
Separate code related to creating the gaussian-blurred shadow texture into a separate file. Move the definition of MetaCompositor into a compositor-private.h so that the shadow code can cache the source in the compositor structure. http://bugzilla.gnome.org/show_bug.cgi?id=587251
10 lines
183 B
C
10 lines
183 B
C
#ifndef SHADOW_H
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#define SHADOW_H
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#include <clutter/clutter.h>
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#include "compositor.h"
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ClutterActor *mutter_create_shadow_frame (MetaCompositor *compositor);
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#endif /* SHADOW_H */
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