mutter/clutter/cogl/gl
Robert Bragg e4d3b0536f [gl/cogl.c] #include <gmodule.h> for OS X builds
In unifying the {gl,gles}/cogl.c code recently, moving most of the code into
common/cogl.c the gmodule.h include was also mistakenly moved.

Thanks to Felix Rabe for reporting this issue.

Note: I haven't tested this fix myself, as I'm not set up to be able to
build for OS X
2009-04-20 14:20:37 +01:00
..
cogl-context.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-context.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-defines.h.in Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address 2009-02-16 12:46:36 +00:00
cogl-fbo.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-fbo.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-internal.h Removes cogl_blend_func prototype from cogl-internal.h 2009-03-30 18:02:03 +01:00
cogl-primitives.c Maintain the Cogl assumption that the modelview matrix is normally current 2009-03-12 18:55:41 +00:00
cogl-program.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-program.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-shader-private.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-shader.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-texture-private.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-texture.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl.c [gl/cogl.c] #include <gmodule.h> for OS X builds 2009-04-20 14:20:37 +01:00
Makefile.am Add runtime debug messages for COGL 2009-02-23 13:00:52 +00:00