c69bb976b3
We are going to switch to compiler annotations to determine the visibility of the symbols.
585 lines
20 KiB
C
585 lines
20 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
|
#error "Only <clutter/clutter.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __CLUTTER_EVENT_H__
|
|
#define __CLUTTER_EVENT_H__
|
|
|
|
#include <clutter/clutter-types.h>
|
|
#include <clutter/clutter-input-device.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
|
|
|
|
/**
|
|
* CLUTTER_PRIORITY_EVENTS:
|
|
*
|
|
* Priority for event handling.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
#define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT)
|
|
|
|
/**
|
|
* CLUTTER_CURRENT_TIME:
|
|
*
|
|
* Default value for "now".
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
#define CLUTTER_CURRENT_TIME (0L)
|
|
|
|
/**
|
|
* CLUTTER_EVENT_PROPAGATE:
|
|
*
|
|
* Continues the propagation of an event; this macro should be
|
|
* used in event-related signals.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
#define CLUTTER_EVENT_PROPAGATE (FALSE)
|
|
|
|
/**
|
|
* CLUTTER_EVENT_STOP:
|
|
*
|
|
* Stops the propagation of an event; this macro should be used
|
|
* in event-related signals.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
#define CLUTTER_EVENT_STOP (TRUE)
|
|
|
|
/**
|
|
* CLUTTER_BUTTON_PRIMARY:
|
|
*
|
|
* The primary button of a pointer device.
|
|
*
|
|
* This is typically the left mouse button in a right-handed
|
|
* mouse configuration.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
#define CLUTTER_BUTTON_PRIMARY (1)
|
|
|
|
/**
|
|
* CLUTTER_BUTTON_MIDDLE:
|
|
*
|
|
* The middle button of a pointer device.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
#define CLUTTER_BUTTON_MIDDLE (2)
|
|
|
|
/**
|
|
* CLUTTER_BUTTON_SECONDARY:
|
|
*
|
|
* The secondary button of a pointer device.
|
|
*
|
|
* This is typically the right mouse button in a right-handed
|
|
* mouse configuration.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
#define CLUTTER_BUTTON_SECONDARY (3)
|
|
|
|
typedef struct _ClutterAnyEvent ClutterAnyEvent;
|
|
typedef struct _ClutterButtonEvent ClutterButtonEvent;
|
|
typedef struct _ClutterKeyEvent ClutterKeyEvent;
|
|
typedef struct _ClutterMotionEvent ClutterMotionEvent;
|
|
typedef struct _ClutterScrollEvent ClutterScrollEvent;
|
|
typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
|
|
typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
|
|
typedef struct _ClutterTouchEvent ClutterTouchEvent;
|
|
|
|
/**
|
|
* ClutterAnyEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @source: event source actor
|
|
*
|
|
* Common members for a #ClutterEvent
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterAnyEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
};
|
|
|
|
/**
|
|
* ClutterKeyEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor
|
|
* @modifier_state: key modifiers
|
|
* @keyval: raw key value
|
|
* @hardware_keycode: raw hardware key value
|
|
* @unicode_value: Unicode representation
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Key event
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterKeyEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
ClutterModifierType modifier_state;
|
|
guint keyval;
|
|
guint16 hardware_keycode;
|
|
gunichar unicode_value;
|
|
ClutterInputDevice *device;
|
|
};
|
|
|
|
/**
|
|
* ClutterButtonEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor
|
|
* @x: event X coordinate, relative to the stage
|
|
* @y: event Y coordinate, relative to the stage
|
|
* @modifier_state: button modifiers
|
|
* @button: event button
|
|
* @click_count: number of button presses within the default time
|
|
* and radius
|
|
* @axes: reserved for future use
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Button event.
|
|
*
|
|
* The event coordinates are relative to the stage that received the
|
|
* event, and can be transformed into actor-relative coordinates by
|
|
* using clutter_actor_transform_stage_point().
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterButtonEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
gfloat x;
|
|
gfloat y;
|
|
ClutterModifierType modifier_state;
|
|
guint32 button;
|
|
guint click_count;
|
|
gdouble *axes; /* Future use */
|
|
ClutterInputDevice *device;
|
|
};
|
|
|
|
/**
|
|
* ClutterCrossingEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor
|
|
* @x: event X coordinate
|
|
* @y: event Y coordinate
|
|
* @related: actor related to the crossing
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Event for the movement of the pointer across different actors
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterCrossingEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
gfloat x;
|
|
gfloat y;
|
|
ClutterInputDevice *device;
|
|
ClutterActor *related;
|
|
};
|
|
|
|
/**
|
|
* ClutterMotionEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor
|
|
* @x: event X coordinate
|
|
* @y: event Y coordinate
|
|
* @modifier_state: button modifiers
|
|
* @axes: reserved for future use
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Event for the pointer motion
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterMotionEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
gfloat x;
|
|
gfloat y;
|
|
ClutterModifierType modifier_state;
|
|
gdouble *axes; /* Future use */
|
|
ClutterInputDevice *device;
|
|
};
|
|
|
|
/**
|
|
* ClutterScrollEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor
|
|
* @x: event X coordinate
|
|
* @y: event Y coordinate
|
|
* @direction: direction of the scrolling
|
|
* @modifier_state: button modifiers
|
|
* @axes: reserved for future use
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Scroll wheel (or similar device) event
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterScrollEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
gfloat x;
|
|
gfloat y;
|
|
ClutterScrollDirection direction;
|
|
ClutterModifierType modifier_state;
|
|
gdouble *axes; /* future use */
|
|
ClutterInputDevice *device;
|
|
};
|
|
|
|
/**
|
|
* ClutterStageStateEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor (unused)
|
|
* @changed_mask: bitwise OR of the changed flags
|
|
* @new_state: bitwise OR of the current state flags
|
|
*
|
|
* Event signalling a change in the #ClutterStage state.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
struct _ClutterStageStateEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source; /* XXX: should probably be the stage itself */
|
|
|
|
ClutterStageState changed_mask;
|
|
ClutterStageState new_state;
|
|
};
|
|
|
|
/**
|
|
* ClutterTouchEvent:
|
|
* @type: event type
|
|
* @time: event time
|
|
* @flags: event flags
|
|
* @stage: event source stage
|
|
* @source: event source actor (unused)
|
|
* @x: the X coordinate of the pointer, relative to the stage
|
|
* @y: the Y coordinate of the pointer, relative to the stage
|
|
* @sequence: the event sequence that this event belongs to
|
|
* @modifier_state: (type ClutterModifierType): a bit-mask representing the state
|
|
* of modifier keys (e.g. Control, Shift, and Alt) and the pointer
|
|
* buttons. See #ClutterModifierType
|
|
* @axes: reserved
|
|
* @device: the device that originated the event. If you want the physical
|
|
* device the event originated from, use clutter_event_get_source_device()
|
|
*
|
|
* Used for touch events.
|
|
*
|
|
* The @type field will be one of %CLUTTER_TOUCH_BEGIN, %CLUTTER_TOUCH_END,
|
|
* %CLUTTER_TOUCH_UPDATE, or %CLUTTER_TOUCH_CANCEL.
|
|
*
|
|
* Touch events are grouped into sequences; each touch sequence will begin
|
|
* with a %CLUTTER_TOUCH_BEGIN event, progress with %CLUTTER_TOUCH_UPDATE
|
|
* events, and end either with a %CLUTTER_TOUCH_END event or with a
|
|
* %CLUTTER_TOUCH_CANCEL event.
|
|
*
|
|
* With multi-touch capable devices there can be multiple event sequence
|
|
* running at the same time.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
struct _ClutterTouchEvent
|
|
{
|
|
ClutterEventType type;
|
|
guint32 time;
|
|
ClutterEventFlags flags;
|
|
ClutterStage *stage;
|
|
ClutterActor *source;
|
|
|
|
gfloat x;
|
|
gfloat y;
|
|
ClutterEventSequence *sequence;
|
|
ClutterModifierType modifier_state;
|
|
gdouble *axes; /* reserved */
|
|
ClutterInputDevice *device;
|
|
};
|
|
|
|
/**
|
|
* ClutterEvent:
|
|
*
|
|
* Generic event wrapper.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
union _ClutterEvent
|
|
{
|
|
/*< private >*/
|
|
ClutterEventType type;
|
|
|
|
ClutterAnyEvent any;
|
|
ClutterButtonEvent button;
|
|
ClutterKeyEvent key;
|
|
ClutterMotionEvent motion;
|
|
ClutterScrollEvent scroll;
|
|
ClutterStageStateEvent stage_state;
|
|
ClutterCrossingEvent crossing;
|
|
ClutterTouchEvent touch;
|
|
};
|
|
|
|
/**
|
|
* ClutterEventFilterFunc:
|
|
* @event: the event that is going to be emitted
|
|
* @user_data: the data pointer passed to clutter_event_add_filter()
|
|
*
|
|
* A function pointer type used by event filters that are added with
|
|
* clutter_event_add_filter().
|
|
*
|
|
* Return value: %CLUTTER_EVENT_STOP to indicate that the event
|
|
* has been handled or %CLUTTER_EVENT_PROPAGATE otherwise.
|
|
* Returning %CLUTTER_EVENT_STOP skips any further filter
|
|
* functions and prevents the signal emission for the event.
|
|
*
|
|
* Since: 1.18
|
|
*/
|
|
typedef gboolean (* ClutterEventFilterFunc) (const ClutterEvent *event,
|
|
gpointer user_data);
|
|
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
GType clutter_event_get_type (void) G_GNUC_CONST;
|
|
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
gboolean clutter_events_pending (void);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterEvent * clutter_event_get (void);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterEvent * clutter_event_peek (void);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
void clutter_event_put (const ClutterEvent *event);
|
|
|
|
CLUTTER_AVAILABLE_IN_1_18
|
|
guint clutter_event_add_filter (ClutterStage *stage,
|
|
ClutterEventFilterFunc func,
|
|
GDestroyNotify notify,
|
|
gpointer user_data);
|
|
CLUTTER_AVAILABLE_IN_1_18
|
|
void clutter_event_remove_filter (guint id);
|
|
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterEvent * clutter_event_new (ClutterEventType type);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterEvent * clutter_event_copy (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
void clutter_event_free (ClutterEvent *event);
|
|
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterEventType clutter_event_type (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_flags (ClutterEvent *event,
|
|
ClutterEventFlags flags);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
ClutterEventFlags clutter_event_get_flags (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_time (ClutterEvent *event,
|
|
guint32 time_);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
guint32 clutter_event_get_time (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_state (ClutterEvent *event,
|
|
ClutterModifierType state);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterModifierType clutter_event_get_state (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_16
|
|
void clutter_event_get_state_full (const ClutterEvent *event,
|
|
ClutterModifierType *button_state,
|
|
ClutterModifierType *base_state,
|
|
ClutterModifierType *latched_state,
|
|
ClutterModifierType *locked_state,
|
|
ClutterModifierType *effective_state);
|
|
CLUTTER_AVAILABLE_IN_1_6
|
|
void clutter_event_set_device (ClutterEvent *event,
|
|
ClutterInputDevice *device);
|
|
CLUTTER_AVAILABLE_IN_1_6
|
|
ClutterInputDevice * clutter_event_get_device (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_6
|
|
void clutter_event_set_source_device (ClutterEvent *event,
|
|
ClutterInputDevice *device);
|
|
|
|
CLUTTER_AVAILABLE_IN_1_6
|
|
ClutterInputDevice * clutter_event_get_source_device (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_source (ClutterEvent *event,
|
|
ClutterActor *actor);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterActor * clutter_event_get_source (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_stage (ClutterEvent *event,
|
|
ClutterStage *stage);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
ClutterStage * clutter_event_get_stage (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
gint clutter_event_get_device_id (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
ClutterInputDeviceType clutter_event_get_device_type (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_coords (ClutterEvent *event,
|
|
gfloat x,
|
|
gfloat y);
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
void clutter_event_get_coords (const ClutterEvent *event,
|
|
gfloat *x,
|
|
gfloat *y);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
void clutter_event_get_position (const ClutterEvent *event,
|
|
ClutterPoint *position);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
float clutter_event_get_distance (const ClutterEvent *source,
|
|
const ClutterEvent *target);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
double clutter_event_get_angle (const ClutterEvent *source,
|
|
const ClutterEvent *target);
|
|
CLUTTER_AVAILABLE_IN_1_6
|
|
gdouble * clutter_event_get_axes (const ClutterEvent *event,
|
|
guint *n_axes);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
gboolean clutter_event_has_shift_modifier (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
gboolean clutter_event_has_control_modifier (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_12
|
|
gboolean clutter_event_is_pointer_emulated (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_key_symbol (ClutterEvent *event,
|
|
guint key_sym);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
guint clutter_event_get_key_symbol (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_key_code (ClutterEvent *event,
|
|
guint16 key_code);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
guint16 clutter_event_get_key_code (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_key_unicode (ClutterEvent *event,
|
|
gunichar key_unicode);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
gunichar clutter_event_get_key_unicode (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_button (ClutterEvent *event,
|
|
guint32 button);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
guint32 clutter_event_get_button (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
guint clutter_event_get_click_count (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_related (ClutterEvent *event,
|
|
ClutterActor *actor);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
ClutterActor * clutter_event_get_related (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_8
|
|
void clutter_event_set_scroll_direction (ClutterEvent *event,
|
|
ClutterScrollDirection direction);
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
ClutterScrollDirection clutter_event_get_scroll_direction (const ClutterEvent *event);
|
|
CLUTTER_AVAILABLE_IN_1_10
|
|
void clutter_event_set_scroll_delta (ClutterEvent *event,
|
|
gdouble dx,
|
|
gdouble dy);
|
|
CLUTTER_AVAILABLE_IN_1_10
|
|
void clutter_event_get_scroll_delta (const ClutterEvent *event,
|
|
gdouble *dx,
|
|
gdouble *dy);
|
|
|
|
CLUTTER_AVAILABLE_IN_1_10
|
|
ClutterEventSequence * clutter_event_get_event_sequence (const ClutterEvent *event);
|
|
|
|
CLUTTER_AVAILABLE_IN_ALL
|
|
guint32 clutter_keysym_to_unicode (guint keyval);
|
|
CLUTTER_AVAILABLE_IN_1_10
|
|
guint clutter_unicode_to_keysym (guint32 wc);
|
|
|
|
CLUTTER_AVAILABLE_IN_1_0
|
|
guint32 clutter_get_current_event_time (void);
|
|
CLUTTER_AVAILABLE_IN_1_2
|
|
const ClutterEvent * clutter_get_current_event (void);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __CLUTTER_EVENT_H__ */
|