058d79dce2
Previously if you need to depend on a new GL feature you had to: - Add typedefs for all of the functions in cogl-defines.h.in - Add function pointers for each of the functions in cogl-context-driver.h - Add an initializer for the function pointers in cogl-context-driver.c - Add a check for the extension and all of the functions in cogl_features_init. If the extension is available under multiple names then you have to duplicate the checks. This is quite tedious and error prone. This patch moves all of the features and their functions into a list of macro invocations in cogl-feature-functions.h. The macros can be redefined to implement all of the above tasks from the same header. The features are described in a struct with a pointer to a table of functions. A new function takes the feature description from this struct and checks for its availability. The feature can take a list of extension names with a list of alternate namespaces (such as "EXT" or "ARB"). It can also detect the feature from a particular version of GL. The typedefs are now gone and instead the function pointer in the Cogl context just directly contains the type. Some of the functions in the context were previously declared with the 'ARB' extension. This has been removed so that now all the functions have no suffix. This makes more sense when the extension could potentially be merged into GL core as well.
770 lines
26 KiB
C
770 lines
26 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-journal-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material-private.h"
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#include "cogl-vertex-buffer-private.h"
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#include "cogl-draw-buffer-private.h"
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#include <string.h>
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#include <gmodule.h>
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#include <math.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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#ifdef HAVE_COGL_GL
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#define glGenBuffers ctx->drv.pf_glGenBuffers
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#define glBindBuffer ctx->drv.pf_glBindBuffer
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#define glBufferData ctx->drv.pf_glBufferData
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#define glBufferSubData ctx->drv.pf_glBufferSubData
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#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
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#define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
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#elif defined (HAVE_COGL_GLES2)
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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/* XXX NB:
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* Our journal's vertex data is arranged as follows:
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* 4 vertices per quad:
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* 2 or 3 GLfloats per position (3 when doing software transforms)
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* 4 RGBA GLubytes,
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* 2 GLfloats per tex coord * n_layers
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*
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* Where n_layers corresponds to the number of material layers enabled
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*
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* To avoid frequent changes in the stride of our vertex data we always pad
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* n_layers to be >= 2
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*
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* When we are transforming quads in software we need to also track the z
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* coordinate of transformed vertices.
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*
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* So for a given number of layers this gets the stride in 32bit words:
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*/
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#define SW_TRANSFORM (!(cogl_debug_flags & \
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
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#define POS_STRIDE (SW_TRANSFORM ? 3 : 2) /* number of 32bit words */
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#define N_POS_COMPONENTS POS_STRIDE
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#define COLOR_STRIDE 1 /* number of 32bit words */
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#define TEX_STRIDE 2 /* number of 32bit words */
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#define MIN_LAYER_PADING 2
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#define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \
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(POS_STRIDE + COLOR_STRIDE + \
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TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADING ? MIN_LAYER_PADING : N_LAYERS))
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typedef CoglVertexBufferIndices CoglJournalIndices;
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typedef struct _CoglJournalFlushState
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{
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size_t stride;
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/* Note: this is a pointer to handle fallbacks. It normally holds a VBO
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* offset, but when the driver doesn't support VBOs then this points into
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* our GArray of logged vertices. */
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char * vbo_offset;
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GLuint vertex_offset;
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#ifndef HAVE_COGL_GL
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CoglJournalIndices *indices;
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size_t indices_type_size;
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#endif
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CoglMatrixStack *modelview_stack;
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} CoglJournalFlushState;
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typedef void (*CoglJournalBatchCallback) (CoglJournalEntry *start,
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int n_entries,
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void *data);
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typedef gboolean (*CoglJournalBatchTest) (CoglJournalEntry *entry0,
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CoglJournalEntry *entry1);
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void
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_cogl_journal_dump_quad_vertices (guint8 *data, int n_layers)
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{
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size_t stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers);
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_print ("n_layers = %d; stride = %d; pos stride = %d; color stride = %d; "
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"tex stride = %d; stride in bytes = %d\n",
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n_layers, (int)stride, POS_STRIDE, COLOR_STRIDE,
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TEX_STRIDE, (int)stride * 4);
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for (i = 0; i < 4; i++)
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{
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float *v = (float *)data + (i * stride);
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guint8 *c = data + (POS_STRIDE * 4) + (i * stride * 4);
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int j;
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)
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g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X",
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i, v[0], v[1], c[0], c[1], c[2], c[3]);
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else
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g_print ("v%d: x = %f, y = %f, z = %f, rgba=0x%02X%02X%02X%02X",
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i, v[0], v[1], v[2], c[0], c[1], c[2], c[3]);
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for (j = 0; j < n_layers; j++)
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{
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float *t = v + POS_STRIDE + COLOR_STRIDE + TEX_STRIDE * j;
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g_print (", tx%d = %f, ty%d = %f", j, t[0], j, t[1]);
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}
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g_print ("\n");
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}
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}
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void
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_cogl_journal_dump_quad_batch (guint8 *data, int n_layers, int n_quads)
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{
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size_t byte_stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers) * 4;
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int i;
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g_print ("_cogl_journal_dump_quad_batch: n_layers = %d, n_quads = %d\n",
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n_layers, n_quads);
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for (i = 0; i < n_quads; i++)
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_cogl_journal_dump_quad_vertices (data + byte_stride * 4 * i, n_layers);
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}
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static void
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batch_and_call (CoglJournalEntry *entries,
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int n_entries,
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CoglJournalBatchTest can_batch_callback,
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CoglJournalBatchCallback batch_callback,
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void *data)
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{
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int i;
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int batch_len = 1;
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CoglJournalEntry *batch_start = entries;
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for (i = 1; i < n_entries; i++)
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{
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CoglJournalEntry *entry0 = &entries[i - 1];
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CoglJournalEntry *entry1 = entry0 + 1;
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if (can_batch_callback (entry0, entry1))
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{
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batch_len++;
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continue;
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}
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batch_callback (batch_start, batch_len, data);
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batch_start = entry1;
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batch_len = 1;
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}
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/* The last batch... */
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batch_callback (batch_start, batch_len, data);
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}
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static void
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_cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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int batch_len,
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void *data)
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{
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CoglJournalFlushState *state = data;
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
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g_print ("BATCHING: modelview batch len = %d\n", batch_len);
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
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{
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_cogl_matrix_stack_set (state->modelview_stack,
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&batch_start->model_view);
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_cogl_matrix_stack_flush_to_gl (state->modelview_stack,
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COGL_MATRIX_MODELVIEW);
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}
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#ifdef HAVE_COGL_GL
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GE (glDrawArrays (GL_QUADS, state->vertex_offset, batch_len * 4));
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#else /* HAVE_COGL_GL */
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if (batch_len > 1)
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{
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int indices_offset = (state->vertex_offset / 4) * 6;
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GE (glDrawElements (GL_TRIANGLES,
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6 * batch_len,
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state->indices->type,
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(GLvoid*)(indices_offset * state->indices_type_size)));
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}
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else
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{
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GE (glDrawArrays (GL_TRIANGLE_FAN,
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state->vertex_offset, /* first */
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4)); /* n vertices */
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}
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#endif
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/* DEBUGGING CODE XXX:
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* This path will cause all rectangles to be drawn with a red, green
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* or blue outline with no blending. This may e.g. help with debugging
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* texture slicing issues or blending issues, plus it looks quite cool.
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*/
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if (cogl_debug_flags & COGL_DEBUG_RECTANGLES)
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{
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static CoglHandle outline = COGL_INVALID_HANDLE;
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static int color = 0;
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int i;
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if (outline == COGL_INVALID_HANDLE)
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outline = cogl_material_new ();
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cogl_enable (COGL_ENABLE_VERTEX_ARRAY);
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for (i = 0; i < batch_len; i++, color = (color + 1) % 3)
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{
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cogl_material_set_color4ub (outline,
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color == 0 ? 0xff : 0x00,
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color == 1 ? 0xff : 0x00,
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color == 2 ? 0xff : 0x00,
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0xff);
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_cogl_material_flush_gl_state (outline, NULL);
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GE( glDrawArrays (GL_LINE_LOOP, 4 * i, 4) );
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}
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}
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state->vertex_offset += (4 * batch_len);
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}
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static gboolean
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compare_entry_modelviews (CoglJournalEntry *entry0,
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CoglJournalEntry *entry1)
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{
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/* Batch together quads with the same model view matrix */
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/* FIXME: this is nasty, there are much nicer ways to track this
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* (at the add_quad_vertices level) without resorting to a memcmp!
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*
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* E.g. If the cogl-current-matrix code maintained an "age" for
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* the modelview matrix we could simply check in add_quad_vertices
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* if the age has increased, and if so record the change as a
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* boolean in the journal.
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*/
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if (memcmp (&entry0->model_view, &entry1->model_view,
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sizeof (GLfloat) * 16) == 0)
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return TRUE;
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else
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return FALSE;
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}
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/* At this point we have a run of quads that we know have compatible
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* materials, but they may not all have the same modelview matrix */
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static void
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_cogl_journal_flush_material_and_entries (CoglJournalEntry *batch_start,
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gint batch_len,
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void *data)
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{
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gulong enable_flags = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
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g_print ("BATCHING: material batch len = %d\n", batch_len);
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_cogl_material_flush_gl_state (batch_start->material,
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&batch_start->flush_options);
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/* FIXME: This api is a bit yukky, ideally it will be removed if we
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* re-work the cogl_enable mechanism */
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enable_flags |= _cogl_material_get_cogl_enable_flags (batch_start->material);
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if (ctx->enable_backface_culling)
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enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
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enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
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enable_flags |= COGL_ENABLE_COLOR_ARRAY;
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cogl_enable (enable_flags);
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_cogl_flush_face_winding ();
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/* If we haven't transformed the quads in software then we need to also break
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* up batches according to changes in the modelview matrix... */
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)
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{
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batch_and_call (batch_start,
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batch_len,
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compare_entry_modelviews,
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_cogl_journal_flush_modelview_and_entries,
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data);
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}
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else
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_cogl_journal_flush_modelview_and_entries (batch_start, batch_len, data);
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}
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static gboolean
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compare_entry_materials (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
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{
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/* batch rectangles using compatible materials */
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/* XXX: _cogl_material_equal may give false negatives since it avoids
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* deep comparisons as an optimization. It aims to compare enough so
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* that we that we are able to batch the 90% common cases, but may not
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* look at less common differences. */
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if (_cogl_material_equal (entry0->material,
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&entry0->flush_options,
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entry1->material,
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&entry1->flush_options))
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return TRUE;
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else
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return FALSE;
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}
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/* Since the stride may not reflect the number of texture layers in use
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* (due to padding) we deal with texture coordinate offsets separately
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* from vertex and color offsets... */
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static void
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_cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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CoglJournalEntry *batch_start,
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gint batch_len,
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void *data)
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{
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CoglJournalFlushState *state = data;
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int prev_n_texcoord_arrays_enabled;
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (i = 0; i < batch_start->n_layers; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glEnableClientState (GL_TEXTURE_COORD_ARRAY));
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/* XXX NB:
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* Our journal's vertex data is arranged as follows:
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* 4 vertices per quad:
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* 2 or 3 GLfloats per position (3 when doing software transforms)
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* 4 RGBA GLubytes,
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* 2 GLfloats per tex coord * n_layers
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* (though n_layers may be padded; see definition of
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* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
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*/
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GE (glTexCoordPointer (2, GL_FLOAT, state->stride,
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(void *)(state->vbo_offset +
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(POS_STRIDE + COLOR_STRIDE) * 4 +
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TEX_STRIDE * 4 * i)));
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}
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prev_n_texcoord_arrays_enabled =
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ctx->n_texcoord_arrays_enabled;
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ctx->n_texcoord_arrays_enabled = batch_start->n_layers;
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for (; i < prev_n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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batch_and_call (batch_start,
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batch_len,
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compare_entry_materials,
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_cogl_journal_flush_material_and_entries,
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data);
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}
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static gboolean
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compare_entry_n_layers (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
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{
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if (entry0->n_layers == entry1->n_layers)
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return TRUE;
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else
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return FALSE;
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}
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/* At this point we know the stride has changed from the previous batch
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* of journal entries */
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static void
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_cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
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gint batch_len,
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void *data)
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{
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CoglJournalFlushState *state = data;
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size_t stride;
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#ifndef HAVE_COGL_GL
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int needed_indices = batch_len * 6;
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CoglHandle indices_handle;
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CoglVertexBufferIndices *indices;
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#endif
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
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g_print ("BATCHING: vbo offset batch len = %d\n", batch_len);
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/* XXX NB:
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* Our journal's vertex data is arranged as follows:
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* 4 vertices per quad:
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* 2 or 3 GLfloats per position (3 when doing software transforms)
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* 4 RGBA GLubytes,
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* 2 GLfloats per tex coord * n_layers
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* (though n_layers may be padded; see definition of
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* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
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*/
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stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (batch_start->n_layers);
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stride *= sizeof (GLfloat);
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state->stride = stride;
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GE (glVertexPointer (N_POS_COMPONENTS, GL_FLOAT, stride,
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(void *)state->vbo_offset));
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GE (glColorPointer (4, GL_UNSIGNED_BYTE, stride,
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(void *)(state->vbo_offset + (POS_STRIDE * 4))));
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#ifndef HAVE_COGL_GL
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indices_handle = cogl_vertex_buffer_indices_get_for_quads (needed_indices);
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indices = _cogl_vertex_buffer_indices_pointer_from_handle (indices_handle);
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state->indices = indices;
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if (indices->type == GL_UNSIGNED_BYTE)
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state->indices_type_size = 1;
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else if (indices->type == GL_UNSIGNED_SHORT)
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state->indices_type_size = 2;
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else
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g_critical ("unknown indices type %d", indices->type);
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GE (glBindBuffer (GL_ELEMENT_ARRAY_BUFFER,
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GPOINTER_TO_UINT (indices->vbo_name)));
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#endif
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/* We only call gl{Vertex,Color,Texture}Pointer when the stride within
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* the VBO changes. (due to a change in the number of material layers)
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* While the stride remains constant we walk forward through the above
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* VBO using a vertex offset passed to glDraw{Arrays,Elements} */
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state->vertex_offset = 0;
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if (cogl_debug_flags & COGL_DEBUG_JOURNAL)
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{
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guint8 *verts;
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if (cogl_get_features () & COGL_FEATURE_VBOS)
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verts = ((guint8 *)ctx->logged_vertices->data) +
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(size_t)state->vbo_offset;
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else
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verts = (guint8 *)state->vbo_offset;
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_cogl_journal_dump_quad_batch (verts,
|
|
batch_start->n_layers,
|
|
batch_len);
|
|
}
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_n_layers,
|
|
_cogl_journal_flush_texcoord_vbo_offsets_and_entries,
|
|
data);
|
|
|
|
/* progress forward through the VBO containing all our vertices */
|
|
state->vbo_offset += (stride * 4 * batch_len);
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL))
|
|
g_print ("new vbo offset = %lu\n", (gulong)state->vbo_offset);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_strides (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
/* Currently the only thing that affects the stride for our vertex arrays
|
|
* is the number of material layers. We need to update our VBO offsets
|
|
* whenever the stride changes. */
|
|
/* TODO: We should be padding the n_layers == 1 case as if it were
|
|
* n_layers == 2 so we can reduce the need to split batches. */
|
|
if (entry0->n_layers == entry1->n_layers ||
|
|
(entry0->n_layers <= MIN_LAYER_PADING &&
|
|
entry1->n_layers <= MIN_LAYER_PADING))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static GLuint
|
|
upload_vertices_to_vbo (GArray *vertices, CoglJournalFlushState *state)
|
|
{
|
|
size_t needed_vbo_len;
|
|
GLuint journal_vbo;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
needed_vbo_len = vertices->len * sizeof (GLfloat);
|
|
|
|
g_assert (needed_vbo_len);
|
|
GE (glGenBuffers (1, &journal_vbo));
|
|
GE (glBindBuffer (GL_ARRAY_BUFFER, journal_vbo));
|
|
GE (glBufferData (GL_ARRAY_BUFFER,
|
|
needed_vbo_len,
|
|
vertices->data,
|
|
GL_STATIC_DRAW));
|
|
|
|
/* As we flush the journal entries in batches we walk forward through the
|
|
* above VBO starting at offset 0... */
|
|
state->vbo_offset = 0;
|
|
|
|
return journal_vbo;
|
|
}
|
|
|
|
/* XXX NB: When _cogl_journal_flush() returns all state relating
|
|
* to materials, all glEnable flags and current matrix state
|
|
* is undefined.
|
|
*/
|
|
void
|
|
_cogl_journal_flush (void)
|
|
{
|
|
CoglJournalFlushState state;
|
|
int i;
|
|
GLuint journal_vbo;
|
|
gboolean vbo_fallback =
|
|
(cogl_get_features () & COGL_FEATURE_VBOS) ? FALSE : TRUE;
|
|
CoglHandle draw_buffer;
|
|
CoglMatrixStack *modelview_stack;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->journal->len == 0)
|
|
return;
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_BATCHING))
|
|
g_print ("BATCHING: journal len = %d\n", ctx->journal->len);
|
|
|
|
/* Load all the vertex data we have accumulated so far into a single VBO
|
|
* to minimize memory management costs within the GL driver. */
|
|
if (!vbo_fallback)
|
|
journal_vbo = upload_vertices_to_vbo (ctx->logged_vertices, &state);
|
|
else
|
|
state.vbo_offset = (char *)ctx->logged_vertices->data;
|
|
|
|
draw_buffer = _cogl_get_draw_buffer ();
|
|
modelview_stack = _cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
|
state.modelview_stack = modelview_stack;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
|
|
/* If we have transformed all our quads at log time then we ensure no
|
|
* further model transform is applied by loading the identity matrix
|
|
* here... */
|
|
if (G_LIKELY (!(cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
{
|
|
_cogl_matrix_stack_load_identity (modelview_stack);
|
|
_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
|
|
}
|
|
|
|
/* batch_and_call() batches a list of journal entries according to some
|
|
* given criteria and calls a callback once for each determined batch.
|
|
*
|
|
* The process of flushing the journal is staggered to reduce the amount
|
|
* of driver/GPU state changes necessary:
|
|
* 1) We split the entries according to the stride of the vertices:
|
|
* Each time the stride of our vertex data changes we need to call
|
|
* gl{Vertex,Color}Pointer to inform GL of new VBO offsets.
|
|
* Currently the only thing that affects the stride of our vertex data
|
|
* is the number of material layers.
|
|
* 2) We split the entries explicitly by the number of material layers:
|
|
* We pad our vertex data when the number of layers is < 2 so that we
|
|
* can minimize changes in stride. Each time the number of layers
|
|
* changes we need to call glTexCoordPointer to inform GL of new VBO
|
|
* offsets.
|
|
* 3) We then split according to compatible Cogl materials:
|
|
* This is where we flush material state
|
|
* 4) Finally we split according to modelview matrix changes:
|
|
* This is when we finally tell GL to draw something.
|
|
* Note: Splitting by modelview changes is skipped when are doing the
|
|
* vertex transformation in software at log time.
|
|
*/
|
|
batch_and_call ((CoglJournalEntry *)ctx->journal->data, /* first entry */
|
|
ctx->journal->len, /* max number of entries to consider */
|
|
compare_entry_strides,
|
|
_cogl_journal_flush_vbo_offsets_and_entries, /* callback */
|
|
&state); /* data */
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
|
|
for (i = 0; i < ctx->journal->len; i++)
|
|
{
|
|
CoglJournalEntry *entry =
|
|
&g_array_index (ctx->journal, CoglJournalEntry, i);
|
|
_cogl_material_journal_unref (entry->material);
|
|
}
|
|
|
|
if (!vbo_fallback)
|
|
GE (glDeleteBuffers (1, &journal_vbo));
|
|
|
|
g_array_set_size (ctx->journal, 0);
|
|
g_array_set_size (ctx->logged_vertices, 0);
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_init (void)
|
|
{
|
|
/* Here we flush anything that we know must remain constant until the
|
|
* next the the journal is flushed. Note: This lets up flush things
|
|
* that themselves depend on the journal, such as clip state. */
|
|
|
|
/* NB: the journal deals with flushing the modelview stack manually */
|
|
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (),
|
|
COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW);
|
|
}
|
|
|
|
void
|
|
_cogl_journal_log_quad (float x_1,
|
|
float y_1,
|
|
float x_2,
|
|
float y_2,
|
|
CoglHandle material,
|
|
int n_layers,
|
|
guint32 fallback_layers,
|
|
GLuint layer0_override_texture,
|
|
float *tex_coords,
|
|
unsigned int tex_coords_len)
|
|
{
|
|
size_t stride;
|
|
size_t byte_stride;
|
|
int next_vert;
|
|
GLfloat *v;
|
|
GLubyte *c;
|
|
GLubyte *src_c;
|
|
int i;
|
|
int next_entry;
|
|
guint32 disable_layers;
|
|
CoglJournalEntry *entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->logged_vertices->len == 0)
|
|
_cogl_journal_init ();
|
|
|
|
/* The vertex data is logged into a separate array in a layout that can be
|
|
* directly passed to OpenGL
|
|
*/
|
|
|
|
/* XXX: See definition of GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details
|
|
* about how we pack our vertex data */
|
|
stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers);
|
|
/* NB: stride is in 32bit words */
|
|
byte_stride = stride * 4;
|
|
|
|
next_vert = ctx->logged_vertices->len;
|
|
g_array_set_size (ctx->logged_vertices, next_vert + 4 * stride);
|
|
v = &g_array_index (ctx->logged_vertices, GLfloat, next_vert);
|
|
c = (GLubyte *)(v + POS_STRIDE);
|
|
|
|
/* XXX: All the jumping around to fill in this strided buffer doesn't
|
|
* seem ideal. */
|
|
|
|
/* XXX: we could defer expanding the vertex data for GL until we come
|
|
* to flushing the journal. */
|
|
|
|
/* FIXME: This is a hacky optimization, since it will break if we
|
|
* change the definition of CoglColor: */
|
|
_cogl_material_get_colorubv (material, c);
|
|
src_c = c;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
c += byte_stride;
|
|
memcpy (c, src_c, 4);
|
|
}
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
|
|
{
|
|
v[0] = x_1; v[1] = y_1;
|
|
v += stride;
|
|
v[0] = x_1; v[1] = y_2;
|
|
v += stride;
|
|
v[0] = x_2; v[1] = y_2;
|
|
v += stride;
|
|
v[0] = x_2; v[1] = y_1;
|
|
}
|
|
else
|
|
{
|
|
CoglMatrix mv;
|
|
float x, y, z, w;
|
|
|
|
cogl_get_modelview_matrix (&mv);
|
|
|
|
x = x_1, y = y_1, z = 0; w = 1;
|
|
cogl_matrix_transform_point (&mv, &x, &y, &z, &w);
|
|
v[0] = x; v[1] = y; v[2] = z;
|
|
v += stride;
|
|
x = x_1, y = y_2, z = 0; w = 1;
|
|
cogl_matrix_transform_point (&mv, &x, &y, &z, &w);
|
|
v[0] = x; v[1] = y; v[2] = z;
|
|
v += stride;
|
|
x = x_2, y = y_2, z = 0; w = 1;
|
|
cogl_matrix_transform_point (&mv, &x, &y, &z, &w);
|
|
v[0] = x; v[1] = y; v[2] = z;
|
|
v += stride;
|
|
x = x_2, y = y_1, z = 0; w = 1;
|
|
cogl_matrix_transform_point (&mv, &x, &y, &z, &w);
|
|
v[0] = x; v[1] = y; v[2] = z;
|
|
}
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
/* XXX: See definition of GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details
|
|
* about how we pack our vertex data */
|
|
GLfloat *t = &g_array_index (ctx->logged_vertices, GLfloat,
|
|
next_vert + POS_STRIDE +
|
|
COLOR_STRIDE + TEX_STRIDE * i);
|
|
|
|
t[0] = tex_coords[0]; t[1] = tex_coords[1];
|
|
t += stride;
|
|
t[0] = tex_coords[0]; t[1] = tex_coords[3];
|
|
t += stride;
|
|
t[0] = tex_coords[2]; t[1] = tex_coords[3];
|
|
t += stride;
|
|
t[0] = tex_coords[2]; t[1] = tex_coords[1];
|
|
}
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL))
|
|
{
|
|
g_print ("Logged new quad:\n");
|
|
v = &g_array_index (ctx->logged_vertices, GLfloat, next_vert);
|
|
_cogl_journal_dump_quad_vertices ((guint8 *)v, n_layers);
|
|
}
|
|
|
|
next_entry = ctx->journal->len;
|
|
g_array_set_size (ctx->journal, next_entry + 1);
|
|
entry = &g_array_index (ctx->journal, CoglJournalEntry, next_entry);
|
|
|
|
disable_layers = (1 << n_layers) - 1;
|
|
disable_layers = ~disable_layers;
|
|
|
|
entry->material = _cogl_material_journal_ref (material);
|
|
entry->n_layers = n_layers;
|
|
entry->flush_options.flags =
|
|
COGL_MATERIAL_FLUSH_FALLBACK_MASK |
|
|
COGL_MATERIAL_FLUSH_DISABLE_MASK |
|
|
COGL_MATERIAL_FLUSH_SKIP_GL_COLOR;
|
|
entry->flush_options.fallback_layers = fallback_layers;
|
|
entry->flush_options.disable_layers = disable_layers;
|
|
if (layer0_override_texture)
|
|
{
|
|
entry->flush_options.flags |= COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE;
|
|
entry->flush_options.layer0_override_texture = layer0_override_texture;
|
|
}
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
|
|
cogl_get_modelview_matrix (&entry->model_view);
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_BATCHING
|
|
|| cogl_debug_flags & COGL_DEBUG_RECTANGLES))
|
|
_cogl_journal_flush ();
|
|
}
|
|
|