mutter/clutter/clutter-paint-node.h
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

103 lines
4.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_PAINT_NODE_H__
#define __CLUTTER_PAINT_NODE_H__
#include <cogl/cogl.h>
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ())
#define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode))
#define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE))
typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate;
typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;
CLUTTER_AVAILABLE_IN_1_10
GType clutter_paint_node_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_10
ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_unref (ClutterPaintNode *node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_set_name (ClutterPaintNode *node,
const char *name);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_child (ClutterPaintNode *node,
ClutterPaintNode *child);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2);
#if defined(COGL_ENABLE_EXPERIMENTAL_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive);
#endif /* COGL_ENABLE_EXPERIMENTAL_API && CLUTTER_ENABLE_EXPERIMENTAL_API */
/**
* CLUTTER_VALUE_HOLDS_PAINT_NODE:
* @value: a #GValue
*
* Evaluates to %TRUE if the @value has been initialized to hold
* a #ClutterPaintNode.
*
* Since: 1.10
*/
#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
CLUTTER_AVAILABLE_IN_1_10
void clutter_value_set_paint_node (GValue *value,
gpointer node);
CLUTTER_AVAILABLE_IN_1_10
void clutter_value_take_paint_node (GValue *value,
gpointer node);
CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_get_paint_node (const GValue *value);
CLUTTER_AVAILABLE_IN_1_10
gpointer clutter_value_dup_paint_node (const GValue *value);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_H__ */