bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
354 lines
7.8 KiB
C
354 lines
7.8 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-path-types.h"
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#include "cogl2-path-functions.h"
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#undef cogl_path_set_fill_rule
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#undef cogl_path_get_fill_rule
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#undef cogl_path_fill
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#undef cogl_path_fill_preserve
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#undef cogl_path_stroke
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#undef cogl_path_stroke_preserve
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#undef cogl_path_move_to
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#undef cogl_path_rel_move_to
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#undef cogl_path_line_to
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#undef cogl_path_rel_line_to
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#undef cogl_path_close
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#undef cogl_path_new
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#undef cogl_path_line
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#undef cogl_path_polyline
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#undef cogl_path_polygon
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#undef cogl_path_rectangle
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#undef cogl_path_arc
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#undef cogl_path_ellipse
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#undef cogl_path_round_rectangle
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#undef cogl_path_curve_to
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#undef cogl_path_rel_curve_to
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#undef cogl_clip_push_from_path
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#include "cogl1-path-functions.h"
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#include <string.h>
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#include <math.h>
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static void
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ensure_current_path (CoglContext *ctx)
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{
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if (ctx->current_path == NULL)
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ctx->current_path = cogl2_path_new ();
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}
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static CoglPath *
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get_current_path (CoglContext *ctx)
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{
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ensure_current_path (ctx);
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return ctx->current_path;
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}
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void
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cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_set_fill_rule (get_current_path (ctx), fill_rule);
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}
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CoglPathFillRule
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cogl_path_get_fill_rule (void)
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{
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_COGL_GET_CONTEXT (ctx, COGL_PATH_FILL_RULE_EVEN_ODD);
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return cogl2_path_get_fill_rule (get_current_path (ctx));
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}
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void
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cogl_path_fill (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_fill (get_current_path (ctx));
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if (ctx->current_path)
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_fill_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_fill (get_current_path (ctx));
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}
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void
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cogl_path_stroke (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_stroke (get_current_path (ctx));
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if (ctx->current_path)
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_stroke_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_stroke (get_current_path (ctx));
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}
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void
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cogl_path_move_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_move_to (get_current_path (ctx), x, y);
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}
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void
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cogl_path_rel_move_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_move_to (get_current_path (ctx), x, y);
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}
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void
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cogl_path_line_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_line_to (get_current_path (ctx), x, y);
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}
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void
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cogl_path_rel_line_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_line_to (get_current_path (ctx), x, y);
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}
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void
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cogl_path_close (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_close (get_current_path (ctx));
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}
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void
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cogl_path_new (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->current_path)
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_line (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_line (get_current_path (ctx), x_1, y_1, x_2, y_2);
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}
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void
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cogl_path_polyline (const float *coords,
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int num_points)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_polyline (get_current_path (ctx), coords, num_points);
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}
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void
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cogl_path_polygon (const float *coords,
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int num_points)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_polygon (get_current_path (ctx), coords, num_points);
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}
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void
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cogl_path_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rectangle (get_current_path (ctx), x_1, y_1, x_2, y_2);
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}
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void
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cogl_path_arc (float center_x,
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float center_y,
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float radius_x,
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float radius_y,
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float angle_1,
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float angle_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_arc (get_current_path (ctx),
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center_x,
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center_y,
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radius_x,
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radius_y,
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angle_1,
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angle_2);
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}
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void
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cogl_path_ellipse (float center_x,
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float center_y,
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float radius_x,
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float radius_y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_ellipse (get_current_path (ctx),
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center_x,
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center_y,
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radius_x,
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radius_y);
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}
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void
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cogl_path_round_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float radius,
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float arc_step)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_round_rectangle (get_current_path (ctx),
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x_1, y_1, x_2, y_2, radius, arc_step);
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}
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void
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cogl_path_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_curve_to (get_current_path (ctx),
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x_1, y_1, x_2, y_2, x_3, y_3);
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}
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void
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cogl_path_rel_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_curve_to (get_current_path (ctx),
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x_1, y_1, x_2, y_2, x_3, y_3);
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}
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CoglPath *
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cogl_get_path (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return get_current_path (ctx);
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}
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void
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cogl_set_path (CoglPath *path)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_RETURN_IF_FAIL (cogl_is_path (path));
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/* Reference the new object first in case it is the same as the old
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object */
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cogl_object_ref (path);
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if (ctx->current_path)
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cogl_object_unref (ctx->current_path);
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ctx->current_path = path;
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}
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void
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cogl_clip_push_from_path_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (),
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get_current_path (ctx));
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}
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void
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cogl_clip_push_from_path (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_clip_push_from_path_preserve ();
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if (ctx->current_path)
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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