
Introduce ClutterGesture, a new ClutterAction subclass and the successor of ClutterGestureAction that brings the necessary tools to handle sequences of events and abstract touch and mouse gestures from those. The big difference compared to ClutterGestureAction is that ClutterGesture provides the implementation with point_added/moved/ended and sequences_cancelled events and expects the implementation to move the ClutterGesture through the ClutterGestureState state machine. This state machine is then used internally by ClutterGesture to coordinate with other gestures. With the next commits, ClutterGesture will handle relationships between conflicting gestures completely by itself, allowing the implementation or the user to specify the details of the relationship between two gestures. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2389>
105 lines
3.8 KiB
C
105 lines
3.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#pragma once
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#define __CLUTTER_H_INSIDE__
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#include "clutter/clutter-types.h"
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#include "clutter/clutter-action.h"
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#include "clutter/clutter-actor.h"
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#include "clutter/clutter-actor-meta.h"
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#include "clutter/clutter-align-constraint.h"
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#include "clutter/clutter-animatable.h"
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#include "clutter/clutter-backend.h"
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#include "clutter/clutter-bind-constraint.h"
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#include "clutter/clutter-binding-pool.h"
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#include "clutter/clutter-bin-layout.h"
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#include "clutter/clutter-blur-effect.h"
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#include "clutter/clutter-box-layout.h"
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#include "clutter/clutter-brightness-contrast-effect.h"
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#include "clutter/clutter-click-action.h"
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#include "clutter/clutter-clone.h"
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#include "clutter/clutter-color.h"
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#include "clutter/clutter-color-state.h"
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#include "clutter/clutter-colorize-effect.h"
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#include "clutter/clutter-constraint.h"
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#include "clutter/clutter-content.h"
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#include "clutter/clutter-deform-effect.h"
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#include "clutter/clutter-desaturate-effect.h"
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#include "clutter/clutter-effect.h"
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#include "clutter/clutter-enums.h"
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#include "clutter/clutter-enum-types.h"
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#include "clutter/clutter-event.h"
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#include "clutter/clutter-fixed-layout.h"
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#include "clutter/clutter-flow-layout.h"
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#include "clutter/clutter-frame-clock.h"
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#include "clutter/clutter-frame.h"
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#include "clutter/clutter-gesture-action.h"
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#include "clutter/clutter-gesture.h"
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#include "clutter/clutter-grab.h"
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#include "clutter/clutter-grid-layout.h"
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#include "clutter/clutter-image.h"
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#include "clutter/clutter-input-device.h"
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#include "clutter/clutter-input-device-tool.h"
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#include "clutter/clutter-input-method.h"
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#include "clutter/clutter-input-focus.h"
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#include "clutter/clutter-interval.h"
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#include "clutter/clutter-keyframe-transition.h"
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#include "clutter/clutter-keymap.h"
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#include "clutter/clutter-keysyms.h"
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#include "clutter/clutter-keyval.h"
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#include "clutter/clutter-layout-manager.h"
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#include "clutter/clutter-layout-meta.h"
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#include "clutter/clutter-macros.h"
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#include "clutter/clutter-main.h"
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#include "clutter/clutter-offscreen-effect.h"
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#include "clutter/clutter-page-turn-effect.h"
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#include "clutter/clutter-paint-nodes.h"
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#include "clutter/clutter-paint-node.h"
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#include "clutter/clutter-pan-action.h"
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#include "clutter/clutter-property-transition.h"
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#include "clutter/clutter-rotate-action.h"
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#include "clutter/clutter-scroll-actor.h"
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#include "clutter/clutter-settings.h"
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#include "clutter/clutter-shader-effect.h"
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#include "clutter/clutter-shader-types.h"
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#include "clutter/clutter-swipe-action.h"
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#include "clutter/clutter-snap-constraint.h"
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#include "clutter/clutter-stage.h"
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#include "clutter/clutter-stage-manager.h"
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#include "clutter/clutter-stage-view.h"
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#include "clutter/clutter-tap-action.h"
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#include "clutter/clutter-text.h"
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#include "clutter/clutter-texture-content.h"
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#include "clutter/clutter-timeline.h"
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#include "clutter/clutter-transition-group.h"
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#include "clutter/clutter-transition.h"
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#include "clutter/clutter-virtual-input-device.h"
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#include "clutter/clutter-zoom-action.h"
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#undef __CLUTTER_H_INSIDE__
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