mutter/tests/conform/test-conform-main.c
Neil Roberts 7cd2f25eb0 test-texture-3d: Port to Cogl
This ports the texture-3d test to Cogl instead of depending on
Clutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-13 17:15:35 +00:00

178 lines
6.2 KiB
C

#include "config.h"
#include <cogl/cogl.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include "test-utils.h"
#if 0
void
skip_init (TestUtilsGTestFixture *fixture,
const void *data)
{
/* void */
}
static void
skip_test (TestUtilsGTestFixture *fixture,
const void *data)
{
/* void */
}
void
skip_fini (TestUtilsGTestFixture *fixture,
const void *data)
{
/* void */
}
#endif
static void
run_todo_test (TestUtilsGTestFixture *fixture,
void *data)
{
#ifdef G_OS_UNIX
TestUtilsSharedState *state = data;
if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR))
{
state->todo_func (fixture, data);
exit (0);
}
g_test_trap_assert_failed ();
#endif
}
void
verify_failure (TestUtilsGTestFixture *fixture,
void *data)
{
g_assert (FALSE);
}
static TestUtilsSharedState *shared_state = NULL;
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* code between tests. (see test-utils.c)
* - It passes in a shared data pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-utils.h)
*/
#define ADD_TEST(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestUtilsGTestFixture *, void *); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestUtilsGTestFixture, \
shared_state, /* data argument for test */ \
test_utils_init, \
(void *)(FUNC), \
test_utils_fini); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skip" namespace and execute a dummy function that will always
* pass.
*/
#define ADD_CONDITIONAL_TEST(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (!(CONDITION)) { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestUtilsGTestFixture, \
shared_state, /* data argument for test */ \
skip_init, \
skip_test, \
skip_fini); \
} else { ADD_TEST (NAMESPACE, FUNC); } } G_STMT_END
#define ADD_TODO_TEST(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestUtilsGTestFixture *, void *); \
shared_state->todo_func = FUNC; \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestUtilsGTestFixture, \
shared_state, \
test_utils_init, \
(void *)(run_todo_test), \
test_utils_fini); } G_STMT_END
#define UNPORTED_TEST(NAMESPACE, FUNC)
gchar *
clutter_test_get_data_file (const gchar *filename)
{
return g_build_filename (TESTS_DATADIR, filename, NULL);
}
int
main (int argc, char **argv)
{
g_test_init (&argc, &argv, NULL);
g_test_bug_base ("http://bugzilla.gnome.org/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state = g_new0 (TestUtilsSharedState, 1);
shared_state->argc_addr = &argc;
shared_state->argv_addr = &argv;
/* This file is run through a sed script during the make step so the
* lines containing the tests need to be formatted on a single line
* each. To comment out a test use the SKIP or TODO macros. Using
* #if 0 would break the script. */
/* sanity check for the test suite itself */
ADD_TODO_TEST ("/suite", verify_failure);
UNPORTED_TEST ("/cogl", test_cogl_object);
UNPORTED_TEST ("/cogl", test_cogl_fixed);
UNPORTED_TEST ("/cogl", test_cogl_materials);
ADD_TEST ("/cogl", test_cogl_pipeline_user_matrix);
ADD_TEST ("/cogl", test_cogl_blend_strings);
UNPORTED_TEST ("/cogl", test_cogl_premult);
UNPORTED_TEST ("/cogl", test_cogl_readpixels);
ADD_TEST ("/cogl", test_cogl_path);
ADD_TEST ("/cogl", test_cogl_depth_test);
ADD_TEST ("/cogl", test_cogl_color_mask);
ADD_TEST ("/cogl", test_cogl_backface_culling);
UNPORTED_TEST ("/cogl/texture", test_cogl_npot_texture);
UNPORTED_TEST ("/cogl/texture", test_cogl_multitexture);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_mipmaps);
ADD_TEST ("/cogl/texture", test_cogl_sub_texture);
UNPORTED_TEST ("/cogl/texture", test_cogl_pixel_array);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_rectangle);
ADD_TEST ("/cogl/texture", test_cogl_texture_3d);
ADD_TEST ("/cogl/texture", test_cogl_wrap_modes);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_pixmap_x11);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_get_set_data);
UNPORTED_TEST ("/cogl/texture", test_cogl_atlas_migration);
UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
ADD_TEST ("/cogl/vertex-array", test_cogl_primitive);
ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms);
ADD_TEST ("/cogl/shaders", test_cogl_snippets);
ADD_TEST ("/cogl/shaders", test_cogl_custom_attributes);
ADD_TEST ("/cogl/internal/bitmask", test_cogl_bitmask);
ADD_TEST ("/cogl", test_cogl_offscreen);
/* left to the end because they aren't currently very orthogonal and tend to
* break subsequent tests! */
UNPORTED_TEST ("/cogl", test_cogl_viewport);
return g_test_run ();
}