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This better reflects the fact that the api manages sets of vertex attributes, and the attributes really have no implied form. It is only when you use the attributes to draw that they become mesh like; when you specify how they should be interpreted, e.g. as triangle lists or fans etc. This rename frees up the term "mesh", which can later be applied to a concept slightly more fitting. E.g. at some point it would be nice to have a higher level abstraction that sits on top of cogl vertex buffers that adds the concept of faces. (Somthing like Blender's mesh objects.) There have also been some discussions over particle engines, and these can be defined in terms of emitter faces; so some other kind of mesh abstraction might be usefull here.
106 lines
3.4 KiB
XML
106 lines
3.4 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
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<!ENTITY version SYSTEM "version.xml">
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]>
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<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
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<bookinfo>
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<title>COGL &version; Reference Manual</title>
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<releaseinfo>Version &version;</releaseinfo>
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<copyright>
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<year>2008</year>
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<holder>OpenedHand LTD</holder>
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</copyright>
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<legalnotice>
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<para>
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Permission is granted to copy, distribute and/or modify this
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document under the terms of the <citetitle>GNU Free
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Documentation License</citetitle>, Version 1.1 or any later
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version published by the Free Software Foundation with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover
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Texts. You may obtain a copy of the <citetitle>GNU Free
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Documentation License</citetitle> from the Free Software
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Foundation by visiting <ulink type="http"
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url="http://www.fsf.org">their Web site</ulink> or by writing
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to:
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<address>
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The Free Software Foundation, Inc.,
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<street>59 Temple Place</street> - Suite 330,
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
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,
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<country>USA</country>
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</address>
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</para>
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</legalnotice>
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</bookinfo>
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<chapter>
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<title>COGL - GL Abstraction API</title>
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<section id="cogl-intro">
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<title>About COGL</title>
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<para>COGL is a low level OpenGL abstraction library developed for (and
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part of) Clutter. It is used primarily by Clutter to provide a common
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rendering API that works transparently across OpenGL >=1.4,
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OpenGL ES 1.1 and OpenGL ES 2.0.</para>
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</section>
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<xi:include href="xml/cogl.xml"/>
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<xi:include href="xml/cogl-primitives.xml"/>
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<xi:include href="xml/cogl-util.xml"/>
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<xi:include href="xml/cogl-texture.xml"/>
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<xi:include href="xml/cogl-shaders.xml"/>
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<xi:include href="xml/cogl-offscreen.xml"/>
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<xi:include href="xml/cogl-fixed.xml"/>
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<xi:include href="xml/cogl-color.xml"/>
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<xi:include href="xml/cogl-attributes-buffer.xml"/>
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</chapter>
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<index>
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<title>Index</title>
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</index>
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<appendix id="license">
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<title>License</title>
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<para>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the <citetitle>GNU Library General
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Public License</citetitle> as published by the Free Software
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Foundation; either version 2 of the License, or (at your option)
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any later version.
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</para>
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<para>
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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<citetitle>GNU Library General Public License</citetitle> for
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more details.
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</para>
|
|
|
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<para>
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You may obtain a copy of the <citetitle>GNU Library General
|
|
Public License</citetitle> from the Free Software Foundation by
|
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visiting <ulink type="http" url="http://www.fsf.org">their Web
|
|
site</ulink> or by writing to:
|
|
|
|
<address>
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Free Software Foundation, Inc.
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<street>59 Temple Place</street> - Suite 330
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
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<country>USA</country>
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</address>
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</para>
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</appendix>
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</book>
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