mutter/cogl/cogl.h
Robert Bragg 336c330d11 cogl.h: Exclude 1.x headers if 2.0 api requested
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.

If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.

Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.

This only affects people playing with the experimental api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00

145 lines
3.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_H__
#define __COGL_H__
#include <glib.h>
#define __COGL_H_INSIDE__
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
#ifndef COGL_ENABLE_EXPERIMENTAL_API
#define COGL_ENABLE_EXPERIMENTAL_API
#endif
#endif
/* We currently keep gtype integration delimited in case we eventually
* want to split it out into a separate utility library when Cogl
* becomes a standalone project. (like cairo-gobject.so)
*/
#define _COGL_SUPPORTS_GTYPE_INTEGRATION
/*
* API common to the 1.x and 2.0 api...
*/
#include <cogl/cogl-defines.h>
#include <cogl/cogl-object.h>
#include <cogl/cogl1-context.h>
#include <cogl/cogl-bitmap.h>
#include <cogl/cogl-color.h>
#include <cogl/cogl-matrix.h>
#include <cogl/cogl-offscreen.h>
#include <cogl/cogl-primitives.h>
#include <cogl/cogl-texture.h>
#include <cogl/cogl-types.h>
/*
* 1.x only api...
*/
#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl-path.h>
#include <cogl/cogl-clip-state.h>
#include <cogl/cogl-vertex-buffer.h>
#include <cogl/cogl-enum-types.h>
#include <cogl/cogl-fixed.h>
#include <cogl/cogl-material-compat.h>
#include <cogl/cogl-shader.h>
#endif
/*
* 2.0 api that's compatible with the 1.x api...
*/
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
#include <cogl/cogl-swap-chain.h>
#include <cogl/cogl-renderer.h>
#include <cogl/cogl-display.h>
#include <cogl/cogl-context.h>
#include <cogl/cogl-buffer.h>
#include <cogl/cogl-pixel-buffer.h>
#include <cogl/cogl-vector.h>
#include <cogl/cogl-euler.h>
#include <cogl/cogl-quaternion.h>
#include <cogl/cogl-texture-2d.h>
#include <cogl/cogl-texture-rectangle.h>
#include <cogl/cogl-texture-3d.h>
#include <cogl/cogl-texture-2d-sliced.h>
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-meta-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>
#include <cogl/cogl-indices.h>
#include <cogl/cogl-attribute.h>
#include <cogl/cogl-primitive.h>
#include <cogl/cogl-depth-state.h>
#include <cogl/cogl-pipeline.h>
#include <cogl/cogl-pipeline-state.h>
#include <cogl/cogl-pipeline-layer-state.h>
#include <cogl/cogl-snippet.h>
#include <cogl/cogl-framebuffer.h>
#include <cogl/cogl-onscreen.h>
#include <cogl/cogl-poll.h>
#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
#include <cogl/cogl-kms-renderer.h>
#endif
#if defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT)
#include <cogl/cogl-wayland-renderer.h>
#endif
#if COGL_HAS_WIN32_SUPPORT
#include <cogl/cogl-win32-renderer.h>
#endif
#ifdef COGL_HAS_GLIB_SUPPORT
#include <cogl/cogl-glib-source.h>
#endif
/* XXX: This will definitly go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/cogl-clutter.h>
#endif
/*
* 2.0 only api...
*/
#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl2-path.h>
#include <cogl/cogl2-clip-state.h>
#endif
/*
* API deprecations
*/
#include <cogl/cogl-deprecated.h>
/**
* SECTION:cogl
* @short_description: General purpose API
*
* General utility functions for COGL.
*/
#undef __COGL_H_INSIDE__
#endif /* __COGL_H__ */