4409dd24b6
Surfaces belonging to a screen-casted window should always be considered visible even if they are not visible on any stage view - be it because they are on a different workspace, minimized or occluded. Doing this in an optimal fashion is highly complex right now - interdependent with (and somewhat similar to) ClutterClones. Thus treat stream-casted surfaces similar to those with clones, with the small difference that even a fully invisible surface still gets a primary view - the fastest one. This ensures that clients never refresh too slow for a screen-cast, at the cost of sometimes refreshing too fast. The later only happens on certain multi-monitor setups and should thus be acceptable. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2789>
Intro ===== In general, the compositor splits the window from the contents of the window from the shape of the window. In other words, a window has contents, and the contents of the window have a shape. This is represented by the actor hierarchy: +--------------------------------------+ | MetaWindowActor | | +----------------------------------+ | | | MetaSurfaceActor | | | | +------------------------------+ | | | | | MetaShapedTexture | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +------------------------------+ | | | +----------------------------------+ | +--------------------------------------+ Surfaces may also contain subsurfaces. The MetaWindowActor and MetaSurfaceActor subclasses that will be created depend on the client type, and the display server type. ## Subsurfaces Additionally, there is also the case of subsurfaces: surfaces that are child of other surfaces. That is also represented in the actor hierarchy by having one or many MetaSurfaceActors (the subsurfaces) added as children of a parent MetaSurfaceActor. There are no limits to how many subsurfaces a surface may have. With subsurfaces, the actor hierarchy looks like this: MetaWindowActor ↳ MetaSurfaceActor (surface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (sub-subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture In this example, the main surface has 2 subsurfaces. One of these subsurfaces contains a subsurface as well. All MetaWindowActors contain at least one MetaSurfaceActor, and all MetaSurfaceActors contain a MetaShapedTexture. ## Client and compositor MetaWindowActor and its subclasses represent the client window's type. A X11 client will have a MetaWindowActorX11 representing it, and a Wayland client will have a MetaWindowActorWayland. On the compositor side, the surface where the contents of the window are drawn into are represented by MetaSurfaceActor subclasses. On a Wayland session, windows are backed by a MetaSurfaceActorWayland surface, whereas on X11 sessions, by MetaSurfaceActorX11. XWayland windows are X11 client windows (MetaWindowActorX11) backed by Wayland surfaces (MetaWindowActorWayland). Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.