5442e429ba
In general cogl-material.c has become far to large to manage in one source file. As one of the ways to try and break it down this patch starts to move some of lower level texture unit state management out into cogl-material-opengl.c. The naming is such because the plan is to follow up and migrate the very GL specific state flushing code into the same file.
550 lines
18 KiB
C
550 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include "cogl-material-opengl-private.h"
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#include <string.h>
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#include <math.h>
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/* These aren't defined under GLES */
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#ifndef GL_TEXTURE_RECTANGLE_ARB
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#endif
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#ifndef GL_CLAMP
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#define GL_CLAMP 0x2900
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#endif
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812D
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#endif
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static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect);
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COGL_TEXTURE_INTERNAL_DEFINE (TextureRectangle, texture_rectangle);
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static const CoglTextureVtable cogl_texture_rectangle_vtable;
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typedef struct _CoglTextureRectangleManualRepeatData
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{
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CoglTextureRectangle *tex_rect;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglTextureRectangleManualRepeatData;
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static void
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_cogl_texture_rectangle_wrap_coords (float t_1, float t_2,
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float *out_t_1, float *out_t_2)
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{
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float int_part;
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/* Wrap t_1 and t_2 to the range [0,1] */
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modff (t_1 < t_2 ? t_1 : t_2, &int_part);
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t_1 -= int_part;
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t_2 -= int_part;
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if (cogl_util_float_signbit (int_part))
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{
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*out_t_1 = 1.0f + t_1;
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*out_t_2 = 1.0f + t_2;
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}
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else
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{
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*out_t_1 = t_1;
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*out_t_2 = t_2;
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}
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}
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static void
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_cogl_texture_rectangle_manual_repeat_cb (const float *coords,
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void *user_data)
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{
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CoglTextureRectangleManualRepeatData *data = user_data;
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float slice_coords[4];
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_cogl_texture_rectangle_wrap_coords (coords[0], coords[2],
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slice_coords + 0, slice_coords + 2);
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_cogl_texture_rectangle_wrap_coords (coords[1], coords[3],
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slice_coords + 1, slice_coords + 3);
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slice_coords[0] *= data->tex_rect->width;
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slice_coords[1] *= data->tex_rect->height;
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slice_coords[2] *= data->tex_rect->width;
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slice_coords[3] *= data->tex_rect->height;
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data->callback (COGL_TEXTURE (data->tex_rect),
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data->tex_rect->gl_texture,
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GL_TEXTURE_RECTANGLE_ARB,
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slice_coords,
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coords,
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data->user_data);
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}
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static void
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_cogl_texture_rectangle_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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CoglTextureRectangleManualRepeatData data;
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data.tex_rect = tex_rect;
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data.callback = callback;
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data.user_data = user_data;
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/* We need to implement manual repeating because if Cogl is calling
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this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
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and hardware repeating can't be done */
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_cogl_texture_iterate_manual_repeats
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(_cogl_texture_rectangle_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2,
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&data);
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}
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static gboolean
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can_use_wrap_mode (GLenum wrap_mode)
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{
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return (wrap_mode == GL_CLAMP ||
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wrap_mode == GL_CLAMP_TO_EDGE ||
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wrap_mode == GL_CLAMP_TO_BORDER);
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}
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static void
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_cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture rectangle doesn't make use of
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the r coordinate so we can ignore its wrap mode */
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if (tex_rect->wrap_mode_s != wrap_mode_s ||
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tex_rect->wrap_mode_t != wrap_mode_t)
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{
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g_assert (can_use_wrap_mode (wrap_mode_s));
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g_assert (can_use_wrap_mode (wrap_mode_t));
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GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE) );
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GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
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GL_TEXTURE_WRAP_S, wrap_mode_s) );
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GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
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GL_TEXTURE_WRAP_T, wrap_mode_t) );
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tex_rect->wrap_mode_s = wrap_mode_s;
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tex_rect->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
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{
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_cogl_delete_gl_texture (tex_rect->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_rect));
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}
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static gboolean
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_cogl_texture_rectangle_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE))
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return FALSE;
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_cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!_cogl_texture_driver_size_supported (GL_TEXTURE_RECTANGLE_ARB,
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gl_intformat,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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static CoglTextureRectangle *
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_cogl_texture_rectangle_create_base (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_rect);
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tex->vtable = &cogl_texture_rectangle_vtable;
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tex_rect->width = width;
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tex_rect->height = height;
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/* We default to GL_LINEAR for both filters */
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tex_rect->min_filter = GL_LINEAR;
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tex_rect->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_rect->wrap_mode_s = GL_FALSE;
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tex_rect->wrap_mode_t = GL_FALSE;
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tex_rect->format = internal_format;
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return tex_rect;
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}
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CoglHandle
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_cogl_texture_rectangle_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTextureRectangle *tex_rect;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_rectangle_can_create (width, height, internal_format))
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return COGL_INVALID_HANDLE;
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internal_format = _cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_rect = _cogl_texture_rectangle_create_base (width, height, flags,
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internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
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GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE) );
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GE( glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_rectangle_handle_new (tex_rect);
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}
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CoglHandle
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_cogl_texture_rectangle_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTextureRectangle *tex_rect;
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CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
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CoglBitmap dst_bmp;
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gboolean dst_bmp_owner;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
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internal_format = _cogl_texture_determine_internal_format (bmp->format,
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internal_format);
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if (!_cogl_texture_rectangle_can_create (bmp->width, bmp->height,
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internal_format))
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return COGL_INVALID_HANDLE;
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if (!_cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&dst_bmp,
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&dst_bmp_owner,
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&gl_intformat,
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&gl_format,
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&gl_type))
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return COGL_INVALID_HANDLE;
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tex_rect = _cogl_texture_rectangle_create_base (bmp->width,
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bmp->height,
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flags,
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internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
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_cogl_texture_driver_upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE,
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&dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_rect->gl_format = gl_intformat;
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if (dst_bmp_owner)
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g_free (dst_bmp.data);
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return _cogl_texture_rectangle_handle_new (tex_rect);
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}
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static int
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_cogl_texture_rectangle_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static gboolean
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_cogl_texture_rectangle_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex)
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{
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return FALSE;
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}
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static void
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_cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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*s *= tex_rect->width;
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*t *= tex_rect->height;
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}
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static CoglTransformResult
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_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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gboolean need_repeat = FALSE;
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int i;
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for (i = 0; i < 4; i++)
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{
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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need_repeat = TRUE;
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coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width;
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}
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return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
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: COGL_TRANSFORM_NO_REPEAT);
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}
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static gboolean
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_cogl_texture_rectangle_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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if (out_gl_handle)
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*out_gl_handle = tex_rect->gl_texture;
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if (out_gl_target)
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*out_gl_target = GL_TEXTURE_RECTANGLE_ARB;
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return TRUE;
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}
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static void
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_cogl_texture_rectangle_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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if (min_filter == tex_rect->min_filter
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&& mag_filter == tex_rect->mag_filter)
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return;
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/* Rectangle textures don't support mipmapping */
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g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST);
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/* Store new values */
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tex_rect->min_filter = min_filter;
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tex_rect->mag_filter = mag_filter;
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/* Apply new filters to the texture */
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GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE) );
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GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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mag_filter) );
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GE( glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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min_filter) );
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}
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static void
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_cogl_texture_rectangle_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Rectangle textures don't support mipmaps */
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g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0);
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}
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static void
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_cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex)
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{
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/* Nothing needs to be done */
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}
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static gboolean
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_cogl_texture_rectangle_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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GLenum gl_format;
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GLenum gl_type;
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_cogl_pixel_format_to_gl (bmp->format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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/* Send data to GL */
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_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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bmp,
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gl_format,
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gl_type);
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return TRUE;
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}
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static gboolean
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_cogl_texture_rectangle_get_data (CoglTexture *tex,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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int bpp;
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GLenum gl_format;
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GLenum gl_type;
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bpp = _cogl_get_format_bpp (format);
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_cogl_pixel_format_to_gl (format,
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
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GE( _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE) );
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return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
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gl_format,
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gl_type,
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data);
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}
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static CoglPixelFormat
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_cogl_texture_rectangle_get_format (CoglTexture *tex)
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{
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return COGL_TEXTURE_RECTANGLE (tex)->format;
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}
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static GLenum
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_cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
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{
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return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
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}
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static int
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_cogl_texture_rectangle_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_rectangle_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_rectangle_vtable =
|
|
{
|
|
_cogl_texture_rectangle_set_region,
|
|
_cogl_texture_rectangle_get_data,
|
|
_cogl_texture_rectangle_foreach_sub_texture_in_region,
|
|
_cogl_texture_rectangle_get_max_waste,
|
|
_cogl_texture_rectangle_is_sliced,
|
|
_cogl_texture_rectangle_can_hardware_repeat,
|
|
_cogl_texture_rectangle_transform_coords_to_gl,
|
|
_cogl_texture_rectangle_transform_quad_coords_to_gl,
|
|
_cogl_texture_rectangle_get_gl_texture,
|
|
_cogl_texture_rectangle_set_filters,
|
|
_cogl_texture_rectangle_pre_paint,
|
|
_cogl_texture_rectangle_ensure_non_quad_rendering,
|
|
_cogl_texture_rectangle_set_wrap_mode_parameters,
|
|
_cogl_texture_rectangle_get_format,
|
|
_cogl_texture_rectangle_get_gl_format,
|
|
_cogl_texture_rectangle_get_width,
|
|
_cogl_texture_rectangle_get_height,
|
|
NULL /* is_foreign */
|
|
};
|