
On GLES2 there's no builtin mechanism to replace texture coordinates with point sprite coordinates so calling glEnable(GL_POINT_SPRITE) isn't valid. Instead the point sprite coords are implemented by using a special builtin varying variable in GLSL.
On GLES2 there's no builtin mechanism to replace texture coordinates with point sprite coordinates so calling glEnable(GL_POINT_SPRITE) isn't valid. Instead the point sprite coords are implemented by using a special builtin varying variable in GLSL.