ff4d3e048b
cogl_ortho is one of those APIs whos style was, for better or worse, copied from OpenGL and for some inexplicable reason the near and far arguments are inconsistent with the left, right, top, bottom arguments because they don't take z coordinates they take a "distance" which should be negative for a plane behind the viewer. This updates the documentation to explain this. |
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.. | ||
blend-strings.xml | ||
cogl_ortho.png | ||
cogl-docs.xml.in | ||
cogl-sections.txt | ||
fill-rule.png | ||
Makefile.am |