mutter/tests/conform/actor-layout.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

297 lines
7.6 KiB
C

#include <math.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
typedef struct _TestState TestState;
struct _TestState
{
GPtrArray *actors;
GPtrArray *colors;
ClutterActor *stage;
gulong id;
gint in_validation;
guint is_running : 1;
guint success : 1;
};
static TestState *
test_state_new (void)
{
return g_slice_new0 (TestState);
}
static void validate_state (ClutterActor *stage,
TestState *state);
static void
test_state_free (TestState *state)
{
if (state->id != 0)
g_source_remove (state->id);
if (state->actors != NULL)
g_ptr_array_unref (state->actors);
if (state->colors != NULL)
g_ptr_array_unref (state->colors);
if (state->stage != NULL)
{
g_signal_handlers_disconnect_by_func (state->stage,
G_CALLBACK (validate_state),
state);
clutter_actor_destroy (state->stage);
}
g_slice_free (TestState, state);
}
static void
test_state_set_stage (TestState *state,
ClutterActor *stage)
{
g_assert (!state->is_running);
state->stage = stage;
}
static void
test_state_add_actor (TestState *state,
ClutterActor *actor,
const ClutterColor *color)
{
g_assert (!state->is_running);
if (state->actors == NULL)
{
state->actors = g_ptr_array_new ();
g_ptr_array_set_free_func (state->actors,
(GDestroyNotify) g_object_unref);
}
g_ptr_array_add (state->actors, g_object_ref (actor));
if (state->colors == NULL)
{
state->colors = g_ptr_array_new ();
g_ptr_array_set_free_func (state->colors,
(GDestroyNotify) clutter_color_free);
}
g_ptr_array_add (state->colors, clutter_color_copy (color));
}
static void
test_state_push_validation (TestState *state)
{
state->in_validation += 1;
}
static void
test_state_pop_validation (TestState *state)
{
state->in_validation -= 1;
}
static gboolean
test_state_in_validation (TestState *state)
{
return state->in_validation > 0;
}
static gboolean
check_color_at (ClutterActor *stage,
ClutterActor *actor,
ClutterColor *expected_color,
float x,
float y)
{
guchar *buffer;
if (g_test_verbose ())
g_print ("Checking actor '%s'\n", clutter_actor_get_name (actor));
if (g_test_verbose ())
g_print ("Sampling at { %d, %d }\t", (int) x, (int) y);
buffer = clutter_stage_read_pixels (CLUTTER_STAGE (stage), x, y, 1, 1);
g_assert (buffer != NULL);
if (g_test_verbose ())
g_print ("Color: { %d, %d, %d } - Expected color { %d, %d, %d }\n",
buffer[0],
buffer[1],
buffer[2],
expected_color->red,
expected_color->green,
expected_color->blue);
g_assert_cmpint (buffer[0], ==, expected_color->red);
g_assert_cmpint (buffer[1], ==, expected_color->green);
g_assert_cmpint (buffer[2], ==, expected_color->blue);
g_free (buffer);
return TRUE;
}
static void
validate_state (ClutterActor *stage,
TestState *state)
{
int i;
/* avoid recursion */
if (test_state_in_validation (state))
return;
g_assert (stage == state->stage);
g_assert (state->actors != NULL);
g_assert (state->colors != NULL);
g_assert_cmpint (state->actors->len, ==, state->colors->len);
test_state_push_validation (state);
if (g_test_verbose ())
g_print ("Sampling %d actors\n", state->actors->len);
for (i = 0; i < state->actors->len; i++)
{
ClutterActor *actor = g_ptr_array_index (state->actors, i);
ClutterColor *color = g_ptr_array_index (state->colors, i);
ClutterActorBox box;
clutter_actor_get_allocation_box (actor, &box);
g_assert (check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2));
g_assert (check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2));
}
test_state_pop_validation (state);
state->success = TRUE;
clutter_main_quit ();
}
static gboolean
queue_redraw (gpointer data_)
{
TestState *state = data_;
clutter_actor_queue_redraw (state->stage);
return TRUE;
}
static gboolean
test_state_run (TestState *state)
{
state->is_running = TRUE;
g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
state->id = clutter_threads_add_idle (queue_redraw, state);
clutter_main ();
return state->success;
}
void
actor_basic_layout (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
ClutterActor *flower[3];
TestState *state;
vase = clutter_actor_new ();
clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_add_child (vase, flower[2]);
clutter_actor_show_all (stage);
state = test_state_new ();
test_state_set_stage (state, stage);
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
g_assert (test_state_run (state));
test_state_free (state);
}
void
actor_margin_layout (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage = clutter_stage_new ();
ClutterActor *vase;
ClutterActor *flower[3];
TestState *state;
vase = clutter_actor_new ();
clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
clutter_actor_add_child (stage, vase);
flower[0] = clutter_actor_new ();
clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
clutter_actor_set_size (flower[0], 100, 100);
clutter_actor_set_name (flower[0], "Red Flower");
clutter_actor_add_child (vase, flower[0]);
flower[1] = clutter_actor_new ();
clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
clutter_actor_set_size (flower[1], 100, 100);
clutter_actor_set_name (flower[1], "Yellow Flower");
clutter_actor_set_margin_right (flower[1], 6);
clutter_actor_set_margin_left (flower[1], 6);
clutter_actor_add_child (vase, flower[1]);
flower[2] = clutter_actor_new ();
clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
clutter_actor_set_size (flower[2], 100, 100);
clutter_actor_set_name (flower[2], "Green Flower");
clutter_actor_set_margin_top (flower[2], 6);
clutter_actor_set_margin_bottom (flower[2], 6);
clutter_actor_add_child (vase, flower[2]);
clutter_actor_show_all (stage);
state = test_state_new ();
test_state_set_stage (state, stage);
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
g_assert (test_state_run (state));
test_state_free (state);
}