mutter/clutter/clutter-paint-node.h
Emmanuele Bassi 02b69e4d76 Move header inclusion guard at the top
GCC has some optimization for the inclusion guard, but they only work if
the check is the outermost one.

We're fairly inconsistent because of historical reasons, so we should
ensure that we follow the same pattern in every public header.
2015-07-07 16:03:32 +01:00

103 lines
4.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_PAINT_NODE_H__
#define __CLUTTER_PAINT_NODE_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <cogl/cogl.h>
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ())
#define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode))
#define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE))
typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate;
typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;
CLUTTER_AVAILABLE_IN_1_10
GType clutter_paint_node_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_10
ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_unref (ClutterPaintNode *node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_set_name (ClutterPaintNode *node,
const char *name);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_child (ClutterPaintNode *node,
ClutterPaintNode *child);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2);
#if defined(COGL_ENABLE_EXPERIMENTAL_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive);
#endif /* COGL_ENABLE_EXPERIMENTAL_API && CLUTTER_ENABLE_EXPERIMENTAL_API */
/**
* CLUTTER_VALUE_HOLDS_PAINT_NODE:
* @value: a #GValue
*
* Evaluates to %TRUE if the @value has been initialized to hold
* a #ClutterPaintNode.
*
* Since: 1.10
*/
#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
CLUTTER_AVAILABLE_IN_1_10
void clutter_value_set_paint_node (GValue *value,
gpointer node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_value_take_paint_node (GValue *value,
gpointer node);
CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_get_paint_node (const GValue *value);
CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_dup_paint_node (const GValue *value);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_H__ */