mutter/build/win32/vs10/cogl.props
Chun-wei Fan 72b25bd098 Update Visual Studio Project Files
-Make entries of the property sheets more like the property sheets of the
 projects in the GTK+/Clutter stack, mainly changing CoglApiVersion to
 ApiVersion, for better consistency, and update the corresponding projects
-Add command item in property sheets to build introspection files for Cogl
 and Cogl Pango.
-Stop building and installing the cogl-msaa example, as it is something
 that isn't really meant for Windows, and causes an internal compiler error
 on Visual Studio 2010 x64 builds
2013-03-07 11:37:32 +08:00

349 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<VSVer>10</VSVer>
<GlibEtcInstallRoot>..\..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRoot>
<GlibEtcInstallRootFromBuildWin32>..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRootFromBuildWin32>
<ApiVersion>1.0</ApiVersion>
<BaseBuildDefines>_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG</BaseBuildDefines>
<LibBuildDefines>HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)</LibBuildDefines>
<ReleaseLibBuildDefines>$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS</ReleaseLibBuildDefines>
<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<TestProgDef>COGL_COMPILATION</TestProgDef>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
<DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
<DoDefinesSDL>
if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H
if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H
del ..\..\..\cogl\cogl-defines.h
del ..\..\..\cogl\WGL_DEFINES
:DO_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES
copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
</DoDefinesSDL>
<DoDefines>
if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H
if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H
del ..\..\..\cogl\cogl-defines.h
del ..\..\..\cogl\SDL_DEFINES
:DO_COGL_DEFINES_H
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES
copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H
</DoDefines>
<PreBuildCmd>
if exist ..\..\..\config.h goto DONE_CONFIG_H
copy ..\..\..\config.h.win32 ..\..\..\config.h
:DONE_CONFIG_H
if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h
cd ..
gen-enums.bat $(GlibEtcInstallRootFromBuildWin32)
cd .\vs$(VSVer)
</PreBuildCmd>
<CoglDoInstall>
mkdir $(CopyDir)
mkdir $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.dll $(CopyDir)\bin
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.exe $(CopyDir)\bin
copy ..\*.bat $(CopyDir)\bin
mkdir $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(ApiVersion)\examples-data
mkdir $(CopyDir)\lib
copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*-$(ApiVersion).lib $(CopyDir)\lib
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
</CoglDoInstall>
<CoglDoInstallSDL>
copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
</CoglDoInstallSDL>
<DoGenGir>
set VSVER=$(VSVer)
set CONF=$(Configuration)
set PLAT=$(Platform)
set BASEDIR=$(GlibEtcInstallRootFromBuildWin32)
cd ..
call gengir_pango.bat
cd vs$(VSVer)
</DoGenGir>
<GenerateCoglDef>
echo EXPORTS &gt; $(DefDir)\cogl.def
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
</GenerateCoglDef>
<GenerateCoglSDLDef>
echo EXPORTS &gt; $(DefDir)\cogl.def
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def
</GenerateCoglSDLDef>
<GenerateCoglPangoDef>
echo EXPORTS &gt; $(DefDir)\cogl-pango.def
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; $(DefDir)\cogl-pango.def
</GenerateCoglPangoDef>
<CoglLibtoolCompatibleDllPrefix>lib</CoglLibtoolCompatibleDllPrefix>
<CoglLibtoolCompatibleDllSuffix>-$(ApiVersion)-0</CoglLibtoolCompatibleDllSuffix>
<CoglSeparateVSDllPrefix />
<CoglSeparateVSDllSuffix>-1-vs$(VSVer)</CoglSeparateVSDllSuffix>
<CoglDllPrefix>$(CoglSeparateVSDllPrefix)</CoglDllPrefix>
<CoglDllSuffix>$(CoglSeparateVSDllSuffix)</CoglDllSuffix>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName>
<OutDir>$(SolutionDir)$(Configuration)\$(PlatformName)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>glib-2.0.lib;gobject-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GlibEtcInstallRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="GlibEtcInstallRoot">
<Value>$(GlibEtcInstallRoot)</Value>
</BuildMacro>
<BuildMacro Include="CopyDir">
<Value>$(CopyDir)</Value>
</BuildMacro>
<BuildMacro Include="DefDir">
<Value>$(DefDir)</Value>
</BuildMacro>
<BuildMacro Include="ApiVersion">
<Value>$(ApiVersion)</Value>
</BuildMacro>
<BuildMacro Include="BaseBuildDefines">
<Value>$(BaseBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="LibBuildDefines">
<Value>$(LibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="ReleaseLibBuildDefines">
<Value>$(ReleaseLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="DebugLibBuildDefines">
<Value>$(DebugLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglBuildDefines">
<Value>$(CoglBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPangoBuildDefines">
<Value>$(CoglPangoBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="TestProgDef">
<Value>$(TestProgDef)</Value>
</BuildMacro>
<BuildMacro Include="DoDefinesSDL">
<Value>$(DoDefinesSDL)</Value>
</BuildMacro>
<BuildMacro Include="DoDefines">
<Value>$(DoDefinesSDL)</Value>
</BuildMacro>
<BuildMacro Include="PreBuildCmd">
<Value>$(PreBuildCmd)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstallSDL">
<Value>$(CoglDoInstallSDL)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglSDLDef">
<Value>$(GenerateCoglDef)</Value>
</BuildMacro>
<BuildMacro Include="GenerateCoglPangoDef">
<Value>$(GenerateCoglPangoDef)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllPrefix">
<Value>$(CoglLibtoolCompatibleDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglLibtoolCompatibleDllSuffix">
<Value>$(CoglLibtoolCompatibleDllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVSDllPrefix">
<Value>$(CoglSeparateVSDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglSeparateVSDllSuffix">
<Value>$(CoglSeparateVSDllSuffix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllPrefix">
<Value>$(CoglDllPrefix)</Value>
</BuildMacro>
<BuildMacro Include="CoglDllSuffix">
<Value>$(CoglDllSuffix)</Value>
</BuildMacro>
</ItemGroup>
</Project>