mutter/src/core/bell.c
Giovanni Campagna 7b537d6b8f Fix regression in mutter-wayland translations
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.

https://bugzilla.gnome.org/show_bug.cgi?id=707897
2013-09-11 16:01:07 +02:00

440 lines
14 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Mutter visual bell */
/*
* Copyright (C) 2002 Sun Microsystems Inc.
* Copyright (C) 2005, 2006 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
/*
* SECTION:bell
* @short_description: Ring the bell or flash the screen
*
* Sometimes, X programs "ring the bell", whatever that means. Mutter lets
* the user configure the bell to be audible or visible (aka visual), and
* if it's visual it can be configured to be frame-flash or fullscreen-flash.
* We never get told about audible bells; X handles them just fine by itself.
*
* Visual bells come in at meta_bell_notify(), which checks we are actually
* in visual mode and calls through to bell_visual_notify(). That
* function then checks what kind of visual flash you like, and calls either
* bell_flash_fullscreen()-- which calls bell_flash_screen() to do
* its work-- or bell_flash_frame(), which flashes the focussed window
* using bell_flash_window_frame(), unless there is no such window, in
* which case it flashes the screen instead. bell_flash_window_frame()
* flashes the frame and calls bell_unflash_frame() as a timeout to
* remove the flash.
*
* The visual bell was the result of a discussion in Bugzilla here:
* <http://bugzilla.gnome.org/show_bug.cgi?id=99886>.
*
* Several of the functions in this file are ifdeffed out entirely if we are
* found not to have the XKB extension, which is required to do these clever
* things with bells; some others are entirely no-ops in that case.
*/
#include <config.h>
#include "bell.h"
#include "screen-private.h"
#include "window-private.h"
#include "util-private.h"
#include <meta/prefs.h>
#include <meta/compositor.h>
#ifdef HAVE_LIBCANBERRA
#include <canberra-gtk.h>
#endif
/**
* bell_flash_screen:
* @display: The display which owns the screen (rather redundant)
* @screen: The screen to flash
*
* Flashes one entire screen. This is done by making a window the size of the
* whole screen (or reusing the old one, if it's still around), mapping it,
* painting it white and then black, and then unmapping it. We set saveunder so
* that all the windows behind it come back immediately.
*
* Unlike frame flashes, we don't do fullscreen flashes with a timeout; rather,
* we do them in one go, because we don't have to rely on the theme code
* redrawing the frame for us in order to do the flash.
*/
/*
* Bug: The way I read it, this appears not to do the flash
* the first time we flash a particular display. Am I wrong?
*
* Bug: This appears to destroy our current XSync status.
*/
static void
bell_flash_screen (MetaDisplay *display,
MetaScreen *screen)
{
Window root = screen->xroot;
int width = screen->rect.width;
int height = screen->rect.height;
if (screen->flash_window == None)
{
Visual *visual = (Visual *)CopyFromParent;
XSetWindowAttributes xswa;
int depth = CopyFromParent;
xswa.save_under = True;
xswa.override_redirect = True;
/*
* TODO: use XGetVisualInfo and determine which is an
* overlay, if one is present, and use the Overlay visual
* for this window (for performance reasons).
* Not sure how to tell this yet...
*/
screen->flash_window = XCreateWindow (display->xdisplay, root,
0, 0, width, height,
0, depth,
InputOutput,
visual,
/* note: XSun doesn't like SaveUnder here */
CWSaveUnder | CWOverrideRedirect,
&xswa);
XSelectInput (display->xdisplay, screen->flash_window, ExposureMask);
XMapWindow (display->xdisplay, screen->flash_window);
XSync (display->xdisplay, False);
XFlush (display->xdisplay);
XUnmapWindow (display->xdisplay, screen->flash_window);
}
else
{
/* just draw something in the window */
GC gc = XCreateGC (display->xdisplay, screen->flash_window, 0, NULL);
XMapWindow (display->xdisplay, screen->flash_window);
XSetForeground (display->xdisplay, gc,
WhitePixel (display->xdisplay,
XScreenNumberOfScreen (screen->xscreen)));
XFillRectangle (display->xdisplay, screen->flash_window, gc,
0, 0, width, height);
XSetForeground (display->xdisplay, gc,
BlackPixel (display->xdisplay,
XScreenNumberOfScreen (screen->xscreen)));
XFillRectangle (display->xdisplay, screen->flash_window, gc,
0, 0, width, height);
XFlush (display->xdisplay);
XSync (display->xdisplay, False);
XUnmapWindow (display->xdisplay, screen->flash_window);
XFreeGC (display->xdisplay, gc);
}
if (meta_prefs_get_focus_mode () != G_DESKTOP_FOCUS_MODE_CLICK &&
!display->mouse_mode)
meta_display_increment_focus_sentinel (display);
XFlush (display->xdisplay);
}
/**
* bell_flash_fullscreen:
* @display: The display the event came in on
* @xkb_ev: The bell event
*
* Flashes one screen, or all screens, in response to a bell event.
* If the event is on a particular window, flash the screen that
* window is on. Otherwise, flash every screen on this display.
*
* If the configure script found we had no XKB, this does not exist.
*/
#ifdef HAVE_XKB
static void
bell_flash_fullscreen (MetaDisplay *display,
XkbAnyEvent *xkb_ev)
{
XkbBellNotifyEvent *xkb_bell_ev = (XkbBellNotifyEvent *) xkb_ev;
MetaScreen *screen;
g_assert (xkb_ev->xkb_type == XkbBellNotify);
if (xkb_bell_ev->window != None)
{
screen = meta_display_screen_for_xwindow (display, xkb_bell_ev->window);
if (screen)
{
if (display->compositor)
meta_compositor_flash_screen (display->compositor, screen);
else
bell_flash_screen (display, screen);
}
}
else
{
GSList *screen_list = display->screens;
while (screen_list)
{
screen = (MetaScreen *) screen_list->data;
if (display->compositor)
meta_compositor_flash_screen (display->compositor, screen);
else
bell_flash_screen (display, screen);
screen_list = screen_list->next;
}
}
}
/**
* bell_unflash_frame:
* @data: The frame to unflash, cast to a gpointer so it can go into
* a callback function.
*
* Makes a frame be not flashed; this is the timeout half of
* bell_flash_window_frame(). This is done simply by clearing the
* flash flag and queuing a redraw of the frame.
*
* If the configure script found we had no XKB, this does not exist.
*
* Returns: Always FALSE, so we don't get called again.
*/
/*
* Bug: This is the parallel to bell_flash_window_frame(), so it should
* really be called meta_bell_unflash_window_frame().
*/
static gboolean
bell_unflash_frame (gpointer data)
{
MetaFrame *frame = (MetaFrame *) data;
frame->is_flashing = 0;
meta_frame_queue_draw (frame);
return FALSE;
}
/**
* bell_flash_window_frame:
* @window: The window to flash
*
* Makes a frame flash and then return to normal shortly afterwards.
* This is done by setting a flag so that the theme
* code will temporarily draw the frame as focussed if it's unfocussed and
* vice versa, and then queueing a redraw. Lastly, we create a timeout so
* that the flag can be unset and the frame re-redrawn.
*
* If the configure script found we had no XKB, this does not exist.
*/
static void
bell_flash_window_frame (MetaWindow *window)
{
g_assert (window->frame != NULL);
window->frame->is_flashing = 1;
meta_frame_queue_draw (window->frame);
/* Since this idle is added after the Clutter clock source, with
* the same priority, it will be executed after it as well, so
* we are guaranteed to get at least one frame drawn in the
* flashed state, no matter how loaded we are.
*/
g_timeout_add_full (META_PRIORITY_REDRAW, 100,
bell_unflash_frame, window->frame, NULL);
}
/**
* bell_flash_frame:
* @display: The display the bell event came in on
* @xkb_ev: The bell event we just received
*
* Flashes the frame of the focussed window. If there is no focussed window,
* flashes the screen.
*/
static void
bell_flash_frame (MetaDisplay *display,
XkbAnyEvent *xkb_ev)
{
XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent *) xkb_ev;
MetaWindow *window;
g_assert (xkb_ev->xkb_type == XkbBellNotify);
window = meta_display_lookup_x_window (display, xkb_bell_event->window);
if (!window && (display->focus_window))
{
window = display->focus_window;
}
if (window && window->frame)
{
bell_flash_window_frame (window);
}
else /* revert to fullscreen flash if there's no focussed window */
{
bell_flash_fullscreen (display, xkb_ev);
}
}
/**
* bell_visual_notify:
* @display: The display the bell event came in on
* @xkb_ev: The bell event we just received
*
* Gives the user some kind of visual bell substitute, in response to a
* bell event. What this is depends on the "visual bell type" pref.
*
* If the configure script found we had no XKB, this does not exist.
*/
/*
* Bug: This should be merged with meta_bell_notify().
*/
static void
bell_visual_notify (MetaDisplay *display,
XkbAnyEvent *xkb_ev)
{
switch (meta_prefs_get_visual_bell_type ())
{
case G_DESKTOP_VISUAL_BELL_FULLSCREEN_FLASH:
bell_flash_fullscreen (display, xkb_ev);
break;
case G_DESKTOP_VISUAL_BELL_FRAME_FLASH:
bell_flash_frame (display, xkb_ev); /* does nothing yet */
break;
}
}
void
meta_bell_notify (MetaDisplay *display,
XkbAnyEvent *xkb_ev)
{
/* flash something */
if (meta_prefs_get_visual_bell ())
bell_visual_notify (display, xkb_ev);
#ifdef HAVE_LIBCANBERRA
if (meta_prefs_bell_is_audible ())
{
ca_proplist *p;
XkbBellNotifyEvent *xkb_bell_event = (XkbBellNotifyEvent*) xkb_ev;
MetaWindow *window;
int res;
ca_proplist_create (&p);
ca_proplist_sets (p, CA_PROP_EVENT_ID, "bell-window-system");
ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION, _("Bell event"));
ca_proplist_sets (p, CA_PROP_CANBERRA_CACHE_CONTROL, "permanent");
window = meta_display_lookup_x_window (display, xkb_bell_event->window);
if (!window && (display->focus_window) && (display->focus_window->frame))
window = display->focus_window;
if (window)
{
ca_proplist_sets (p, CA_PROP_WINDOW_NAME, window->title);
ca_proplist_setf (p, CA_PROP_WINDOW_X11_XID, "%lu", (unsigned long)window->xwindow);
ca_proplist_sets (p, CA_PROP_APPLICATION_NAME, window->res_name);
ca_proplist_setf (p, CA_PROP_APPLICATION_PROCESS_ID, "%d", window->net_wm_pid);
}
/* First, we try to play a real sound ... */
res = ca_context_play_full (ca_gtk_context_get (), 1, p, NULL, NULL);
ca_proplist_destroy (p);
if (res != CA_SUCCESS && res != CA_ERROR_DISABLED)
{
/* ...and in case that failed we use the classic X11 bell. */
XkbForceDeviceBell (display->xdisplay,
xkb_bell_event->device,
xkb_bell_event->bell_class,
xkb_bell_event->bell_id,
xkb_bell_event->percent);
}
}
#endif /* HAVE_LIBCANBERRA */
}
#endif /* HAVE_XKB */
void
meta_bell_set_audible (MetaDisplay *display, gboolean audible)
{
#ifdef HAVE_XKB
#ifdef HAVE_LIBCANBERRA
/* When we are playing sounds using libcanberra support, we handle the
* bell whether its an audible bell or a visible bell */
gboolean enable_system_bell = FALSE;
#else
gboolean enable_system_bell = audible;
#endif /* HAVE_LIBCANBERRA */
XkbChangeEnabledControls (display->xdisplay,
XkbUseCoreKbd,
XkbAudibleBellMask,
enable_system_bell ? XkbAudibleBellMask : 0);
#endif /* HAVE_XKB */
}
gboolean
meta_bell_init (MetaDisplay *display)
{
#ifdef HAVE_XKB
int xkb_base_error_type, xkb_opcode;
if (!XkbQueryExtension (display->xdisplay, &xkb_opcode,
&display->xkb_base_event_type,
&xkb_base_error_type,
NULL, NULL))
{
display->xkb_base_event_type = -1;
g_message ("could not find XKB extension.");
return FALSE;
}
else
{
unsigned int mask = XkbBellNotifyMask;
gboolean visual_bell_auto_reset = FALSE;
/* TRUE if and when non-broken version is available */
XkbSelectEvents (display->xdisplay,
XkbUseCoreKbd,
XkbBellNotifyMask,
XkbBellNotifyMask);
meta_bell_set_audible (display, meta_prefs_bell_is_audible ());
if (visual_bell_auto_reset) {
XkbSetAutoResetControls (display->xdisplay,
XkbAudibleBellMask,
&mask,
&mask);
}
return TRUE;
}
#endif
return FALSE;
}
void
meta_bell_shutdown (MetaDisplay *display)
{
#ifdef HAVE_XKB
/* TODO: persist initial bell state in display, reset here */
XkbChangeEnabledControls (display->xdisplay,
XkbUseCoreKbd,
XkbAudibleBellMask,
XkbAudibleBellMask);
#endif
}
/**
* meta_bell_notify_frame_destroy:
* @frame: The frame which is being destroyed
*
* Deals with a frame being destroyed. This is important because if we're
* using a visual bell, we might be flashing the edges of the frame, and
* so we'd have a timeout function waiting ready to un-flash them. If the
* frame's going away, we can tell the timeout not to bother.
*/
void
meta_bell_notify_frame_destroy (MetaFrame *frame)
{
if (frame->is_flashing)
g_source_remove_by_funcs_user_data (&g_timeout_funcs, frame);
}