mutter/clutter/clutter-container.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

1459 lines
44 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* ClutterContainer: Generic actor container interface.
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdarg.h>
#include <glib-object.h>
#include <gobject/gvaluecollector.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "clutter-actor-private.h"
#include "clutter-child-meta.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-enum-types.h"
#define CLUTTER_CONTAINER_WARN_NOT_IMPLEMENTED(container,vfunc) \
G_STMT_START { \
g_warning ("Container of type '%s' does not implement " \
"the required ClutterContainer::%s virtual " \
"function.", \
G_OBJECT_TYPE_NAME ((container)), \
(vfunc)); \
} G_STMT_END
#define CLUTTER_CONTAINER_NOTE_NOT_IMPLEMENTED(container,vfunc) \
G_STMT_START { \
CLUTTER_NOTE (ACTOR, "Container of type '%s' does not " \
"implement the ClutterContainer::%s " \
"virtual function.", \
G_OBJECT_TYPE_NAME ((container)), \
(vfunc)); \
} G_STMT_END
/**
* SECTION:clutter-container
* @short_description: An interface for container actors
*
* #ClutterContainer is an interface implemented by #ClutterActor, and
* it provides some common API for notifying when a child actor is added
* or removed, as well as the infrastructure for accessing child properties
* through #ClutterChildMeta.
*
* Until Clutter 1.10, the #ClutterContainer interface was also the public
* API for implementing container actors; this part of the interface has
* been deprecated: #ClutterContainer has a default implementation which
* defers to #ClutterActor the child addition and removal, as well as the
* iteration. See the documentation of #ClutterContainerIface for the list
* of virtual functions that should be overridden.
*/
enum
{
ACTOR_ADDED,
ACTOR_REMOVED,
CHILD_NOTIFY,
LAST_SIGNAL
};
static guint container_signals[LAST_SIGNAL] = { 0, };
static GQuark quark_child_meta = 0;
static ClutterChildMeta *get_child_meta (ClutterContainer *container,
ClutterActor *actor);
static void create_child_meta (ClutterContainer *container,
ClutterActor *actor);
static void destroy_child_meta (ClutterContainer *container,
ClutterActor *actor);
static void child_notify (ClutterContainer *container,
ClutterActor *child,
GParamSpec *pspec);
typedef ClutterContainerIface ClutterContainerInterface;
G_DEFINE_INTERFACE (ClutterContainer, clutter_container, G_TYPE_OBJECT);
static void
container_real_add (ClutterContainer *container,
ClutterActor *actor)
{
clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
}
static void
container_real_remove (ClutterContainer *container,
ClutterActor *actor)
{
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
}
typedef struct {
ClutterCallback callback;
gpointer data;
} ForeachClosure;
static gboolean
foreach_cb (ClutterActor *actor,
gpointer data)
{
ForeachClosure *clos = data;
clos->callback (actor, clos->data);
return TRUE;
}
static void
container_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ForeachClosure clos;
clos.callback = callback;
clos.data = user_data;
_clutter_actor_foreach_child (CLUTTER_ACTOR (container),
foreach_cb,
&clos);
}
static void
container_real_raise (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
ClutterActor *self = CLUTTER_ACTOR (container);
clutter_actor_set_child_above_sibling (self, child, sibling);
}
static void
container_real_lower (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
ClutterActor *self = CLUTTER_ACTOR (container);
clutter_actor_set_child_below_sibling (self, child, sibling);
}
static void
container_real_sort_depth_order (ClutterContainer *container)
{
}
static void
clutter_container_default_init (ClutterContainerInterface *iface)
{
GType iface_type = G_TYPE_FROM_INTERFACE (iface);
quark_child_meta =
g_quark_from_static_string ("clutter-container-child-data");
/**
* ClutterContainer::actor-added:
* @container: the actor which received the signal
* @actor: the new child that has been added to @container
*
* The ::actor-added signal is emitted each time an actor
* has been added to @container.
*
* Since: 0.4
*/
container_signals[ACTOR_ADDED] =
g_signal_new (I_("actor-added"),
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_added),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterContainer::actor-removed:
* @container: the actor which received the signal
* @actor: the child that has been removed from @container
*
* The ::actor-removed signal is emitted each time an actor
* is removed from @container.
*
* Since: 0.4
*/
container_signals[ACTOR_REMOVED] =
g_signal_new (I_("actor-removed"),
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_removed),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterContainer::child-notify:
* @container: the container which received the signal
* @actor: the child that has had a property set
* @pspec: (type GParamSpec): the #GParamSpec of the property set
*
* The ::child-notify signal is emitted each time a property is
* being set through the clutter_container_child_set() and
* clutter_container_child_set_property() calls.
*
* Since: 0.8
*/
container_signals[CHILD_NOTIFY] =
g_signal_new (I_("child-notify"),
iface_type,
G_SIGNAL_RUN_FIRST | G_SIGNAL_DETAILED,
G_STRUCT_OFFSET (ClutterContainerIface, child_notify),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_PARAM,
G_TYPE_NONE, 2,
CLUTTER_TYPE_ACTOR, G_TYPE_PARAM);
iface->add = container_real_add;
iface->remove = container_real_remove;
iface->foreach = container_real_foreach;
iface->raise = container_real_raise;
iface->lower = container_real_lower;
iface->sort_depth_order = container_real_sort_depth_order;
iface->child_meta_type = G_TYPE_INVALID;
iface->create_child_meta = create_child_meta;
iface->destroy_child_meta = destroy_child_meta;
iface->get_child_meta = get_child_meta;
iface->child_notify = child_notify;
}
static inline void
container_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
ClutterActor *parent;
parent = clutter_actor_get_parent (actor);
if (G_UNLIKELY (parent != NULL))
{
g_warning ("Attempting to add actor of type '%s' to a "
"container of type '%s', but the actor has "
"already a parent of type '%s'.",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)),
g_type_name (G_OBJECT_TYPE (parent)));
return;
}
clutter_container_create_child_meta (container, actor);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->add != container_real_add)
_clutter_diagnostic_message ("The ClutterContainer::add() virtual "
"function has been deprecated and it "
"should not be overridden by newly "
"written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
CLUTTER_CONTAINER_GET_IFACE (container)->add (container, actor);
}
static inline void
container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
ClutterActor *parent;
parent = clutter_actor_get_parent (actor);
if (parent != CLUTTER_ACTOR (container))
{
g_warning ("Attempting to remove actor of type '%s' from "
"group of class '%s', but the container is not "
"the actor's parent.",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
clutter_container_destroy_child_meta (container, actor);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->remove != container_real_remove)
_clutter_diagnostic_message ("The ClutterContainer::remove() virtual "
"function has been deprecated and it "
"should not be overridden by newly "
"written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
CLUTTER_CONTAINER_GET_IFACE (container)->remove (container, actor);
}
static inline void
container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list args)
{
ClutterActor *actor = first_actor;
while (actor != NULL)
{
container_add_actor (container, actor);
actor = va_arg (args, ClutterActor *);
}
}
static inline void
container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list args)
{
ClutterActor *actor = first_actor;
while (actor != NULL)
{
container_remove_actor (container, actor);
actor = va_arg (args, ClutterActor *);
}
}
/**
* clutter_container_add: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @...: %NULL terminated list of actors to add
*
* Adds a list of #ClutterActor<!-- -->s to @container. Each time and
* actor is added, the "actor-added" signal is emitted. Each actor should
* be parented to @container, which takes a reference on the actor. You
* cannot add a #ClutterActor to more than one #ClutterContainer.
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add (ClutterContainer *container,
ClutterActor *first_actor,
...)
{
va_list args;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
va_start (args, first_actor);
container_add_valist (container, first_actor, args);
va_end (args);
}
/**
* clutter_container_add_actor:
* @container: a #ClutterContainer
* @actor: the first #ClutterActor to add
*
* Adds a #ClutterActor to @container. This function will emit the
* "actor-added" signal. The actor should be parented to
* @container. You cannot add a #ClutterActor to more than one
* #ClutterContainer.
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Virtual: add
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
container_add_actor (container, actor);
}
/**
* clutter_container_add_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to add, followed by %NULL
*
* Alternative va_list version of clutter_container_add().
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_add_valist (container, first_actor, var_args);
}
/**
* clutter_container_remove: (skip)
* @container: a #ClutterContainer
* @first_actor: first #ClutterActor to remove
* @...: a %NULL-terminated list of actors to remove
*
* Removes a %NULL terminated list of #ClutterActor<!-- -->s from
* @container. Each actor should be unparented, so if you want to keep it
* around you must hold a reference to it yourself, using g_object_ref().
* Each time an actor is removed, the "actor-removed" signal is
* emitted by @container.
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove (ClutterContainer *container,
ClutterActor *first_actor,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
va_start (var_args, first_actor);
container_remove_valist (container, first_actor, var_args);
va_end (var_args);
}
/**
* clutter_container_remove_actor:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
*
* Removes @actor from @container. The actor should be unparented, so
* if you want to keep it around you must hold a reference to it
* yourself, using g_object_ref(). When the actor has been removed,
* the "actor-removed" signal is emitted by @container.
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Virtual: remove
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
container_remove_actor (container, actor);
}
/**
* clutter_container_remove_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to remove, followed by %NULL
*
* Alternative va_list version of clutter_container_remove().
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_remove_valist (container, first_actor, var_args);
}
static void
get_children_cb (ClutterActor *child,
gpointer data)
{
GList **children = data;
*children = g_list_prepend (*children, child);
}
/**
* clutter_container_get_children:
* @container: a #ClutterContainer
*
* Retrieves all the children of @container.
*
* Return value: (element-type Clutter.Actor) (transfer container): a list
* of #ClutterActor<!-- -->s. Use g_list_free() on the returned
* list when done.
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_get_children() instead.
*/
GList *
clutter_container_get_children (ClutterContainer *container)
{
GList *retval;
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
retval = NULL;
clutter_container_foreach (container, get_children_cb, &retval);
return g_list_reverse (retval);
}
/**
* clutter_container_foreach:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container that was added
* by the application (with clutter_container_add_actor()). Does
* not iterate over "internal" children that are part of the
* container's own implementation, if any.
*
* This function calls the #ClutterContainerIface.foreach()
* virtual function, which has been deprecated.
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_get_first_child() or
* clutter_actor_get_last_child() to retrieve the beginning of
* the list of children, and clutter_actor_get_next_sibling()
* and clutter_actor_get_previous_sibling() to iterate over it;
* alternatively, use the #ClutterActorIter API.
*/
void
clutter_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->foreach != container_real_foreach)
_clutter_diagnostic_message ("The ClutterContainer::foreach() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
CLUTTER_CONTAINER_GET_IFACE (container)->foreach (container,
callback,
user_data);
}
/**
* clutter_container_foreach_with_internals:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container, including "internal"
* children built in to the container itself that were never added
* by the application.
*
* This function calls the #ClutterContainerIface.foreach_with_internals()
* virtual function, which has been deprecated.
*
* Since: 1.0
*
* Deprecated: 1.10: See clutter_container_foreach().
*/
void
clutter_container_foreach_with_internals (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->foreach_with_internals != NULL)
_clutter_diagnostic_message ("The ClutterContainer::foreach_with_internals() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
if (iface->foreach_with_internals != NULL)
iface->foreach_with_internals (container, callback, user_data);
else
iface->foreach (container, callback, user_data);
}
/**
* clutter_container_raise_child:
* @container: a #ClutterContainer
* @actor: the actor to raise
* @sibling: (allow-none): the sibling to raise to, or %NULL to raise
* to the top
*
* Raises @actor to @sibling level, in the depth ordering.
*
* This function calls the #ClutterContainerIface.raise() virtual function,
* which has been deprecated. The default implementation will call
* clutter_actor_set_child_above_sibling().
*
* Virtual: raise
*
* Since: 0.6
*
* Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() instead.
*/
void
clutter_container_raise_child (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterContainerIface *iface;
ClutterActor *self;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
if (actor == sibling)
return;
self = CLUTTER_ACTOR (container);
if (clutter_actor_get_parent (actor) != self)
{
g_warning ("Actor of type '%s' is not a child of the container "
"of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
if (sibling != NULL &&
clutter_actor_get_parent (sibling) != self)
{
g_warning ("Actor of type '%s' is not a child of the container "
"of type '%s'",
g_type_name (G_OBJECT_TYPE (sibling)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->raise != container_real_raise)
_clutter_diagnostic_message ("The ClutterContainer::raise() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
iface->raise (container, actor, sibling);
}
/**
* clutter_container_lower_child:
* @container: a #ClutterContainer
* @actor: the actor to raise
* @sibling: (allow-none): the sibling to lower to, or %NULL to lower
* to the bottom
*
* Lowers @actor to @sibling level, in the depth ordering.
*
* This function calls the #ClutterContainerIface.lower() virtual function,
* which has been deprecated. The default implementation will call
* clutter_actor_set_child_below_sibling().
*
* Virtual: lower
*
* Since: 0.6
*
* Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() instead.
*/
void
clutter_container_lower_child (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterContainerIface *iface;
ClutterActor *self;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
if (actor == sibling)
return;
self = CLUTTER_ACTOR (container);
if (clutter_actor_get_parent (actor) != self)
{
g_warning ("Actor of type '%s' is not a child of the container "
"of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
if (sibling != NULL&&
clutter_actor_get_parent (sibling) != self)
{
g_warning ("Actor of type '%s' is not a child of the container "
"of type '%s'",
g_type_name (G_OBJECT_TYPE (sibling)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->lower != container_real_lower)
_clutter_diagnostic_message ("The ClutterContainer::lower() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
iface->lower (container, actor, sibling);
}
/**
* clutter_container_sort_depth_order:
* @container: a #ClutterContainer
*
* Sorts a container's children using their depth. This function should not
* be normally used by applications.
*
* Since: 0.6
*
* Deprecated: 1.10: The #ClutterContainerIface.sort_depth_order() virtual
* function should not be used any more; the default implementation in
* #ClutterContainer does not do anything.
*/
void
clutter_container_sort_depth_order (ClutterContainer *container)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->sort_depth_order != container_real_sort_depth_order)
_clutter_diagnostic_message ("The ClutterContainer::sort_depth_order() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
iface->sort_depth_order (container);
}
/**
* clutter_container_find_child_by_name:
* @container: a #ClutterContainer
* @child_name: the name of the requested child.
*
* Finds a child actor of a container by its name. Search recurses
* into any child container.
*
* Return value: (transfer none): The child actor with the requested name,
* or %NULL if no actor with that name was found.
*
* Since: 0.6
*/
ClutterActor *
clutter_container_find_child_by_name (ClutterContainer *container,
const gchar *child_name)
{
GList *children;
GList *iter;
ClutterActor *actor = NULL;
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
g_return_val_if_fail (child_name != NULL, NULL);
children = clutter_container_get_children (container);
for (iter = children; iter; iter = g_list_next (iter))
{
ClutterActor *a;
const gchar *iter_name;
a = CLUTTER_ACTOR (iter->data);
iter_name = clutter_actor_get_name (a);
if (iter_name && !strcmp (iter_name, child_name))
{
actor = a;
break;
}
if (CLUTTER_IS_CONTAINER (a))
{
ClutterContainer *c = CLUTTER_CONTAINER (a);
actor = clutter_container_find_child_by_name (c, child_name);
if (actor)
break;
}
}
g_list_free (children);
return actor;
}
static ClutterChildMeta *
get_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
ClutterChildMeta *meta;
if (iface->child_meta_type == G_TYPE_INVALID)
return NULL;
meta = g_object_get_qdata (G_OBJECT (actor), quark_child_meta);
if (meta != NULL && meta->actor == actor)
return meta;
return NULL;
}
static void
create_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
ClutterChildMeta *child_meta = NULL;
if (iface->child_meta_type == G_TYPE_INVALID)
return;
if (!g_type_is_a (iface->child_meta_type, CLUTTER_TYPE_CHILD_META))
{
g_warning ("%s: Child data of type '%s' is not a ClutterChildMeta",
G_STRLOC, g_type_name (iface->child_meta_type));
return;
}
child_meta = g_object_new (iface->child_meta_type,
"container", container,
"actor", actor,
NULL);
g_object_set_qdata_full (G_OBJECT (actor), quark_child_meta,
child_meta,
(GDestroyNotify) g_object_unref);
}
static void
destroy_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->child_meta_type == G_TYPE_INVALID)
return;
g_object_set_qdata (G_OBJECT (actor), quark_child_meta, NULL);
}
/**
* clutter_container_get_child_meta:
* @container: a #ClutterContainer
* @actor: a #ClutterActor that is a child of @container.
*
* Retrieves the #ClutterChildMeta which contains the data about the
* @container specific state for @actor.
*
* Return value: (transfer none): the #ClutterChildMeta for the @actor child
* of @container or %NULL if the specifiec actor does not exist or the
* container is not configured to provide #ClutterChildMeta<!-- -->s
*
* Since: 0.8
*/
ClutterChildMeta *
clutter_container_get_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->child_meta_type == G_TYPE_INVALID)
return NULL;
if (G_LIKELY (iface->get_child_meta))
return iface->get_child_meta (container, actor);
return NULL;
}
/**
* clutter_container_create_child_meta:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
*
* Creates the #ClutterChildMeta wrapping @actor inside the
* @container, if the #ClutterContainerIface::child_meta_type
* class member is not set to %G_TYPE_INVALID.
*
* This function is only useful when adding a #ClutterActor to
* a #ClutterContainer implementation outside of the
* #ClutterContainer::add() virtual function implementation.
*
* Applications should not call this function.
*
* Since: 1.2
*/
void
clutter_container_create_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->child_meta_type == G_TYPE_INVALID)
return;
g_assert (g_type_is_a (iface->child_meta_type, CLUTTER_TYPE_CHILD_META));
if (G_LIKELY (iface->create_child_meta))
iface->create_child_meta (container, actor);
}
/**
* clutter_container_destroy_child_meta:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
*
* Destroys the #ClutterChildMeta wrapping @actor inside the
* @container, if any.
*
* This function is only useful when removing a #ClutterActor to
* a #ClutterContainer implementation outside of the
* #ClutterContainer::add() virtual function implementation.
*
* Applications should not call this function.
*
* Since: 1.2
*/
void
clutter_container_destroy_child_meta (ClutterContainer *container,
ClutterActor *actor)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->child_meta_type == G_TYPE_INVALID)
return;
if (G_LIKELY (iface->destroy_child_meta))
iface->destroy_child_meta (container, actor);
}
/**
* clutter_container_class_find_child_property:
* @klass: a #GObjectClass implementing the #ClutterContainer interface.
* @property_name: a property name.
*
* Looks up the #GParamSpec for a child property of @klass.
*
* Return value: (transfer none): The #GParamSpec for the property or %NULL
* if no such property exist.
*
* Since: 0.8
*/
GParamSpec *
clutter_container_class_find_child_property (GObjectClass *klass,
const gchar *property_name)
{
ClutterContainerIface *iface;
GObjectClass *child_class;
GParamSpec *pspec;
g_return_val_if_fail (G_IS_OBJECT_CLASS (klass), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
g_return_val_if_fail (g_type_is_a (G_TYPE_FROM_CLASS (klass),
CLUTTER_TYPE_CONTAINER),
NULL);
iface = g_type_interface_peek (klass, CLUTTER_TYPE_CONTAINER);
g_return_val_if_fail (iface != NULL, NULL);
if (iface->child_meta_type == G_TYPE_INVALID)
return NULL;
child_class = g_type_class_ref (iface->child_meta_type);
pspec = g_object_class_find_property (child_class, property_name);
g_type_class_unref (child_class);
return pspec;
}
/**
* clutter_container_class_list_child_properties:
* @klass: a #GObjectClass implementing the #ClutterContainer interface.
* @n_properties: return location for length of returned array.
*
* Returns an array of #GParamSpec for all child properties.
*
* Return value: (array length=n_properties) (transfer full): an array
* of #GParamSpec<!-- -->s which should be freed after use.
*
* Since: 0.8
*/
GParamSpec **
clutter_container_class_list_child_properties (GObjectClass *klass,
guint *n_properties)
{
ClutterContainerIface *iface;
GObjectClass *child_class;
GParamSpec **retval;
g_return_val_if_fail (G_IS_OBJECT_CLASS (klass), NULL);
g_return_val_if_fail (g_type_is_a (G_TYPE_FROM_CLASS (klass),
CLUTTER_TYPE_CONTAINER),
NULL);
iface = g_type_interface_peek (klass, CLUTTER_TYPE_CONTAINER);
g_return_val_if_fail (iface != NULL, NULL);
if (iface->child_meta_type == G_TYPE_INVALID)
return NULL;
child_class = g_type_class_ref (iface->child_meta_type);
retval = g_object_class_list_properties (child_class, n_properties);
g_type_class_unref (child_class);
return retval;
}
static void
child_notify (ClutterContainer *container,
ClutterActor *actor,
GParamSpec *pspec)
{
}
static inline void
container_set_child_property (ClutterContainer *container,
ClutterActor *actor,
const GValue *value,
GParamSpec *pspec)
{
ClutterChildMeta *data;
data = clutter_container_get_child_meta (container, actor);
g_object_set_property (G_OBJECT (data), pspec->name, value);
g_signal_emit (container, container_signals[CHILD_NOTIFY],
(pspec->flags & G_PARAM_STATIC_NAME)
? g_quark_from_static_string (pspec->name)
: g_quark_from_string (pspec->name),
actor, pspec);
}
/**
* clutter_container_child_set_property:
* @container: a #ClutterContainer
* @child: a #ClutterActor that is a child of @container.
* @property: the name of the property to set.
* @value: the value.
*
* Sets a container-specific property on a child of @container.
*
* Since: 0.8
*/
void
clutter_container_child_set_property (ClutterContainer *container,
ClutterActor *child,
const gchar *property,
const GValue *value)
{
GObjectClass *klass;
GParamSpec *pspec;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_return_if_fail (property != NULL);
g_return_if_fail (value != NULL);
klass = G_OBJECT_GET_CLASS (container);
pspec = clutter_container_class_find_child_property (klass, property);
if (!pspec)
{
g_warning ("%s: Containers of type '%s' have no child "
"property named '%s'",
G_STRLOC, G_OBJECT_TYPE_NAME (container), property);
return;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: Child property '%s' of the container '%s' "
"is not writable",
G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (container));
return;
}
container_set_child_property (container, child, value, pspec);
}
/**
* clutter_container_child_set:
* @container: a #ClutterContainer
* @actor: a #ClutterActor that is a child of @container.
* @first_prop: name of the first property to be set.
* @...: value for the first property, followed optionally by more name/value
* pairs terminated with NULL.
*
* Sets container specific properties on the child of a container.
*
* Since: 0.8
*/
void
clutter_container_child_set (ClutterContainer *container,
ClutterActor *actor,
const gchar *first_prop,
...)
{
GObjectClass *klass;
const gchar *name;
va_list var_args;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
klass = G_OBJECT_GET_CLASS (container);
va_start (var_args, first_prop);
name = first_prop;
while (name)
{
GValue value = G_VALUE_INIT;
gchar *error = NULL;
GParamSpec *pspec;
pspec = clutter_container_class_find_child_property (klass, name);
if (!pspec)
{
g_warning ("%s: Containers of type '%s' have no child "
"property named '%s'",
G_STRLOC, G_OBJECT_TYPE_NAME (container), name);
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: Child property '%s' of the container '%s' "
"is not writable",
G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (container));
break;
}
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
var_args, 0,
&error);
if (error)
{
/* we intentionally leak the GValue because it might
* be in an undefined state and calling g_value_unset()
* on it might crash
*/
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
break;
}
container_set_child_property (container, actor, &value, pspec);
g_value_unset (&value);
name = va_arg (var_args, gchar*);
}
va_end (var_args);
}
static inline void
container_get_child_property (ClutterContainer *container,
ClutterActor *actor,
GValue *value,
GParamSpec *pspec)
{
ClutterChildMeta *data;
data = clutter_container_get_child_meta (container, actor);
g_object_get_property (G_OBJECT (data), pspec->name, value);
}
/**
* clutter_container_child_get_property:
* @container: a #ClutterContainer
* @child: a #ClutterActor that is a child of @container.
* @property: the name of the property to set.
* @value: the value.
*
* Gets a container specific property of a child of @container, In general,
* a copy is made of the property contents and the caller is responsible for
* freeing the memory by calling g_value_unset().
*
* Note that clutter_container_child_set_property() is really intended for
* language bindings, clutter_container_child_set() is much more convenient
* for C programming.
*
* Since: 0.8
*/
void
clutter_container_child_get_property (ClutterContainer *container,
ClutterActor *child,
const gchar *property,
GValue *value)
{
GObjectClass *klass;
GParamSpec *pspec;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_return_if_fail (property != NULL);
g_return_if_fail (value != NULL);
klass = G_OBJECT_GET_CLASS (container);
pspec = clutter_container_class_find_child_property (klass, property);
if (!pspec)
{
g_warning ("%s: Containers of type '%s' have no child "
"property named '%s'",
G_STRLOC, G_OBJECT_TYPE_NAME (container), property);
return;
}
if (!(pspec->flags & G_PARAM_READABLE))
{
g_warning ("%s: Child property '%s' of the container '%s' "
"is not writable",
G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (container));
return;
}
container_get_child_property (container, child, value, pspec);
}
/**
* clutter_container_child_get:
* @container: a #ClutterContainer
* @actor: a #ClutterActor that is a child of @container.
* @first_prop: name of the first property to be set.
* @...: value for the first property, followed optionally by more name/value
* pairs terminated with NULL.
*
* Gets @container specific properties of an actor.
*
* In general, a copy is made of the property contents and the caller is
* responsible for freeing the memory in the appropriate manner for the type, for
* instance by calling g_free() or g_object_unref().
*
* Since: 0.8
*/
void
clutter_container_child_get (ClutterContainer *container,
ClutterActor *actor,
const gchar *first_prop,
...)
{
GObjectClass *klass;
const gchar *name;
va_list var_args;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
klass = G_OBJECT_GET_CLASS (container);
va_start (var_args, first_prop);
name = first_prop;
while (name)
{
GValue value = G_VALUE_INIT;
gchar *error = NULL;
GParamSpec *pspec;
pspec = clutter_container_class_find_child_property (klass, name);
if (!pspec)
{
g_warning ("%s: container '%s' has no child property named '%s'",
G_STRLOC, G_OBJECT_TYPE_NAME (container), name);
break;
}
if (!(pspec->flags & G_PARAM_READABLE))
{
g_warning ("%s: child property '%s' of container '%s' is not readable",
G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (container));
break;
}
g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec));
container_get_child_property (container, actor, &value, pspec);
G_VALUE_LCOPY (&value, var_args, 0, &error);
if (error)
{
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
g_value_unset (&value);
break;
}
g_value_unset (&value);
name = va_arg (var_args, gchar*);
}
va_end (var_args);
}
/**
* clutter_container_child_notify:
* @container: a #ClutterContainer
* @child: a #ClutterActor
* @pspec: a #GParamSpec
*
* Calls the #ClutterContainerIface.child_notify() virtual function
* of #ClutterContainer. The default implementation will emit the
* #ClutterContainer::child-notify signal.
*
* Since: 1.6
*/
void
clutter_container_child_notify (ClutterContainer *container,
ClutterActor *child,
GParamSpec *pspec)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
g_return_if_fail (pspec != NULL);
g_return_if_fail (clutter_actor_get_parent (child) == CLUTTER_ACTOR (container));
CLUTTER_CONTAINER_GET_IFACE (container)->child_notify (container,
child,
pspec);
}