77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
216 lines
9.8 KiB
C
216 lines
9.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_STAGE_H__
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#define __CLUTTER_STAGE_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-group.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
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#define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage))
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#define CLUTTER_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE, ClutterStageClass))
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#define CLUTTER_IS_STAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE))
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#define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE))
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#define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass))
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typedef struct _ClutterStageClass ClutterStageClass;
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typedef struct _ClutterStagePrivate ClutterStagePrivate;
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/**
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* ClutterStage:
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*
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* The #ClutterStage structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.1
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*/
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struct _ClutterStage
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{
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/*< private >*/
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ClutterGroup parent_instance;
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ClutterStagePrivate *priv;
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};
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/**
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* ClutterStageClass:
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* @fullscreen: handler for the #ClutterStage::fullscreen signal
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* @unfullscreen: handler for the #ClutterStage::unfullscreen signal
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* @activate: handler for the #ClutterStage::activate signal
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* @deactivate: handler for the #ClutterStage::deactivate signal
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* @delete_event: handler for the #ClutterStage::delete-event signal
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*
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* The #ClutterStageClass structure contains only private data
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*
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* Since: 0.1
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*/
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struct _ClutterStageClass
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{
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/*< private >*/
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ClutterGroupClass parent_class;
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/*< public >*/
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/* signals */
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void (* fullscreen) (ClutterStage *stage);
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void (* unfullscreen) (ClutterStage *stage);
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void (* activate) (ClutterStage *stage);
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void (* deactivate) (ClutterStage *stage);
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gboolean (* delete_event) (ClutterStage *stage,
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ClutterEvent *event);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[31];
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};
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/**
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* ClutterPerspective:
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* @fovy: the field of view angle, in degrees, in the y direction
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* @aspect: the aspect ratio that determines the field of view in the x
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* direction. The aspect ratio is the ratio of x (width) to y (height)
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* @z_near: the distance from the viewer to the near clipping
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* plane (always positive)
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* @z_far: the distance from the viewer to the far clipping
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* plane (always positive)
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*
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* Stage perspective definition. #ClutterPerspective is only used by
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* the fixed point version of clutter_stage_set_perspective().
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*
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* Since: 0.4
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*/
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struct _ClutterPerspective
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{
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gfloat fovy;
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gfloat aspect;
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gfloat z_near;
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gfloat z_far;
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};
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/**
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* ClutterFog:
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* @z_near: starting distance from the viewer to the near clipping
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* plane (always positive)
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* @z_far: final distance from the viewer to the far clipping
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* plane (always positive)
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*
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* Fog settings used to create the depth cueing effect.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: The fog-related API in #ClutterStage has been
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* deprecated as well.
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*/
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struct _ClutterFog
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{
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gfloat z_near;
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gfloat z_far;
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};
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GType clutter_perspective_get_type (void) G_GNUC_CONST;
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GType clutter_fog_get_type (void) G_GNUC_CONST;
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GType clutter_stage_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_stage_new (void);
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void clutter_stage_set_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_get_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_set_fullscreen (ClutterStage *stage,
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gboolean fullscreen);
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gboolean clutter_stage_get_fullscreen (ClutterStage *stage);
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void clutter_stage_show_cursor (ClutterStage *stage);
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void clutter_stage_hide_cursor (ClutterStage *stage);
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void clutter_stage_set_title (ClutterStage *stage,
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const gchar *title);
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const gchar * clutter_stage_get_title (ClutterStage *stage);
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void clutter_stage_set_user_resizable (ClutterStage *stage,
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gboolean resizable);
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gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
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void clutter_stage_set_minimum_size (ClutterStage *stage,
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guint width,
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guint height);
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void clutter_stage_get_minimum_size (ClutterStage *stage,
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guint *width,
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guint *height);
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void clutter_stage_set_no_clear_hint (ClutterStage *stage,
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gboolean no_clear);
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gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage);
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void clutter_stage_set_use_alpha (ClutterStage *stage,
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gboolean use_alpha);
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gboolean clutter_stage_get_use_alpha (ClutterStage *stage);
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void clutter_stage_set_key_focus (ClutterStage *stage,
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ClutterActor *actor);
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ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
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void clutter_stage_set_throttle_motion_events (ClutterStage *stage,
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gboolean throttle);
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gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage);
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void clutter_stage_set_motion_events_enabled (ClutterStage *stage,
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gboolean enabled);
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gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
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void clutter_stage_set_accept_focus (ClutterStage *stage,
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gboolean accept_focus);
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gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
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gboolean clutter_stage_event (ClutterStage *stage,
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ClutterEvent *event);
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ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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gint x,
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gint y);
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guchar * clutter_stage_read_pixels (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
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cairo_rectangle_int_t *clip);
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void clutter_stage_ensure_current (ClutterStage *stage);
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void clutter_stage_ensure_viewport (ClutterStage *stage);
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void clutter_stage_ensure_redraw (ClutterStage *stage);
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#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
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CLUTTER_AVAILABLE_IN_1_14
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void clutter_stage_set_sync_delay (ClutterStage *stage,
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gint sync_delay);
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CLUTTER_AVAILABLE_IN_1_14
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void clutter_stage_skip_sync_delay (ClutterStage *stage);
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#endif
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_H__ */
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