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Robert Bragg 72e1ff05a8 pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
2010-07-06 12:07:29 +01:00
cogl pixel-array: Allow passing of hints to cogl_buffer_map 2010-07-06 12:07:28 +01:00
doc docs: Add a cogl-paths section 2010-07-02 17:49:09 +01:00
pango pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material 2010-07-06 12:07:29 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00