77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
115 lines
4.1 KiB
C
115 lines
4.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*
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* Inspired by the StClickable class in GNOME Shell, written by:
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* Colin Walters <walters@verbum.org>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_CLICK_ACTION_H__
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#define __CLUTTER_CLICK_ACTION_H__
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#include <clutter/clutter-action.h>
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#include <clutter/clutter-event.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
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#define CLUTTER_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickAction))
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#define CLUTTER_IS_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLICK_ACTION))
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#define CLUTTER_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
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#define CLUTTER_IS_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLICK_ACTION))
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#define CLUTTER_CLICK_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
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typedef struct _ClutterClickAction ClutterClickAction;
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typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
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typedef struct _ClutterClickActionClass ClutterClickActionClass;
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/**
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* ClutterClickAction:
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*
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* The <structname>ClutterClickAction</structname> structure contains
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* only private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterClickAction
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{
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/*< private >*/
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ClutterAction parent_instance;
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ClutterClickActionPrivate *priv;
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};
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/**
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* ClutterClickActionClass:
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* @clicked: class handler for the #ClutterClickAction::clicked signal
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* @long_press: class handler for the #ClutterClickAction::long-press signal
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*
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* The <structname>ClutterClickActionClass</structname> structure
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* contains only private data
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*
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* Since: 1.4
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*/
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struct _ClutterClickActionClass
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{
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/*< private >*/
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ClutterActionClass parent_class;
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/*< public >*/
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void (* clicked) (ClutterClickAction *action,
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ClutterActor *actor);
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gboolean (* long_press) (ClutterClickAction *action,
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ClutterActor *actor,
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ClutterLongPressState state);
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/*< private >*/
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void (* _clutter_click_action1) (void);
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void (* _clutter_click_action2) (void);
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void (* _clutter_click_action3) (void);
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void (* _clutter_click_action4) (void);
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void (* _clutter_click_action5) (void);
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void (* _clutter_click_action6) (void);
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void (* _clutter_click_action7) (void);
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};
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GType clutter_click_action_get_type (void) G_GNUC_CONST;
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ClutterAction * clutter_click_action_new (void);
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guint clutter_click_action_get_button (ClutterClickAction *action);
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ClutterModifierType clutter_click_action_get_state (ClutterClickAction *action);
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void clutter_click_action_get_coords (ClutterClickAction *action,
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gfloat *press_x,
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gfloat *press_y);
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void clutter_click_action_release (ClutterClickAction *action);
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G_END_DECLS
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#endif /* __CLUTTER_CLICK_ACTION_H__ */
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