77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
240 lines
7.0 KiB
C
240 lines
7.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
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*/
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/**
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* SECTION:clutter-rotate-action
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* @Title: ClutterRotateAction
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* @Short_Description: Action to rotate an actor
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*
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* #ClutterRotateAction is a sub-class of #ClutterGestureAction that implements
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* the logic for recognizing rotate gestures using two touch points.
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*
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* Since: 1.12
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "clutter-rotate-action.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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struct _ClutterRotateActionPrivate
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{
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gfloat initial_vector[2];
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gdouble initial_vector_norm;
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gdouble initial_rotation;
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};
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enum
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{
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ROTATE,
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LAST_SIGNAL
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};
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static guint rotate_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (ClutterRotateAction, clutter_rotate_action,
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CLUTTER_TYPE_GESTURE_ACTION);
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static gboolean
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clutter_rotate_action_real_rotate (ClutterRotateAction *action,
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ClutterActor *actor,
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gdouble angle)
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{
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clutter_actor_set_rotation_angle (actor,
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CLUTTER_Z_AXIS,
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action->priv->initial_rotation + angle);
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return TRUE;
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}
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static gboolean
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clutter_rotate_action_gesture_begin (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterRotateActionPrivate *priv = CLUTTER_ROTATE_ACTION (action)->priv;
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gfloat p1[2], p2[2];
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/* capture initial vector */
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clutter_gesture_action_get_motion_coords (action, 0, &p1[0], &p1[1]);
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clutter_gesture_action_get_motion_coords (action, 1, &p2[0], &p2[1]);
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priv->initial_vector[0] = p2[0] - p1[0];
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priv->initial_vector[1] = p2[1] - p1[1];
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priv->initial_vector_norm =
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sqrt (priv->initial_vector[0] * priv->initial_vector[0] +
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priv->initial_vector[1] * priv->initial_vector[1]);
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priv->initial_rotation = clutter_actor_get_rotation_angle (actor, CLUTTER_Z_AXIS);
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return TRUE;
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}
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static gboolean
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clutter_rotate_action_gesture_progress (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterRotateActionPrivate *priv = CLUTTER_ROTATE_ACTION (action)->priv;
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gfloat p1[2], p2[2];
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gfloat vector[2];
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gboolean retval;
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/* capture current vector */
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clutter_gesture_action_get_motion_coords (action, 0, &p1[0], &p1[1]);
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clutter_gesture_action_get_motion_coords (action, 1, &p2[0], &p2[1]);
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vector[0] = p2[0] - p1[0];
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vector[1] = p2[1] - p1[1];
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if ((vector[0] == priv->initial_vector[0]) &&
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(vector[1] == priv->initial_vector[1]))
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{
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g_signal_emit (action, rotate_signals[ROTATE], 0,
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actor, (gdouble) 0.0,
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&retval);
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}
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else
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{
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gfloat mult[2];
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gfloat norm;
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gdouble angle;
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/* Computes angle between the 2 initial touch points and the
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current position of the 2 touch points. */
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norm = sqrt (vector[0] * vector[0] + vector[1] * vector[1]);
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norm = (priv->initial_vector[0] * vector[0] +
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priv->initial_vector[1] * vector[1]) / (priv->initial_vector_norm * norm);
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if ((norm >= -1.0) && (norm <= 1.0))
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angle = acos (norm);
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else
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angle = 0;
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/* The angle given is comprise between 0 and 180 degrees, we
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need some logic on top to get a value between 0 and 360. */
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mult[0] = priv->initial_vector[0] * vector[1] -
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priv->initial_vector[1] * vector[0];
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mult[1] = priv->initial_vector[1] * vector[0] -
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priv->initial_vector[0] * vector[1];
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if (mult[0] < 0)
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angle = -angle;
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/* Convert radians to degrees */
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angle = angle * 180.0 / G_PI;
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g_signal_emit (action, rotate_signals[ROTATE], 0,
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actor, angle,
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&retval);
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}
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return TRUE;
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}
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static void
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clutter_rotate_action_gesture_cancel (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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gboolean retval;
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g_signal_emit (action, rotate_signals[ROTATE], 0,
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actor, (gdouble) 0.0,
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&retval);
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}
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static void
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clutter_rotate_action_class_init (ClutterRotateActionClass *klass)
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{
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ClutterGestureActionClass *gesture_class =
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CLUTTER_GESTURE_ACTION_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterRotateActionPrivate));
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klass->rotate = clutter_rotate_action_real_rotate;
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gesture_class->gesture_begin = clutter_rotate_action_gesture_begin;
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gesture_class->gesture_progress = clutter_rotate_action_gesture_progress;
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gesture_class->gesture_cancel = clutter_rotate_action_gesture_cancel;
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/**
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* ClutterRotateAction::rotate:
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* @action: the #ClutterRotateAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @angle: the difference of angle of rotation between the initial
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* rotation and the current rotation
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*
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* The ::rotate signal is emitted when a rotate gesture is
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* recognized on the attached actor and when the gesture is
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* cancelled (in this case with an angle value of 0).
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*
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* Return value: %TRUE if the rotation should continue, and %FALSE if
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* the rotation should be cancelled.
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*
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* Since: 1.12
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*/
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rotate_signals[ROTATE] =
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g_signal_new (I_("rotate"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterRotateActionClass, rotate),
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_clutter_boolean_continue_accumulator, NULL,
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_clutter_marshal_BOOLEAN__OBJECT_DOUBLE,
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G_TYPE_BOOLEAN, 2,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_DOUBLE);
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}
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static void
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clutter_rotate_action_init (ClutterRotateAction *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_ROTATE_ACTION,
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ClutterRotateActionPrivate);
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clutter_gesture_action_set_n_touch_points (CLUTTER_GESTURE_ACTION (self), 2);
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}
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/**
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* clutter_rotate_action_new:
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*
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* Creates a new #ClutterRotateAction instance
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*
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* Return value: the newly created #ClutterRotateAction
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*
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* Since: 1.12
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*/
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ClutterAction *
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clutter_rotate_action_new (void)
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{
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return g_object_new (CLUTTER_TYPE_ROTATE_ACTION, NULL);
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}
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