77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
101 lines
3.4 KiB
C
101 lines
3.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ROTATE_ACTION_H__
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#define __CLUTTER_ROTATE_ACTION_H__
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#include <clutter/clutter-gesture-action.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ROTATE_ACTION (clutter_rotate_action_get_type ())
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#define CLUTTER_ROTATE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateAction))
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#define CLUTTER_IS_ROTATE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ROTATE_ACTION))
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#define CLUTTER_ROTATE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateActionClass))
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#define CLUTTER_IS_ROTATE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ROTATE_ACTION))
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#define CLUTTER_ROTATE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateActionClass))
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typedef struct _ClutterRotateAction ClutterRotateAction;
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typedef struct _ClutterRotateActionPrivate ClutterRotateActionPrivate;
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typedef struct _ClutterRotateActionClass ClutterRotateActionClass;
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/**
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* ClutterRotateAction:
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*
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* The <structname>ClutterRotateAction</structname> structure contains
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* only private data and should be accessed using the provided API
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*
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* Since: 1.12
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*/
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struct _ClutterRotateAction
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{
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/*< private >*/
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ClutterGestureAction parent_instance;
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ClutterRotateActionPrivate *priv;
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};
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/**
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* ClutterRotateActionClass:
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* @rotate: class handler for the #ClutterRotateAction::rotate signal
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*
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* The <structname>ClutterRotateActionClass</structname> structure contains
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* only private data.
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*
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* Since: 1.12
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*/
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struct _ClutterRotateActionClass
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{
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/*< private >*/
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ClutterGestureActionClass parent_class;
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/*< public >*/
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gboolean (* rotate) (ClutterRotateAction *action,
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ClutterActor *actor,
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gdouble angle);
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/*< private >*/
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void (* _clutter_rotate_action1) (void);
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void (* _clutter_rotate_action2) (void);
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void (* _clutter_rotate_action3) (void);
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void (* _clutter_rotate_action4) (void);
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void (* _clutter_rotate_action5) (void);
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void (* _clutter_rotate_action6) (void);
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void (* _clutter_rotate_action7) (void);
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};
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CLUTTER_AVAILABLE_IN_1_12
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GType clutter_rotate_action_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_12
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ClutterAction *clutter_rotate_action_new (void);
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G_END_DECLS
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#endif /* __CLUTTER_ROTATE_ACTION_H__ */
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