1337 lines
39 KiB
C
1337 lines
39 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-main
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* @short_description: Various 'global' Clutter functions.
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*
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* Functions to retrieve various global Clutter resources and other utility
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* functions for mainloops, events and threads
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*
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* ## The Clutter Threading Model
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*
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* Clutter is *thread-aware*: all operations performed by Clutter are assumed
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* to be under the Big Clutter Lock, which is created when the threading is
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* initialized through clutter_init(), and entered when calling user-related
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* code during event handling and actor drawing.
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*
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* The only safe and portable way to use the Clutter API in a multi-threaded
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* environment is to only access the Clutter API from a thread that did called
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* clutter_init() and clutter_main().
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*
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* The common pattern for using threads with Clutter is to use worker threads
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* to perform blocking operations and then install idle or timeout sources with
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* the result when the thread finishes, and update the UI from those callbacks.
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*
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* For a working example of how to use a worker thread to update the UI, see
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* [threads.c](https://git.gnome.org/browse/clutter/tree/examples/threads.c?h=clutter-1.18)
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*/
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#include "clutter-build-config.h"
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#include <stdlib.h>
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#include <glib/gi18n-lib.h>
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#include <hb-glib.h>
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-event-private.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-graphene.h"
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#include "clutter-main.h"
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#include "clutter-mutter.h"
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#include "clutter-paint-node-private.h"
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#include "clutter-private.h"
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#include "clutter-settings-private.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage-private.h"
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#include "clutter-backend-private.h"
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#include <cogl/cogl.h>
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#include <cogl-pango/cogl-pango.h>
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#include "cally/cally.h" /* For accessibility support */
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/* main context */
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static ClutterMainContext *ClutterCntx = NULL;
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/* command line options */
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static gboolean clutter_is_initialized = FALSE;
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static gboolean clutter_show_fps = FALSE;
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static gboolean clutter_disable_mipmap_text = FALSE;
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static gboolean clutter_enable_accessibility = TRUE;
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static gboolean clutter_sync_to_vblank = TRUE;
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static ClutterTextDirection clutter_text_direction = CLUTTER_TEXT_DIRECTION_LTR;
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/* debug flags */
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guint clutter_debug_flags = 0;
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guint clutter_paint_debug_flags = 0;
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guint clutter_pick_debug_flags = 0;
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/* A constant added to heuristic max render time to account for variations
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* in the estimates.
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*/
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int clutter_max_render_time_constant_us = 1000;
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#ifdef CLUTTER_ENABLE_DEBUG
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static const GDebugKey clutter_debug_keys[] = {
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{ "misc", CLUTTER_DEBUG_MISC },
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{ "actor", CLUTTER_DEBUG_ACTOR },
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{ "texture", CLUTTER_DEBUG_TEXTURE },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "pick", CLUTTER_DEBUG_PICK },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS },
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{ "frame-timings", CLUTTER_DEBUG_FRAME_TIMINGS },
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{ "detailed-trace", CLUTTER_DEBUG_DETAILED_TRACE },
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{ "grabs", CLUTTER_DEBUG_GRABS },
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{ "frame-clock", CLUTTER_DEBUG_FRAME_CLOCK },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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static const GDebugKey clutter_pick_debug_keys[] = {
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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};
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static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
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{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT },
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{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW },
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{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
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{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
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{ "disable-dynamic-max-render-time", CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME },
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{ "max-render-time", CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME },
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};
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gboolean
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_clutter_context_get_show_fps (void)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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return context->show_fps;
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}
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/**
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* clutter_get_accessibility_enabled:
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*
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* Returns whether Clutter has accessibility support enabled. As
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* least, a value of TRUE means that there are a proper AtkUtil
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* implementation available
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*
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* Return value: %TRUE if Clutter has accessibility support enabled
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*/
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gboolean
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clutter_get_accessibility_enabled (void)
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{
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return cally_get_cally_initialized ();
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}
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/**
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* clutter_disable_accessibility:
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*
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* Disable loading the accessibility support. It has the same effect
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* as setting the environment variable
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* CLUTTER_DISABLE_ACCESSIBILITY. For the same reason, this method
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* should be called before clutter_init().
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*/
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void
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clutter_disable_accessibility (void)
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{
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if (clutter_is_initialized)
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{
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g_warning ("clutter_disable_accessibility() can only be called before "
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"initializing Clutter.");
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return;
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}
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clutter_enable_accessibility = FALSE;
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}
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static CoglPangoFontMap *
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clutter_context_get_pango_fontmap (void)
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{
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ClutterMainContext *self;
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CoglPangoFontMap *font_map;
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gdouble resolution;
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gboolean use_mipmapping;
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self = _clutter_context_get_default ();
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if (G_LIKELY (self->font_map != NULL))
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return self->font_map;
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font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new ());
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resolution = clutter_backend_get_resolution (self->backend);
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cogl_pango_font_map_set_resolution (font_map, resolution);
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use_mipmapping = !clutter_disable_mipmap_text;
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cogl_pango_font_map_set_use_mipmapping (font_map, use_mipmapping);
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self->font_map = font_map;
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return self->font_map;
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}
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ClutterTextDirection
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clutter_get_text_direction (void)
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{
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ClutterTextDirection dir = CLUTTER_TEXT_DIRECTION_LTR;
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const gchar *direction;
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direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
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if (direction && *direction != '\0')
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{
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if (strcmp (direction, "rtl") == 0)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else if (strcmp (direction, "ltr") == 0)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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}
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else
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{
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PangoLanguage *language;
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const PangoScript *scripts;
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int n_scripts, i;
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language = pango_language_get_default ();
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scripts = pango_language_get_scripts (language, &n_scripts);
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for (i = 0; i < n_scripts; i++)
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{
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hb_script_t script;
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hb_direction_t text_dir;
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script = hb_glib_script_to_script ((GUnicodeScript) scripts[i]);
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text_dir = hb_script_get_horizontal_direction (script);
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if (text_dir == HB_DIRECTION_LTR)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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else if (text_dir == HB_DIRECTION_RTL)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else
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continue;
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}
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}
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CLUTTER_NOTE (MISC, "Text direction: %s",
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dir == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
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return dir;
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}
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gboolean
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_clutter_threads_dispatch (gpointer data)
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{
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ClutterThreadsDispatch *dispatch = data;
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gboolean ret = FALSE;
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if (!g_source_is_destroyed (g_main_current_source ()))
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ret = dispatch->func (dispatch->data);
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return ret;
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}
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void
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_clutter_threads_dispatch_free (gpointer data)
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{
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ClutterThreadsDispatch *dispatch = data;
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/* XXX - we cannot hold the thread lock here because the main loop
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* might destroy a source while still in the dispatcher function; so
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* knowing whether the lock is being held or not is not known a priori.
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*
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* see bug: http://bugzilla.gnome.org/show_bug.cgi?id=459555
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*/
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if (dispatch->notify)
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dispatch->notify (dispatch->data);
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g_free (dispatch);
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}
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/**
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* clutter_threads_add_idle_full: (rename-to clutter_threads_add_idle)
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* @priority: the priority of the timeout source. Typically this will be in the
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* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
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* @func: function to call
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* @data: data to pass to the function
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* @notify: functio to call when the idle source is removed
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*
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* Adds a function to be called whenever there are no higher priority
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* events pending. If the function returns %FALSE it is automatically
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* removed from the list of event sources and will not be called again.
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*
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* This function can be considered a thread-safe variant of g_idle_add_full():
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* it will call @function while holding the Clutter lock. It is logically
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* equivalent to the following implementation:
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*
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* ```c
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* static gboolean
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* idle_safe_callback (gpointer data)
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* {
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* SafeClosure *closure = data;
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* gboolean res = FALSE;
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*
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* // the callback does not need to acquire the Clutter
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* / lock itself, as it is held by the this proxy handler
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* //
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* res = closure->callback (closure->data);
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*
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* return res;
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* }
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* static gulong
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* add_safe_idle (GSourceFunc callback,
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* gpointer data)
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* {
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* SafeClosure *closure = g_new0 (SafeClosure, 1);
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*
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* closure->callback = callback;
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* closure->data = data;
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*
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* return g_idle_add_full (G_PRIORITY_DEFAULT_IDLE,
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* idle_safe_callback,
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* closure,
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* g_free)
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* }
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* ```
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*
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* This function should be used by threaded applications to make sure
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* that @func is emitted under the Clutter threads lock and invoked
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* from the same thread that started the Clutter main loop. For instance,
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* it can be used to update the UI using the results from a worker
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* thread:
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*
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* ```c
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* static gboolean
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* update_ui (gpointer data)
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* {
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* SomeClosure *closure = data;
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*
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* // it is safe to call Clutter API from this function because
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* / it is invoked from the same thread that started the main
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* / loop and under the Clutter thread lock
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* //
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* clutter_label_set_text (CLUTTER_LABEL (closure->label),
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* closure->text);
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*
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* g_object_unref (closure->label);
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* g_free (closure);
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*
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* return FALSE;
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* }
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*
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* // within another thread //
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* closure = g_new0 (SomeClosure, 1);
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* // always take a reference on GObject instances //
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* closure->label = g_object_ref (my_application->label);
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* closure->text = g_strdup (processed_text_to_update_the_label);
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*
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* clutter_threads_add_idle_full (G_PRIORITY_HIGH_IDLE,
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* update_ui,
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* closure,
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* NULL);
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* ```
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*
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* Return value: the ID (greater than 0) of the event source.
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*/
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guint
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clutter_threads_add_idle_full (gint priority,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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ClutterThreadsDispatch *dispatch;
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g_return_val_if_fail (func != NULL, 0);
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dispatch = g_new0 (ClutterThreadsDispatch, 1);
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dispatch->func = func;
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dispatch->data = data;
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dispatch->notify = notify;
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return g_idle_add_full (priority,
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_clutter_threads_dispatch, dispatch,
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_clutter_threads_dispatch_free);
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}
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/**
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* clutter_threads_add_idle: (skip)
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* @func: function to call
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* @data: data to pass to the function
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*
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* Simple wrapper around clutter_threads_add_idle_full() using the
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* default priority.
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*
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* Return value: the ID (greater than 0) of the event source.
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*/
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guint
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clutter_threads_add_idle (GSourceFunc func,
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gpointer data)
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{
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g_return_val_if_fail (func != NULL, 0);
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return clutter_threads_add_idle_full (G_PRIORITY_DEFAULT_IDLE,
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func, data,
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NULL);
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}
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|
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/**
|
|
* clutter_threads_add_timeout_full: (rename-to clutter_threads_add_timeout)
|
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* @priority: the priority of the timeout source. Typically this will be in the
|
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* range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
|
|
* @interval: the time between calls to the function, in milliseconds
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
* @notify: function to call when the timeout source is removed
|
|
*
|
|
* Sets a function to be called at regular intervals holding the Clutter
|
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* threads lock, with the given priority. The function is called repeatedly
|
|
* until it returns %FALSE, at which point the timeout is automatically
|
|
* removed and the function will not be called again. The @notify function
|
|
* is called when the timeout is removed.
|
|
*
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|
* The first call to the function will be at the end of the first @interval.
|
|
*
|
|
* It is important to note that, due to how the Clutter main loop is
|
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* implemented, the timing will not be accurate and it will not try to
|
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* "keep up" with the interval.
|
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*
|
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* See also clutter_threads_add_idle_full().
|
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*
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* Return value: the ID (greater than 0) of the event source.
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*/
|
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guint
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clutter_threads_add_timeout_full (gint priority,
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guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
|
|
{
|
|
ClutterThreadsDispatch *dispatch;
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g_return_val_if_fail (func != NULL, 0);
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dispatch = g_new0 (ClutterThreadsDispatch, 1);
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dispatch->func = func;
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dispatch->data = data;
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dispatch->notify = notify;
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return g_timeout_add_full (priority,
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interval,
|
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_clutter_threads_dispatch, dispatch,
|
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_clutter_threads_dispatch_free);
|
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}
|
|
|
|
/**
|
|
* clutter_threads_add_timeout: (skip)
|
|
* @interval: the time between calls to the function, in milliseconds
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
*
|
|
* Simple wrapper around clutter_threads_add_timeout_full().
|
|
*
|
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* Return value: the ID (greater than 0) of the event source.
|
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*/
|
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guint
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clutter_threads_add_timeout (guint interval,
|
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GSourceFunc func,
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gpointer data)
|
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{
|
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g_return_val_if_fail (func != NULL, 0);
|
|
|
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return clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT,
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interval,
|
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func, data,
|
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NULL);
|
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}
|
|
|
|
gboolean
|
|
_clutter_context_is_initialized (void)
|
|
{
|
|
if (ClutterCntx == NULL)
|
|
return FALSE;
|
|
|
|
return ClutterCntx->is_initialized;
|
|
}
|
|
|
|
ClutterMainContext *
|
|
_clutter_context_get_default (void)
|
|
{
|
|
g_assert (ClutterCntx);
|
|
return ClutterCntx;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_init_real (ClutterMainContext *clutter_context,
|
|
GError **error)
|
|
{
|
|
ClutterBackend *backend;
|
|
|
|
/* Note, creates backend if not already existing, though parse args will
|
|
* have likely created it
|
|
*/
|
|
backend = clutter_context->backend;
|
|
|
|
if (!_clutter_backend_finish_init (backend, error))
|
|
return FALSE;
|
|
|
|
/* If we are displaying the regions that would get redrawn with clipped
|
|
* redraws enabled we actually have to disable the clipped redrawing
|
|
* because otherwise we end up with nasty trails of rectangles everywhere.
|
|
*/
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)
|
|
clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
|
|
|
|
/* The same is true when drawing the outlines of paint volumes... */
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
|
|
{
|
|
clutter_paint_debug_flags |=
|
|
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS | CLUTTER_DEBUG_DISABLE_CULLING;
|
|
}
|
|
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
|
|
g_message ("Enabling damaged region");
|
|
|
|
if (!_clutter_backend_create_context (clutter_context->backend, error))
|
|
return FALSE;
|
|
|
|
clutter_text_direction = clutter_get_text_direction ();
|
|
|
|
clutter_is_initialized = TRUE;
|
|
clutter_context->is_initialized = TRUE;
|
|
|
|
/* Initialize a11y */
|
|
if (clutter_enable_accessibility)
|
|
cally_accessibility_init ();
|
|
|
|
/* Initialize types required for paint nodes */
|
|
clutter_paint_node_init_types (clutter_context->backend);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
init_clutter_debug (ClutterMainContext *clutter_context)
|
|
{
|
|
const char *env_string;
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
env_string = g_getenv ("CLUTTER_DEBUG");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
env_string = g_getenv ("CLUTTER_PICK");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_pick_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_pick_debug_keys,
|
|
G_N_ELEMENTS (clutter_pick_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_PAINT");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_paint_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_paint_debug_keys,
|
|
G_N_ELEMENTS (clutter_paint_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_SHOW_FPS");
|
|
if (env_string)
|
|
clutter_show_fps = TRUE;
|
|
|
|
env_string = g_getenv ("CLUTTER_DISABLE_MIPMAPPED_TEXT");
|
|
if (env_string)
|
|
clutter_disable_mipmap_text = TRUE;
|
|
}
|
|
|
|
ClutterContext *
|
|
clutter_context_new (ClutterBackendConstructor backend_constructor,
|
|
gpointer user_data,
|
|
GError **error)
|
|
{
|
|
ClutterMainContext *clutter_context;
|
|
|
|
if (ClutterCntx)
|
|
{
|
|
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
|
|
"Currently only creating one clutter context is supported");
|
|
return NULL;
|
|
}
|
|
|
|
clutter_graphene_init ();
|
|
|
|
clutter_context = g_new0 (ClutterMainContext, 1);
|
|
init_clutter_debug (clutter_context);
|
|
clutter_context->show_fps = clutter_show_fps;
|
|
clutter_context->is_initialized = FALSE;
|
|
|
|
clutter_context->backend = backend_constructor (user_data);
|
|
clutter_context->settings = clutter_settings_get_default ();
|
|
_clutter_settings_set_backend (clutter_context->settings,
|
|
clutter_context->backend);
|
|
|
|
clutter_context->events_queue =
|
|
g_async_queue_new_full ((GDestroyNotify) clutter_event_free);
|
|
clutter_context->last_repaint_id = 1;
|
|
|
|
if (!clutter_init_real (clutter_context, error))
|
|
{
|
|
g_free (clutter_context);
|
|
return NULL;
|
|
}
|
|
|
|
ClutterCntx = clutter_context;
|
|
|
|
return clutter_context;
|
|
}
|
|
|
|
void
|
|
clutter_context_free (ClutterMainContext *clutter_context)
|
|
{
|
|
g_clear_pointer (&clutter_context->events_queue, g_async_queue_unref);
|
|
g_clear_pointer (&clutter_context->backend, clutter_backend_destroy);
|
|
ClutterCntx = NULL;
|
|
g_free (clutter_context);
|
|
}
|
|
|
|
ClutterBackend *
|
|
clutter_context_get_backend (ClutterContext *clutter_context)
|
|
{
|
|
return clutter_context->backend;
|
|
}
|
|
|
|
gboolean
|
|
_clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy)
|
|
{
|
|
gboolean continue_emission;
|
|
gboolean signal_handled;
|
|
|
|
signal_handled = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, signal_handled);
|
|
continue_emission = !signal_handled;
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
gboolean
|
|
_clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy)
|
|
{
|
|
gboolean continue_emission;
|
|
|
|
continue_emission = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, continue_emission);
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
/*
|
|
* Emits a pointer event after having prepared the event for delivery (setting
|
|
* source, generating enter/leave etc.).
|
|
*/
|
|
|
|
static inline void
|
|
emit_event (ClutterEvent *event)
|
|
{
|
|
if (event->type == CLUTTER_KEY_PRESS ||
|
|
event->type == CLUTTER_KEY_RELEASE)
|
|
cally_snoop_key_event ((ClutterKeyEvent *) event);
|
|
|
|
clutter_stage_emit_event (event->any.stage, event);
|
|
}
|
|
|
|
static ClutterActor *
|
|
update_device_for_event (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterInputDevice *source_device = clutter_event_get_source_device (event);
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
ClutterDeviceUpdateFlags flags = CLUTTER_DEVICE_UPDATE_NONE;
|
|
graphene_point_t point;
|
|
uint32_t time_ms;
|
|
|
|
clutter_event_get_coords (event, &point.x, &point.y);
|
|
time_ms = clutter_event_get_time (event);
|
|
|
|
if (emit_crossing)
|
|
flags |= CLUTTER_DEVICE_UPDATE_EMIT_CROSSING;
|
|
|
|
return clutter_stage_pick_and_update_device (stage,
|
|
device,
|
|
sequence,
|
|
source_device,
|
|
flags,
|
|
point,
|
|
time_ms);
|
|
}
|
|
|
|
static void
|
|
maybe_remove_device_for_event (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
graphene_point_t point;
|
|
uint32_t time;
|
|
|
|
if (event->type == CLUTTER_DEVICE_REMOVED)
|
|
{
|
|
ClutterInputDeviceType device_type =
|
|
clutter_input_device_get_device_type (device);
|
|
|
|
if (device_type != CLUTTER_POINTER_DEVICE &&
|
|
device_type != CLUTTER_TABLET_DEVICE &&
|
|
device_type != CLUTTER_PEN_DEVICE &&
|
|
device_type != CLUTTER_ERASER_DEVICE &&
|
|
device_type != CLUTTER_CURSOR_DEVICE)
|
|
return;
|
|
}
|
|
|
|
clutter_event_get_coords (event, &point.x, &point.y);
|
|
time = clutter_event_get_time (event);
|
|
|
|
clutter_stage_update_device (stage,
|
|
device, sequence,
|
|
NULL,
|
|
point,
|
|
time,
|
|
NULL,
|
|
NULL,
|
|
TRUE);
|
|
|
|
clutter_stage_remove_device_entry (stage, device, sequence);
|
|
}
|
|
|
|
/**
|
|
* clutter_do_event:
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Processes an event.
|
|
*
|
|
* The @event must be a valid #ClutterEvent and have a #ClutterStage
|
|
* associated to it.
|
|
*
|
|
* This function is only useful when embedding Clutter inside another
|
|
* toolkit, and it should never be called by applications.
|
|
*/
|
|
void
|
|
clutter_do_event (ClutterEvent *event)
|
|
{
|
|
ClutterContext *context = _clutter_context_get_default();
|
|
ClutterActor *event_actor = NULL;
|
|
gboolean filtered;
|
|
|
|
/* we need the stage for the event */
|
|
if (event->any.stage == NULL)
|
|
{
|
|
g_warning ("%s: Event does not have a stage: discarding.", G_STRFUNC);
|
|
return;
|
|
}
|
|
|
|
/* stages in destruction do not process events */
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (event->any.stage))
|
|
return;
|
|
|
|
switch (event->any.type)
|
|
{
|
|
case CLUTTER_ENTER:
|
|
case CLUTTER_MOTION:
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_TOUCH_BEGIN:
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
update_device_for_event (event->any.stage, event, TRUE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (event->any.type != CLUTTER_DEVICE_ADDED &&
|
|
event->any.type != CLUTTER_DEVICE_REMOVED &&
|
|
event->any.type != CLUTTER_NOTHING &&
|
|
event->any.type != CLUTTER_EVENT_LAST)
|
|
{
|
|
event_actor = clutter_stage_get_event_actor (event->any.stage, event);
|
|
}
|
|
|
|
context->current_event = g_slist_prepend (context->current_event, event);
|
|
|
|
filtered = _clutter_event_process_filters (event, event_actor);
|
|
|
|
context->current_event =
|
|
g_slist_delete_link (context->current_event, context->current_event);
|
|
|
|
if (filtered)
|
|
{
|
|
if (event->type == CLUTTER_MOTION ||
|
|
event->type == CLUTTER_BUTTON_RELEASE ||
|
|
event->type == CLUTTER_TOUCH_UPDATE ||
|
|
event->type == CLUTTER_TOUCH_END ||
|
|
event->type == CLUTTER_TOUCH_CANCEL)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
|
|
clutter_stage_maybe_lost_implicit_grab (event->any.stage, device, sequence);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_clutter_stage_queue_event (event->any.stage, event, TRUE);
|
|
}
|
|
|
|
if (event->type == CLUTTER_TOUCH_END ||
|
|
event->type == CLUTTER_TOUCH_CANCEL ||
|
|
event->type == CLUTTER_DEVICE_REMOVED)
|
|
{
|
|
_clutter_stage_process_queued_events (event->any.stage);
|
|
maybe_remove_device_for_event (event->any.stage, event, TRUE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_clutter_process_event_details (ClutterActor *stage,
|
|
ClutterMainContext *context,
|
|
ClutterEvent *event)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_NOTHING:
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
case CLUTTER_PAD_BUTTON_PRESS:
|
|
case CLUTTER_PAD_BUTTON_RELEASE:
|
|
case CLUTTER_PAD_STRIP:
|
|
case CLUTTER_PAD_RING:
|
|
case CLUTTER_IM_COMMIT:
|
|
case CLUTTER_IM_DELETE:
|
|
case CLUTTER_IM_PREEDIT:
|
|
case CLUTTER_ENTER:
|
|
case CLUTTER_LEAVE:
|
|
case CLUTTER_MOTION:
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
case CLUTTER_SCROLL:
|
|
case CLUTTER_TOUCHPAD_PINCH:
|
|
case CLUTTER_TOUCHPAD_SWIPE:
|
|
case CLUTTER_TOUCHPAD_HOLD:
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
case CLUTTER_TOUCH_BEGIN:
|
|
case CLUTTER_TOUCH_CANCEL:
|
|
case CLUTTER_TOUCH_END:
|
|
case CLUTTER_PROXIMITY_IN:
|
|
case CLUTTER_PROXIMITY_OUT:
|
|
emit_event (event);
|
|
break;
|
|
|
|
case CLUTTER_DEVICE_REMOVED:
|
|
case CLUTTER_DEVICE_ADDED:
|
|
case CLUTTER_EVENT_LAST:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* _clutter_process_event
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Does the actual work of processing an event that was queued earlier
|
|
* out of clutter_do_event().
|
|
*/
|
|
void
|
|
_clutter_process_event (ClutterEvent *event)
|
|
{
|
|
ClutterMainContext *context;
|
|
ClutterActor *stage;
|
|
ClutterSeat *seat;
|
|
|
|
context = _clutter_context_get_default ();
|
|
seat = clutter_backend_get_default_seat (context->backend);
|
|
|
|
stage = CLUTTER_ACTOR (event->any.stage);
|
|
if (stage == NULL)
|
|
{
|
|
CLUTTER_NOTE (EVENT, "Discarding event without a stage set");
|
|
return;
|
|
}
|
|
|
|
/* push events on a stack, so that we don't need to
|
|
* add an event parameter to all signals that can be emitted within
|
|
* an event chain
|
|
*/
|
|
context->current_event = g_slist_prepend (context->current_event, event);
|
|
|
|
clutter_seat_handle_event_post (seat, event);
|
|
_clutter_process_event_details (stage, context, event);
|
|
|
|
context->current_event = g_slist_delete_link (context->current_event, context->current_event);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_font_map:
|
|
*
|
|
* Retrieves the #PangoFontMap instance used by Clutter.
|
|
* You can use the global font map object with the COGL
|
|
* Pango API.
|
|
*
|
|
* Return value: (transfer none): the #PangoFontMap instance. The returned
|
|
* value is owned by Clutter and it should never be unreferenced.
|
|
*/
|
|
PangoFontMap *
|
|
clutter_get_font_map (void)
|
|
{
|
|
return PANGO_FONT_MAP (clutter_context_get_pango_fontmap ());
|
|
}
|
|
|
|
typedef struct _ClutterRepaintFunction
|
|
{
|
|
guint id;
|
|
ClutterRepaintFlags flags;
|
|
GSourceFunc func;
|
|
gpointer data;
|
|
GDestroyNotify notify;
|
|
} ClutterRepaintFunction;
|
|
|
|
/**
|
|
* clutter_threads_remove_repaint_func:
|
|
* @handle_id: an unsigned integer greater than zero
|
|
*
|
|
* Removes the repaint function with @handle_id as its id
|
|
*/
|
|
void
|
|
clutter_threads_remove_repaint_func (guint handle_id)
|
|
{
|
|
ClutterRepaintFunction *repaint_func;
|
|
ClutterMainContext *context;
|
|
GList *l;
|
|
|
|
g_return_if_fail (handle_id > 0);
|
|
|
|
context = _clutter_context_get_default ();
|
|
l = context->repaint_funcs;
|
|
while (l != NULL)
|
|
{
|
|
repaint_func = l->data;
|
|
|
|
if (repaint_func->id == handle_id)
|
|
{
|
|
context->repaint_funcs =
|
|
g_list_remove_link (context->repaint_funcs, l);
|
|
|
|
g_list_free (l);
|
|
|
|
if (repaint_func->notify)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_free (repaint_func);
|
|
|
|
break;
|
|
}
|
|
|
|
l = l->next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_repaint_func:
|
|
* @func: the function to be called within the paint cycle
|
|
* @data: data to be passed to the function, or %NULL
|
|
* @notify: function to be called when removing the repaint
|
|
* function, or %NULL
|
|
*
|
|
* Adds a function to be called whenever Clutter is processing a new
|
|
* frame.
|
|
*
|
|
* If the function returns %FALSE it is automatically removed from the
|
|
* list of repaint functions and will not be called again.
|
|
*
|
|
* This function is guaranteed to be called from within the same thread
|
|
* that called clutter_main(), and while the Clutter lock is being held;
|
|
* the function will be called within the main loop, so it is imperative
|
|
* that it does not block, otherwise the frame time budget may be lost.
|
|
*
|
|
* A repaint function is useful to ensure that an update of the scenegraph
|
|
* is performed before the scenegraph is repainted. By default, a repaint
|
|
* function added using this function will be invoked prior to the frame
|
|
* being processed.
|
|
*
|
|
* Adding a repaint function does not automatically ensure that a new
|
|
* frame will be queued.
|
|
*
|
|
* When the repaint function is removed (either because it returned %FALSE
|
|
* or because clutter_threads_remove_repaint_func() has been called) the
|
|
* @notify function will be called, if any is set.
|
|
*
|
|
* See also: clutter_threads_add_repaint_func_full()
|
|
*
|
|
* Return value: the ID (greater than 0) of the repaint function. You
|
|
* can use the returned integer to remove the repaint function by
|
|
* calling clutter_threads_remove_repaint_func().
|
|
*/
|
|
guint
|
|
clutter_threads_add_repaint_func (GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
return clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_PRE_PAINT,
|
|
func,
|
|
data, notify);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_repaint_func_full:
|
|
* @flags: flags for the repaint function
|
|
* @func: the function to be called within the paint cycle
|
|
* @data: data to be passed to the function, or %NULL
|
|
* @notify: function to be called when removing the repaint
|
|
* function, or %NULL
|
|
*
|
|
* Adds a function to be called whenever Clutter is processing a new
|
|
* frame.
|
|
*
|
|
* If the function returns %FALSE it is automatically removed from the
|
|
* list of repaint functions and will not be called again.
|
|
*
|
|
* This function is guaranteed to be called from within the same thread
|
|
* that called clutter_main(), and while the Clutter lock is being held;
|
|
* the function will be called within the main loop, so it is imperative
|
|
* that it does not block, otherwise the frame time budget may be lost.
|
|
*
|
|
* A repaint function is useful to ensure that an update of the scenegraph
|
|
* is performed before the scenegraph is repainted. The @flags passed to this
|
|
* function will determine the section of the frame processing that will
|
|
* result in @func being called.
|
|
*
|
|
* Adding a repaint function does not automatically ensure that a new
|
|
* frame will be queued.
|
|
*
|
|
* When the repaint function is removed (either because it returned %FALSE
|
|
* or because clutter_threads_remove_repaint_func() has been called) the
|
|
* @notify function will be called, if any is set.
|
|
*
|
|
* Return value: the ID (greater than 0) of the repaint function. You
|
|
* can use the returned integer to remove the repaint function by
|
|
* calling clutter_threads_remove_repaint_func().
|
|
*/
|
|
guint
|
|
clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterMainContext *context;
|
|
ClutterRepaintFunction *repaint_func;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
repaint_func = g_new0 (ClutterRepaintFunction, 1);
|
|
|
|
repaint_func->id = context->last_repaint_id++;
|
|
|
|
repaint_func->flags = flags;
|
|
repaint_func->func = func;
|
|
repaint_func->data = data;
|
|
repaint_func->notify = notify;
|
|
|
|
context->repaint_funcs = g_list_prepend (context->repaint_funcs,
|
|
repaint_func);
|
|
|
|
return repaint_func->id;
|
|
}
|
|
|
|
/*
|
|
* _clutter_run_repaint_functions:
|
|
* @flags: only run the repaint functions matching the passed flags
|
|
*
|
|
* Executes the repaint functions added using the
|
|
* clutter_threads_add_repaint_func() function.
|
|
*
|
|
* Must be called with the Clutter thread lock held.
|
|
*/
|
|
void
|
|
_clutter_run_repaint_functions (ClutterRepaintFlags flags)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
ClutterRepaintFunction *repaint_func;
|
|
GList *invoke_list, *reinvoke_list, *l;
|
|
|
|
if (context->repaint_funcs == NULL)
|
|
return;
|
|
|
|
/* steal the list */
|
|
invoke_list = context->repaint_funcs;
|
|
context->repaint_funcs = NULL;
|
|
|
|
reinvoke_list = NULL;
|
|
|
|
/* consume the whole list while we execute the functions */
|
|
while (invoke_list != NULL)
|
|
{
|
|
gboolean res = FALSE;
|
|
|
|
repaint_func = invoke_list->data;
|
|
|
|
l = invoke_list;
|
|
invoke_list = g_list_remove_link (invoke_list, invoke_list);
|
|
|
|
g_list_free (l);
|
|
|
|
if ((repaint_func->flags & flags) != 0)
|
|
res = repaint_func->func (repaint_func->data);
|
|
else
|
|
res = TRUE;
|
|
|
|
if (res)
|
|
reinvoke_list = g_list_prepend (reinvoke_list, repaint_func);
|
|
else
|
|
{
|
|
if (repaint_func->notify != NULL)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_free (repaint_func);
|
|
}
|
|
}
|
|
|
|
if (context->repaint_funcs != NULL)
|
|
{
|
|
context->repaint_funcs = g_list_concat (context->repaint_funcs,
|
|
g_list_reverse (reinvoke_list));
|
|
}
|
|
else
|
|
context->repaint_funcs = g_list_reverse (reinvoke_list);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_default_text_direction:
|
|
*
|
|
* Retrieves the default direction for the text. The text direction is
|
|
* determined by the locale and/or by the `CLUTTER_TEXT_DIRECTION`
|
|
* environment variable.
|
|
*
|
|
* The default text direction can be overridden on a per-actor basis by using
|
|
* [method@Actor.set_text_direction].
|
|
*
|
|
* Return value: the default text direction
|
|
*/
|
|
ClutterTextDirection
|
|
clutter_get_default_text_direction (void)
|
|
{
|
|
return clutter_text_direction;
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_clear_events_queue:
|
|
*
|
|
* Clears the events queue stored in the main context.
|
|
*/
|
|
void
|
|
_clutter_clear_events_queue (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
ClutterEvent *event;
|
|
GAsyncQueue *events_queue;
|
|
|
|
if (!context->events_queue)
|
|
return;
|
|
|
|
g_async_queue_lock (context->events_queue);
|
|
|
|
while ((event = g_async_queue_try_pop_unlocked (context->events_queue)))
|
|
clutter_event_free (event);
|
|
|
|
events_queue = context->events_queue;
|
|
context->events_queue = NULL;
|
|
|
|
g_async_queue_unlock (events_queue);
|
|
g_async_queue_unref (events_queue);
|
|
}
|
|
|
|
/**
|
|
* clutter_add_debug_flags: (skip)
|
|
*
|
|
* Adds the debug flags passed to the list of debug flags.
|
|
*/
|
|
void
|
|
clutter_add_debug_flags (ClutterDebugFlag debug_flags,
|
|
ClutterDrawDebugFlag draw_flags,
|
|
ClutterPickDebugFlag pick_flags)
|
|
{
|
|
clutter_debug_flags |= debug_flags;
|
|
clutter_paint_debug_flags |= draw_flags;
|
|
clutter_pick_debug_flags |= pick_flags;
|
|
}
|
|
|
|
/**
|
|
* clutter_remove_debug_flags: (skip)
|
|
*
|
|
* Removes the debug flags passed from the list of debug flags.
|
|
*/
|
|
void
|
|
clutter_remove_debug_flags (ClutterDebugFlag debug_flags,
|
|
ClutterDrawDebugFlag draw_flags,
|
|
ClutterPickDebugFlag pick_flags)
|
|
{
|
|
clutter_debug_flags &= ~debug_flags;
|
|
clutter_paint_debug_flags &= ~draw_flags;
|
|
clutter_pick_debug_flags &= ~pick_flags;
|
|
}
|
|
|
|
void
|
|
clutter_debug_set_max_render_time_constant (int max_render_time_constant_us)
|
|
{
|
|
clutter_max_render_time_constant_us = max_render_time_constant_us;
|
|
}
|
|
|
|
void
|
|
clutter_get_debug_flags (ClutterDebugFlag *debug_flags,
|
|
ClutterDrawDebugFlag *draw_flags,
|
|
ClutterPickDebugFlag *pick_flags)
|
|
{
|
|
if (debug_flags)
|
|
*debug_flags = clutter_debug_flags;
|
|
if (draw_flags)
|
|
*draw_flags = clutter_paint_debug_flags;
|
|
if (pick_flags)
|
|
*pick_flags = clutter_pick_debug_flags;
|
|
}
|
|
|
|
void
|
|
_clutter_set_sync_to_vblank (gboolean sync_to_vblank)
|
|
{
|
|
clutter_sync_to_vblank = !!sync_to_vblank;
|
|
}
|
|
|
|
void
|
|
_clutter_debug_messagev (const char *format,
|
|
va_list var_args)
|
|
{
|
|
static gint64 last_debug_stamp;
|
|
gchar *stamp, *fmt;
|
|
gint64 cur_time, debug_stamp;
|
|
|
|
cur_time = g_get_monotonic_time ();
|
|
|
|
/* if the last debug message happened less than a second ago, just
|
|
* show the increments instead of the full timestamp
|
|
*/
|
|
if (last_debug_stamp == 0 ||
|
|
cur_time - last_debug_stamp >= G_USEC_PER_SEC)
|
|
{
|
|
debug_stamp = cur_time;
|
|
last_debug_stamp = debug_stamp;
|
|
|
|
stamp = g_strdup_printf ("[%16" G_GINT64_FORMAT "]", debug_stamp);
|
|
}
|
|
else
|
|
{
|
|
debug_stamp = cur_time - last_debug_stamp;
|
|
|
|
stamp = g_strdup_printf ("[%+16" G_GINT64_FORMAT "]", debug_stamp);
|
|
}
|
|
|
|
fmt = g_strconcat (stamp, ":", format, NULL);
|
|
g_free (stamp);
|
|
|
|
g_logv (G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, fmt, var_args);
|
|
|
|
g_free (fmt);
|
|
}
|
|
|
|
void
|
|
_clutter_debug_message (const char *format, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
_clutter_debug_messagev (format, args);
|
|
va_end (args);
|
|
}
|
|
|
|
gboolean
|
|
_clutter_diagnostic_enabled (void)
|
|
{
|
|
static const char *clutter_enable_diagnostic = NULL;
|
|
|
|
if (G_UNLIKELY (clutter_enable_diagnostic == NULL))
|
|
{
|
|
clutter_enable_diagnostic = g_getenv ("CLUTTER_ENABLE_DIAGNOSTIC");
|
|
|
|
if (clutter_enable_diagnostic == NULL)
|
|
clutter_enable_diagnostic = "0";
|
|
}
|
|
|
|
return *clutter_enable_diagnostic != '0';
|
|
}
|
|
|
|
void
|
|
_clutter_diagnostic_message (const char *format, ...)
|
|
{
|
|
va_list args;
|
|
char *fmt;
|
|
|
|
fmt = g_strconcat ("[DIAGNOSTIC]: ", format, NULL);
|
|
|
|
va_start (args, format);
|
|
g_logv (G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, fmt, args);
|
|
va_end (args);
|
|
|
|
g_free (fmt);
|
|
}
|