c27b00d7ef
* clutter/clutter-behaviour-rotate.c: * clutter/clutter-behaviour-rotate.h: Split 'center' prop into 3 seperate props for each axis. Use clutter_behaviour_actors_foreach() rather than clutter_behaviour_get_actors() to avoid copying list. Call fixed point rotation funcs internally. * clutter/clutter-effect.c: * clutter/clutter-effect.h: Add new simple rotation based effect funcs.
154 lines
6.0 KiB
C
154 lines
6.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006, 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _CLUTTER_EFFECT
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#define _CLUTTER_EFFECT
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-timeline.h>
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-behaviour.h>
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G_BEGIN_DECLS
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typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor,
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gpointer user_data);
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#define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type()
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#define CLUTTER_EFFECT_TEMPLATE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate))
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#define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
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#define CLUTTER_IS_EFFECT_TEMPLATE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_EFFECT_TEMPLATE))
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#define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_EFFECT_TEMPLATE))
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#define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass))
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typedef struct _ClutterEffectTemplate ClutterEffectTemplate;
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typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate;
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typedef struct _ClutterEffectTemplateClass ClutterEffectTemplateClass;
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struct _ClutterEffectTemplate
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{
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GObject parent_instance;
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/*< private >*/
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ClutterEffectTemplatePrivate *priv;
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};
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struct _ClutterEffectTemplateClass
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{
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GObjectClass parent_class;
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/*< private >*/
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/* padding, for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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};
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GType clutter_effect_template_get_type (void) G_GNUC_CONST;
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ClutterEffectTemplate *clutter_effect_template_new (ClutterTimeline *timeline,
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ClutterAlphaFunc alpha_func);
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ClutterEffectTemplate *clutter_effect_template_new_full (ClutterTimeline *timeline,
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ClutterAlphaFunc alpha_func,
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gpointer user_data,
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GDestroyNotify notify);
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/*
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* Clutter effects
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*/
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ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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guint8 start_opacity,
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guint8 end_opacity,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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const ClutterKnot *knots,
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guint n_knots,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble scale_begin,
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gdouble scale_end,
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ClutterGravity gravity,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_end,
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gint center_y,
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gint center_z,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_end,
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gint center_x,
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gint center_z,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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ClutterTimeline * clutter_effect_rotate_z (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_end,
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gint center_x,
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gint center_y,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data);
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G_END_DECLS
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#endif /* _CLUTTER_EFFECT */
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