mutter/clutter/clutter-property-transition.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

365 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-property-transition
* @Title: ClutterPropertyTransition
* @Short_Description: Property transitions
*
* #ClutterPropertyTransition is a specialized #ClutterTransition that
* can be used to tween a property of a #ClutterAnimatable instance.
*
* #ClutterPropertyTransition is available since Clutter 1.10
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-property-transition.h"
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-transition.h"
struct _ClutterPropertyTransitionPrivate
{
char *property_name;
GParamSpec *pspec;
};
enum
{
PROP_0,
PROP_PROPERTY_NAME,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
G_DEFINE_TYPE (ClutterPropertyTransition, clutter_property_transition, CLUTTER_TYPE_TRANSITION)
static inline void
clutter_property_transition_ensure_interval (ClutterPropertyTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval)
{
ClutterPropertyTransitionPrivate *priv = transition->priv;
GValue *value_p;
if (clutter_interval_is_valid (interval))
return;
/* if no initial value has been set, use the current value */
value_p = clutter_interval_peek_initial_value (interval);
if (!G_IS_VALUE (value_p))
{
g_value_init (value_p, clutter_interval_get_value_type (interval));
clutter_animatable_get_initial_state (animatable,
priv->property_name,
value_p);
}
/* if no final value has been set, use the current value */
value_p = clutter_interval_peek_final_value (interval);
if (!G_IS_VALUE (value_p))
{
g_value_init (value_p, clutter_interval_get_value_type (interval));
clutter_animatable_get_initial_state (animatable,
priv->property_name,
value_p);
}
}
static void
clutter_property_transition_attached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
ClutterInterval *interval;
if (priv->property_name == NULL)
return;
priv->pspec =
clutter_animatable_find_property (animatable, priv->property_name);
if (priv->pspec == NULL)
return;
interval = clutter_transition_get_interval (transition);
if (interval == NULL)
return;
clutter_property_transition_ensure_interval (self, animatable, interval);
}
static void
clutter_property_transition_detached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
priv->pspec = NULL;
}
static void
clutter_property_transition_compute_value (ClutterTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval,
gdouble progress)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
ClutterPropertyTransitionPrivate *priv = self->priv;
GValue value = G_VALUE_INIT;
GType p_type, i_type;
gboolean res;
/* if we have a GParamSpec we also have an animatable instance */
if (priv->pspec == NULL)
return;
clutter_property_transition_ensure_interval (self, animatable, interval);
p_type = G_PARAM_SPEC_VALUE_TYPE (priv->pspec);
i_type = clutter_interval_get_value_type (interval);
g_value_init (&value, i_type);
res = clutter_animatable_interpolate_value (animatable,
priv->property_name,
interval,
progress,
&value);
if (res)
{
if (i_type != p_type || g_type_is_a (i_type, p_type))
{
if (g_value_type_transformable (i_type, p_type))
{
GValue transform = G_VALUE_INIT;
g_value_init (&transform, p_type);
if (g_value_transform (&value, &transform))
{
clutter_animatable_set_final_state (animatable,
priv->property_name,
&transform);
}
else
g_warning ("%s: Unable to convert a value of type '%s' from "
"the value type '%s' of the interval.",
G_STRLOC,
g_type_name (p_type),
g_type_name (i_type));
g_value_unset (&transform);
}
}
else
clutter_animatable_set_final_state (animatable,
priv->property_name,
&value);
}
g_value_unset (&value);
}
static void
clutter_property_transition_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (gobject);
switch (prop_id)
{
case PROP_PROPERTY_NAME:
clutter_property_transition_set_property_name (self,
g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_property_transition_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterPropertyTransitionPrivate *priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
switch (prop_id)
{
case PROP_PROPERTY_NAME:
g_value_set_string (value, priv->property_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_property_transition_finalize (GObject *gobject)
{
ClutterPropertyTransitionPrivate *priv;
priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
g_free (priv->property_name);
G_OBJECT_CLASS (clutter_property_transition_parent_class)->finalize (gobject);
}
static void
clutter_property_transition_class_init (ClutterPropertyTransitionClass *klass)
{
ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterPropertyTransitionPrivate));
transition_class->attached = clutter_property_transition_attached;
transition_class->detached = clutter_property_transition_detached;
transition_class->compute_value = clutter_property_transition_compute_value;
gobject_class->set_property = clutter_property_transition_set_property;
gobject_class->get_property = clutter_property_transition_get_property;
gobject_class->finalize = clutter_property_transition_finalize;
/**
* ClutterPropertyTransition:property-name:
*
* The name of the property of a #ClutterAnimatable to animate.
*
* Since: 1.10
*/
obj_props[PROP_PROPERTY_NAME] =
g_param_spec_string ("property-name",
P_("Property Name"),
P_("The name of the property to animate"),
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_property_transition_init (ClutterPropertyTransition *self)
{
self->priv =
G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_PROPERTY_TRANSITION,
ClutterPropertyTransitionPrivate);
}
/**
* clutter_property_transition_new:
* @property_name: (allow-none): a property of @animatable, or %NULL
*
* Creates a new #ClutterPropertyTransition.
*
* Return value: (transfer full): the newly created #ClutterPropertyTransition.
* Use g_object_unref() when done
*
* Since: 1.10
*/
ClutterTransition *
clutter_property_transition_new (const char *property_name)
{
return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
"property-name", property_name,
NULL);
}
/**
* clutter_property_transition_set_property_name:
* @transition: a #ClutterPropertyTransition
* @property_name: (allow-none): a property name
*
* Sets the #ClutterPropertyTransition:property-name property of @transition.
*
* Since: 1.10
*/
void
clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
const char *property_name)
{
ClutterPropertyTransitionPrivate *priv;
ClutterAnimatable *animatable;
g_return_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition));
priv = transition->priv;
if (g_strcmp0 (priv->property_name, property_name) == 0)
return;
g_free (priv->property_name);
priv->property_name = g_strdup (property_name);
priv->pspec = NULL;
animatable =
clutter_transition_get_animatable (CLUTTER_TRANSITION (transition));
if (animatable != NULL)
{
priv->pspec = clutter_animatable_find_property (animatable,
priv->property_name);
}
g_object_notify_by_pspec (G_OBJECT (transition),
obj_props[PROP_PROPERTY_NAME]);
}
/**
* clutter_property_transition_get_property_name:
* @transition: a #ClutterPropertyTransition
*
* Retrieves the value of the #ClutterPropertyTransition:property-name
* property.
*
* Return value: the name of the property being animated, or %NULL if
* none is set. The returned string is owned by the @transition and
* it should not be freed.
*
* Since: 1.10
*/
const char *
clutter_property_transition_get_property_name (ClutterPropertyTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition), NULL);
return transition->priv->property_name;
}