71a4db6135
When animating an actor through clutter_actor_animate() and friends we might want forcibly detach the animation instance from the actor in order to start a new one - for instance, in response to user interaction. Currently, there is no way to do that except in a very convoluted way, by emitting the ::completed signal and adding a special case in the signal handlers; this is due to the fact that clutter_actor_animate() adds more logic than the one added by clutter_animation_set_object(), so calling set_object(NULL) or unreferencing the animation instance itself won't be enough. The right way to approach this is to add a new method to Clutter.Actor that detaches any eventual Animation currently referencing it. http://bugzilla.clutter-project.org/show_bug.cgi?id=2051 |
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