mutter/clutter/clutter-click-action.c
Neil Roberts 8d51617979 Conditionally use g_object_notify_by_pspec
This adds a wrapper macro to clutter-private that will use
g_object_notify_by_pspec if it's compiled against a version of GLib
that is sufficiently new. Otherwise it will notify by the property
name as before by extracting the name from the pspec. The objects can
then store a static array of GParamSpecs and notify using those as
suggested in the documentation for g_object_notify_by_pspec.

Note that the name of the variable used for storing the array of
GParamSpecs is obj_props instead of properties as used in the
documentation because some places in Clutter uses 'properties' as the
name of a local variable.

Mose of the classes in Clutter have been converted using the script in
the bug report. Some classes have not been modified even though the
script picked them up as described here:

json-generator:

 We probably don't want to modify the internal copy of JSON

behaviour-depth:
rectangle:
score:
stage-manager:

 These aren't using the separate GParamSpec* variable style.

blur-effect:
win32/device-manager:

 Don't actually define any properties even though it has the enum.

box-layout:
flow-layout:

  Have some per-child properties that don't work automatically with
  the script.

clutter-model:

  The script gets confused with ClutterModelIter

stage:

  Script gets confused because PROP_USER_RESIZE doesn't match
  "user-resizable"

test-layout:

  Don't really want to modify the tests

http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
2010-08-10 17:12:06 +01:00

305 lines
8.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-click-action
* @Title: ClutterClickAction
* @Short_Description: Action for clickable actors
*
* #ClutterClickAction is a sub-class of #ClutterAction that implements
* the logic for clickable actors, by using the low level events of
* #ClutterActor, such as #ClutterActor::button-press-event and
* #ClutterActor::button-release-event, to synthesize the high level
* #ClutterClickAction::clicked signal.
*
* To use #ClutterClickAction you just need to apply it to a #ClutterActor
* using clutter_actor_add_action() and connect to the
* #ClutterClickAction::clicked signal:
*
* |[
* ClutterAction *action = clutter_click_action_new ();
*
* clutter_actor_add_action (actor, action);
*
* g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
* ]|
*
* #ClutterClickAction is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-click-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterClickActionPrivate
{
guint event_id;
guint press_button;
guint is_held : 1;
guint is_pressed : 1;
};
enum
{
PROP_0,
PROP_HELD,
PROP_PRESSED,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
enum
{
CLICKED,
LAST_SIGNAL
};
static guint click_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (ClutterClickAction, clutter_click_action, CLUTTER_TYPE_ACTION);
static inline void
click_action_set_pressed (ClutterClickAction *action,
gboolean is_pressed)
{
ClutterClickActionPrivate *priv = action->priv;
if (priv->is_pressed == is_pressed)
return;
priv->is_pressed = is_pressed;
_clutter_notify_by_pspec (G_OBJECT (action), obj_props[PROP_PRESSED]);
}
static gboolean
on_event (ClutterActor *actor,
ClutterEvent *event,
ClutterClickAction *action)
{
ClutterClickActionPrivate *priv = action->priv;
gboolean res = FALSE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return FALSE;
switch (clutter_event_type (event))
{
case CLUTTER_BUTTON_PRESS:
if (clutter_event_get_click_count (event) != 1)
return FALSE;
if (priv->is_held)
return TRUE;
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
return FALSE;
priv->is_held = TRUE;
priv->press_button = clutter_event_get_button (event);
clutter_grab_pointer (actor);
click_action_set_pressed (action, TRUE);
res = TRUE;
break;
case CLUTTER_BUTTON_RELEASE:
if (clutter_event_get_button (event) != priv->press_button ||
clutter_event_get_click_count (event) != 1)
return FALSE;
if (!priv->is_held)
return TRUE;
priv->is_held = FALSE;
clutter_ungrab_pointer ();
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
return FALSE;
click_action_set_pressed (action, FALSE);
g_signal_emit (action, click_signals[CLICKED], 0, actor);
res = TRUE;
break;
case CLUTTER_ENTER:
click_action_set_pressed (action, priv->is_held);
break;
case CLUTTER_LEAVE:
click_action_set_pressed (action, priv->is_held);
break;
default:
break;
}
return res;
}
static void
clutter_click_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (meta)->priv;
if (priv->event_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->event_id);
priv->event_id = 0;
}
if (actor != NULL)
priv->event_id = g_signal_connect (actor, "event",
G_CALLBACK (on_event),
meta);
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_click_action_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
switch (prop_id)
{
case PROP_HELD:
g_value_set_boolean (value, priv->is_held);
break;
case PROP_PRESSED:
g_value_set_boolean (value, priv->is_pressed);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_click_action_class_init (ClutterClickActionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterClickActionPrivate));
meta_class->set_actor = clutter_click_action_set_actor;
gobject_class->get_property = clutter_click_action_get_property;
/**
* ClutterClickAction:pressed:
*
* Whether the clickable actor should be in "pressed" state
*
* Since: 1.4
*/
pspec = g_param_spec_boolean ("pressed",
P_("Pressed"),
P_("Whether the clickable should be in pressed state"),
FALSE,
CLUTTER_PARAM_READABLE);
obj_props[PROP_PRESSED] = pspec;
g_object_class_install_property (gobject_class, PROP_PRESSED, pspec);
/**
* ClutterClickAction:held:
*
* Whether the clickable actor has the pointer grabbed
*
* Since: 1.4
*/
pspec = g_param_spec_boolean ("held",
P_("Held"),
P_("Whether the clickable has a grab"),
FALSE,
CLUTTER_PARAM_READABLE);
obj_props[PROP_HELD] = pspec;
g_object_class_install_property (gobject_class, PROP_HELD, pspec);
/**
* ClutterClickAction::clicked:
* @action: the #ClutterClickAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::clicked signal is emitted when the #ClutterActor to which
* a #ClutterClickAction has been applied should respond to a
* pointer button press and release events
*
* Since: 1.4
*/
click_signals[CLICKED] =
g_signal_new (I_("clicked"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
static void
clutter_click_action_init (ClutterClickAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_CLICK_ACTION,
ClutterClickActionPrivate);
}
/**
* clutter_click_action_new:
*
* Creates a new #ClutterClickAction instance
*
* Return value: the newly created #ClutterClickAction
*
* Since: 1.4
*/
ClutterAction *
clutter_click_action_new (void)
{
return g_object_new (CLUTTER_TYPE_CLICK_ACTION, NULL);
}