data:
|
|
* @width: width of texture in pixels
|
|
* @height: height of texture in pixels
|
|
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
|
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
|
* @internal_format: the #CoglPixelFormat that will be used for storing
|
|
* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
|
|
* premultiplied format similar to the format of the source data will
|
|
* be used. The default blending equations of Cogl expect premultiplied
|
|
* color data; the main use of passing a non-premultiplied format here
|
|
* is if you have non-premultiplied source data and are going to adjust
|
|
* the blend mode (see cogl_material_set_blend()) or use the data for
|
|
* something other than straight blending.
|
|
* @rowstride: the memory offset in bytes between the starts of
|
|
* scanlines in @data
|
|
* @data: pointer the memory region where the source buffer resides
|
|
*
|
|
* Creates a new #CoglTexture based on data residing in memory.
|
|
*
|
|
* Return value: A newly created #CoglTexture or %NULL on failure
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_from_data (int width,
|
|
int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
int rowstride,
|
|
const uint8_t *data);
|
|
|
|
/**
|
|
* cogl_texture_new_from_foreign:
|
|
* @gl_handle: opengl handle of foreign texture.
|
|
* @gl_target: opengl target type of foreign texture
|
|
* @width: width of foreign texture
|
|
* @height: height of foreign texture.
|
|
* @x_pot_waste: horizontal waste on the right hand edge of the texture.
|
|
* @y_pot_waste: vertical waste on the bottom edge of the texture.
|
|
* @format: format of the foreign texture.
|
|
*
|
|
* Creates a #CoglTexture based on an existing OpenGL texture; the
|
|
* width, height and format are passed along since it is not always
|
|
* possible to query these from OpenGL.
|
|
*
|
|
* The waste arguments allow you to create a Cogl texture that maps to
|
|
* a region smaller than the real OpenGL texture. For instance if your
|
|
* hardware only supports power-of-two textures you may load a
|
|
* non-power-of-two image into a larger power-of-two texture and use
|
|
* the waste arguments to tell Cogl which region should be mapped to
|
|
* the texture coordinate range [0:1].
|
|
*
|
|
* Return value: A newly created #CoglTexture or %NULL on failure
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_from_foreign (unsigned int gl_handle,
|
|
unsigned int gl_target,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
unsigned int x_pot_waste,
|
|
unsigned int y_pot_waste,
|
|
CoglPixelFormat format);
|
|
|
|
/**
|
|
* cogl_texture_new_from_bitmap:
|
|
* @bitmap: A #CoglBitmap pointer
|
|
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
|
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
|
* texture
|
|
*
|
|
* Creates a #CoglTexture from a #CoglBitmap.
|
|
*
|
|
* Return value: A newly created #CoglTexture or %NULL on failure
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format);
|
|
|
|
/**
|
|
* cogl_is_texture:
|
|
* @object: A #CoglObject pointer
|
|
*
|
|
* Gets whether the given object references a texture object.
|
|
*
|
|
* Return value: %TRUE if the @object references a texture, and
|
|
* %FALSE otherwise
|
|
*/
|
|
CoglBool
|
|
cogl_is_texture (void *object);
|
|
|
|
/**
|
|
* cogl_texture_get_width:
|
|
* @texture: a #CoglTexture pointer.
|
|
*
|
|
* Queries the width of a cogl texture.
|
|
*
|
|
* Return value: the width of the GPU side texture in pixels
|
|
*/
|
|
unsigned int
|
|
cogl_texture_get_width (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_texture_get_height:
|
|
* @texture: a #CoglTexture pointer.
|
|
*
|
|
* Queries the height of a cogl texture.
|
|
*
|
|
* Return value: the height of the GPU side texture in pixels
|
|
*/
|
|
unsigned int
|
|
cogl_texture_get_height (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_texture_get_format:
|
|
* @texture: a #CoglTexture pointer.
|
|
*
|
|
* Queries the #CoglPixelFormat of a cogl texture.
|
|
*
|
|
* Return value: the #CoglPixelFormat of the GPU side texture
|
|
*/
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglTexture *texture);
|
|
|
|
|
|
/**
|
|
* cogl_texture_get_rowstride:
|
|
* @texture a #CoglTexture pointer.
|
|
*
|
|
* Determines the bytes-per-pixel for the #CoglPixelFormat retrieved
|
|
* from cogl_texture_get_format() and multiplies that by the texture's
|
|
* width.
|
|
*
|
|
* <note>It's very unlikely that anyone would need to use this API to
|
|
* query the internal rowstride of a #CoglTexture which can just be
|
|
* considered an implementation detail. Actually it's not even useful
|
|
* internally since underlying drivers are free to use a different
|
|
* format</note>
|
|
*
|
|
* <note>This API is only here for backwards compatibility and
|
|
* shouldn't be used in new code. In particular please don't be
|
|
* mislead to pass the returned value to cogl_texture_get_data() for
|
|
* the rowstride, since you should be passing the rowstride you desire
|
|
* for your destination buffer not the rowstride of the source
|
|
* texture.</note>
|
|
*
|
|
* Return value: The bytes-per-pixel for the current format
|
|
* multiplied by the texture's width
|
|
*
|
|
* Deprecated: 1.10: There's no replacement for the API but there's
|
|
* also no known need for API either. It was just
|
|
* a mistake that it was ever published.
|
|
*/
|
|
unsigned int
|
|
cogl_texture_get_rowstride (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_texture_get_max_waste:
|
|
* @texture: a #CoglTexture pointer.
|
|
*
|
|
* Queries the maximum wasted (unused) pixels in one dimension of a GPU side
|
|
* texture.
|
|
*
|
|
* Return value: the maximum waste
|
|
*/
|
|
int
|
|
cogl_texture_get_max_waste (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_texture_is_sliced:
|
|
* @texture: a #CoglTexture pointer.
|
|
*
|
|
* Queries if a texture is sliced (stored as multiple GPU side tecture
|
|
* objects).
|
|
*
|
|
* Return value: %TRUE if the texture is sliced, %FALSE if the texture
|
|
* is stored as a single GPU texture
|
|
*/
|
|
CoglBool
|
|
cogl_texture_is_sliced (CoglTexture *texture);
|
|
|
|
/**
|
|
* cogl_texture_get_gl_texture:
|
|
* @texture: a #CoglTexture pointer.
|
|
* @out_gl_handle: (out) (allow-none): pointer to return location for the
|
|
* textures GL handle, or %NULL.
|
|
* @out_gl_target: (out) (allow-none): pointer to return location for the
|
|
* GL target type, or %NULL.
|
|
*
|
|
* Queries the GL handles for a GPU side texture through its #CoglTexture.
|
|
*
|
|
* If the texture is spliced the data for the first sub texture will be
|
|
* queried.
|
|
*
|
|
* Return value: %TRUE if the handle was successfully retrieved, %FALSE
|
|
* if the handle was invalid
|
|
*/
|
|
CoglBool
|
|
cogl_texture_get_gl_texture (CoglTexture *texture,
|
|
unsigned int *out_gl_handle,
|
|
unsigned int *out_gl_target);
|
|
|
|
/**
|
|
* cogl_texture_get_data:
|
|
* @texture: a #CoglTexture pointer.
|
|
* @format: the #CoglPixelFormat to store the texture as.
|
|
* @rowstride: the rowstride of @data in bytes or pass 0 to calculate
|
|
* from the bytes-per-pixel of @format multiplied by the
|
|
* @texture width.
|
|
* @data: memory location to write the @texture's contents, or %NULL
|
|
* to only query the data size through the return value.
|
|
*
|
|
* Copies the pixel data from a cogl texture to system memory.
|
|
*
|
|
* <note>Don't pass the value of cogl_texture_get_rowstride() as the
|
|
* @rowstride argument, the rowstride should be the rowstride you
|
|
* want for the destination @data buffer not the rowstride of the
|
|
* source texture</note>
|
|
*
|
|
* Return value: the size of the texture data in bytes
|
|
*/
|
|
int
|
|
cogl_texture_get_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
uint8_t *data);
|
|
|
|
/**
|
|
* cogl_texture_set_region:
|
|
* @texture: a #CoglTexture.
|
|
* @src_x: upper left coordinate to use from source data.
|
|
* @src_y: upper left coordinate to use from source data.
|
|
* @dst_x: upper left destination horizontal coordinate.
|
|
* @dst_y: upper left destination vertical coordinate.
|
|
* @dst_width: width of destination region to write. (Must be less
|
|
* than or equal to @width)
|
|
* @dst_height: height of destination region to write. (Must be less
|
|
* than or equal to @height)
|
|
* @width: width of source data buffer.
|
|
* @height: height of source data buffer.
|
|
* @format: the #CoglPixelFormat used in the source buffer.
|
|
* @rowstride: rowstride of source buffer (computed from width if none
|
|
* specified)
|
|
* @data: the actual pixel data.
|
|
*
|
|
* Sets the pixels in a rectangular subregion of @texture from an in-memory
|
|
* buffer containing pixel data.
|
|
*
|
|
* <note>The region set can't be larger than the source @data</note>
|
|
*
|
|
* Return value: %TRUE if the subregion upload was successful, and
|
|
* %FALSE otherwise
|
|
*/
|
|
CoglBool
|
|
cogl_texture_set_region (CoglTexture *texture,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const uint8_t *data);
|
|
|
|
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
|
|
|
|
/**
|
|
* cogl_texture_set_data:
|
|
* @texture a #CoglTexture.
|
|
* @format: the #CoglPixelFormat used in the source @data buffer.
|
|
* @rowstride: rowstride of the source @data buffer (computed from
|
|
* the texture width and @format if it equals 0)
|
|
* @data: the source data, pointing to the first top-left pixel to set
|
|
* @level: The mipmap level to update (Normally 0 for the largest,
|
|
* base texture)
|
|
* @error: A #CoglError to return exceptional errors
|
|
*
|
|
* Sets all the pixels for a given mipmap @level by copying the pixel
|
|
* data pointed to by the @data argument into the given @texture.
|
|
*
|
|
* @data should point to the first pixel to copy corresponding
|
|
* to the top left of the mipmap @level being set.
|
|
*
|
|
* If @rowstride equals 0 then it will be automatically calculated
|
|
* from the width of the mipmap level and the bytes-per-pixel for the
|
|
* given @format.
|
|
*
|
|
* A mipmap @level of 0 corresponds to the largest, base image of a
|
|
* texture and @level 1 is half the width and height of level 0. If
|
|
* dividing any dimension of the previous level by two results in a
|
|
* fraction then round the number down (floor()), but clamp to 1
|
|
* something like this:
|
|
*
|
|
* |[
|
|
* next_width = MAX (1, floor (prev_width));
|
|
* ]|
|
|
*
|
|
* You can determine the number of mipmap levels for a given texture
|
|
* like this:
|
|
*
|
|
* |[
|
|
* n_levels = 1 + floor (log2 (max_dimension));
|
|
* ]|
|
|
*
|
|
* Where %max_dimension is the larger of cogl_texture_get_width() and
|
|
* cogl_texture_get_height().
|
|
*
|
|
* It is an error to pass a @level number >= the number of levels that
|
|
* @texture can have according to the above calculation.
|
|
*
|
|
* <note>Since the storage for a #CoglTexture is allocated lazily then
|
|
* if the given @texture has not previously been allocated then this
|
|
* api can return %FALSE and throw an exceptional @error if there is
|
|
* not enough memory to allocate storage for @texture.</note>
|
|
*
|
|
* Return value: %TRUE if the data upload was successful, and
|
|
* %FALSE otherwise
|
|
*/
|
|
CoglBool
|
|
cogl_texture_set_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int level,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_texture_set_region_from_bitmap:
|
|
* @texture: a #CoglTexture pointer
|
|
* @src_x: upper left coordinate to use from the source bitmap.
|
|
* @src_y: upper left coordinate to use from the source bitmap
|
|
* @dst_x: upper left destination horizontal coordinate.
|
|
* @dst_y: upper left destination vertical coordinate.
|
|
* @dst_width: width of destination region to write. (Must be less
|
|
* than or equal to the bitmap width)
|
|
* @dst_height: height of destination region to write. (Must be less
|
|
* than or equal to the bitmap height)
|
|
* @bitmap: The source bitmap to read from
|
|
*
|
|
* Copies a specified source region from @bitmap to the position
|
|
* (@src_x, @src_y) of the given destination texture @handle.
|
|
*
|
|
* <note>The region updated can't be larger than the source
|
|
* bitmap</note>
|
|
*
|
|
* Return value: %TRUE if the subregion upload was successful, and
|
|
* %FALSE otherwise
|
|
*
|
|
* Since: 1.8
|
|
* Stability: unstable
|
|
*/
|
|
CoglBool
|
|
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bitmap);
|
|
#endif
|
|
|
|
/**
|
|
* cogl_texture_new_from_sub_texture:
|
|
* @full_texture: a #CoglTexture pointer
|
|
* @sub_x: X coordinate of the top-left of the subregion
|
|
* @sub_y: Y coordinate of the top-left of the subregion
|
|
* @sub_width: Width in pixels of the subregion
|
|
* @sub_height: Height in pixels of the subregion
|
|
*
|
|
* Creates a new texture which represents a subregion of another
|
|
* texture. The GL resources will be shared so that no new texture
|
|
* data is actually allocated.
|
|
*
|
|
* Sub textures have undefined behaviour texture coordinates outside
|
|
* of the range [0,1] are used. They also do not work with
|
|
* CoglVertexBuffers.
|
|
*
|
|
* The sub texture will keep a reference to the full texture so you do
|
|
* not need to keep one separately if you only want to use the sub
|
|
* texture.
|
|
*
|
|
* Return value: A newly created #CoglTexture or %NULL on failure
|
|
* Since: 1.2
|
|
*/
|
|
CoglTexture *
|
|
cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
|
|
int sub_x,
|
|
int sub_y,
|
|
int sub_width,
|
|
int sub_height);
|
|
|
|
#ifndef COGL_DISABLE_DEPRECATED
|
|
|
|
/**
|
|
* cogl_texture_ref:
|
|
* @texture: a #CoglTexture.
|
|
*
|
|
* Increment the reference count for a cogl texture.
|
|
*
|
|
* Deprecated: 1.2: Use cogl_object_ref() instead
|
|
*
|
|
* Return value: the @texture pointer.
|
|
*/
|
|
void *
|
|
cogl_texture_ref (void *texture) G_GNUC_DEPRECATED;
|
|
|
|
/**
|
|
* cogl_texture_unref:
|
|
* @texture: a #CoglTexture.
|
|
*
|
|
* Decrement the reference count for a cogl texture.
|
|
*
|
|
* Deprecated: 1.2: Use cogl_object_unref() instead
|
|
*/
|
|
void
|
|
cogl_texture_unref (void *texture) G_GNUC_DEPRECATED;
|
|
|
|
#endif /* COGL_DISABLE_DEPRECATED */
|
|
|
|
/**
|
|
* cogl_texture_allocate:
|
|
* @texture: A #CoglTexture
|
|
* @error: A #CoglError to return exceptional errors or %NULL
|
|
*
|
|
* Explicitly allocates the storage for the given @texture which
|
|
* allows you to be sure that there is enough memory for the
|
|
* texture and if not then the error can be handled gracefully.
|
|
*
|
|
* <note>Normally applications don't need to use this api directly
|
|
* since the texture will be implicitly allocated when data is set on
|
|
* the texture, or if the texture is attached to a #CoglOffscreen
|
|
* framebuffer and rendered too.</note>
|
|
*
|
|
* Return value: %TRUE if the texture was successfully allocated,
|
|
* otherwise %FALSE and @error will be updated if it
|
|
* wasn't %NULL.
|
|
*/
|
|
CoglBool
|
|
cogl_texture_allocate (CoglTexture *texture,
|
|
CoglError **error);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_TEXTURE_H__ */
|