07c95ebf0c
The example code that is meant to be XIncluded into the API reference should not be part of the interactive test suite: it's code that it is meant to be used as a reference implementation - whereas the interactive test suite should be allowed to be lean and test behaviour even in nasty ways. In short: the test suite should not be the place where we show off idiomatic code for educational purposes.
1055 lines
31 KiB
C
1055 lines
31 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-drag-action
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* @Title: ClutterDragAction
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* @Short_Description: Action enabling dragging on actors
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*
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* #ClutterDragAction is a sub-class of #ClutterAction that implements
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* all the necessary logic for dragging actors.
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*
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* The simplest usage of #ClutterDragAction consists in adding it to
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* a #ClutterActor and setting it as reactive; for instance, the following
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* code:
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*
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* |[
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* clutter_actor_add_action (actor, clutter_drag_action_new ());
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* clutter_actor_set_reactive (actor, TRUE);
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* ]|
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*
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* will automatically result in the actor moving to follow the pointer
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* whenever the pointer's button is pressed over the actor and moved
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* across the stage.
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*
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* The #ClutterDragAction will signal the begin and the end of a dragging
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* through the #ClutterDragAction::drag-begin and #ClutterDragAction::drag-end
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* signals, respectively. Each pointer motion during a drag will also result
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* in the #ClutterDragAction::drag-motion signal to be emitted.
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*
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* It is also possible to set another #ClutterActor as the dragged actor
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* by calling clutter_drag_action_set_drag_handle() from within a handle
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* of the #ClutterDragAction::drag-begin signal. The drag handle must be
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* parented and exist between the emission of #ClutterDragAction::drag-begin
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* and #ClutterDragAction::drag-end.
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*
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* <example id="drag-action-example">
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* <title>A simple draggable actor</title>
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* <programlisting>
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* <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" parse="text" href="../../../../examples/drag-action.c">
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* <xi:fallback>FIXME: MISSING XINCLUDE CONTENT</xi:fallback>
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* </xi:include>
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* </programlisting>
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* <para>The example program above allows dragging the rectangle around
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* the stage using a #ClutterDragAction. When pressing the
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* <keycap>Shift</keycap> key the actor that is going to be dragged is a
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* separate rectangle, and when the drag ends, the original rectangle will
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* be animated to the final coordinates.</para>
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* </example>
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*
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* #ClutterDragAction is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-drag-action.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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struct _ClutterDragActionPrivate
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{
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ClutterStage *stage;
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gint x_drag_threshold;
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gint y_drag_threshold;
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ClutterActor *drag_handle;
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ClutterDragAxis drag_axis;
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ClutterInputDevice *device;
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gulong button_press_id;
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gulong capture_id;
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gfloat press_x;
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gfloat press_y;
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ClutterModifierType press_state;
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gfloat last_motion_x;
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gfloat last_motion_y;
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ClutterModifierType last_motion_state;
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ClutterInputDevice *last_motion_device;
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gfloat transformed_press_x;
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gfloat transformed_press_y;
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guint emit_delayed_press : 1;
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guint in_drag : 1;
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guint motion_events_enabled : 1;
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};
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enum
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{
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PROP_0,
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PROP_X_DRAG_THRESHOLD,
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PROP_Y_DRAG_THRESHOLD,
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PROP_DRAG_HANDLE,
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PROP_DRAG_AXIS,
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PROP_LAST
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};
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static GParamSpec *drag_props[PROP_LAST] = { NULL, };
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enum
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{
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DRAG_BEGIN,
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DRAG_MOTION,
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DRAG_END,
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LAST_SIGNAL
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};
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static guint drag_signals[LAST_SIGNAL] = { 0, };
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/* forward declaration */
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static gboolean on_captured_event (ClutterActor *stage,
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ClutterEvent *event,
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ClutterDragAction *action);
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G_DEFINE_TYPE (ClutterDragAction, clutter_drag_action, CLUTTER_TYPE_ACTION);
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static void
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get_drag_threshold (ClutterDragAction *action,
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gint *x_threshold,
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gint *y_threshold)
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{
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ClutterDragActionPrivate *priv = action->priv;
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ClutterSettings *settings = clutter_settings_get_default ();
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gint x_res, y_res, default_threshold;
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g_object_get (settings, "dnd-drag-threshold", &default_threshold, NULL);
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if (priv->x_drag_threshold < 0)
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x_res = default_threshold;
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else
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x_res = priv->x_drag_threshold;
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if (priv->y_drag_threshold < 0)
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y_res = default_threshold;
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else
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y_res = priv->y_drag_threshold;
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if (x_threshold != NULL)
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*x_threshold = x_res;
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if (y_threshold != NULL)
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*y_threshold = y_res;
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}
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static void
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emit_drag_begin (ClutterDragAction *action,
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ClutterActor *actor,
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ClutterEvent *event)
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{
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ClutterDragActionPrivate *priv = action->priv;
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if (priv->stage != NULL)
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{
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clutter_stage_set_motion_events_enabled (priv->stage, FALSE);
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_clutter_stage_add_drag_actor (priv->stage,
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clutter_event_get_device (event),
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priv->drag_handle != NULL
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? priv->drag_handle
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: actor);
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}
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g_signal_emit (action, drag_signals[DRAG_BEGIN], 0,
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actor,
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priv->press_x, priv->press_y,
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priv->press_state);
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}
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static void
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emit_drag_motion (ClutterDragAction *action,
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ClutterActor *actor,
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ClutterEvent *event)
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{
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ClutterDragActionPrivate *priv = action->priv;
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ClutterActor *drag_handle = NULL;
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gfloat delta_x, delta_y;
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gfloat motion_x, motion_y;
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clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
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priv->last_motion_state = clutter_event_get_state (event);
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priv->last_motion_device = clutter_event_get_device (event);
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if (priv->drag_handle != NULL && !priv->emit_delayed_press)
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drag_handle = priv->drag_handle;
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else
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drag_handle = actor;
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motion_x = motion_y = 0.0f;
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clutter_actor_transform_stage_point (drag_handle,
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priv->last_motion_x,
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priv->last_motion_y,
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&motion_x, &motion_y);
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delta_x = delta_y = 0.0f;
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switch (priv->drag_axis)
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{
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case CLUTTER_DRAG_AXIS_NONE:
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delta_x = motion_x - priv->transformed_press_x;
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delta_y = motion_y - priv->transformed_press_y;
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break;
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case CLUTTER_DRAG_X_AXIS:
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delta_x = motion_x - priv->transformed_press_x;
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break;
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case CLUTTER_DRAG_Y_AXIS:
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delta_y = motion_y - priv->transformed_press_y;
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break;
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default:
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g_assert_not_reached ();
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return;
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}
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if (priv->emit_delayed_press)
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{
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gint x_drag_threshold, y_drag_threshold;
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get_drag_threshold (action, &x_drag_threshold, &y_drag_threshold);
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if (ABS (delta_x) >= x_drag_threshold ||
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ABS (delta_y) >= y_drag_threshold)
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{
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priv->emit_delayed_press = FALSE;
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emit_drag_begin (action, actor, event);
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}
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else
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return;
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}
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g_signal_emit (action, drag_signals[DRAG_MOTION], 0,
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actor,
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delta_x, delta_y);
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}
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static void
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emit_drag_end (ClutterDragAction *action,
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ClutterActor *actor,
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ClutterEvent *event)
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{
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ClutterDragActionPrivate *priv = action->priv;
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/* if we have an event, update our own state, otherwise we'll
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* just use the currently stored state when emitting the ::drag-end
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* signal
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*/
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if (event != NULL)
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{
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clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
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priv->last_motion_state = clutter_event_get_state (event);
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priv->last_motion_device = clutter_event_get_device (event);
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}
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/* we might not have emitted ::drag-begin yet */
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if (!priv->emit_delayed_press)
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g_signal_emit (action, drag_signals[DRAG_END], 0,
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actor,
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priv->last_motion_x, priv->last_motion_y,
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priv->last_motion_state);
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/* disconnect the capture */
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if (priv->capture_id != 0)
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{
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g_signal_handler_disconnect (priv->stage, priv->capture_id);
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priv->capture_id = 0;
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}
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clutter_stage_set_motion_events_enabled (priv->stage,
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priv->motion_events_enabled);
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if (priv->last_motion_device != NULL)
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_clutter_stage_remove_drag_actor (priv->stage, priv->last_motion_device);
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priv->in_drag = FALSE;
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}
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static gboolean
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on_captured_event (ClutterActor *stage,
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ClutterEvent *event,
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ClutterDragAction *action)
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{
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ClutterDragActionPrivate *priv = action->priv;
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ClutterActor *actor;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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if (!priv->in_drag)
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return CLUTTER_EVENT_PROPAGATE;
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if (clutter_event_get_device (event) != priv->device)
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return CLUTTER_EVENT_PROPAGATE;
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switch (clutter_event_type (event))
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{
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case CLUTTER_MOTION:
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{
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ClutterModifierType mods = clutter_event_get_state (event);
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/* we might miss a button-release event in case of grabs,
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* so we need to check whether the button is still down
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* during a motion event
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*/
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if (mods & CLUTTER_BUTTON1_MASK)
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emit_drag_motion (action, actor, event);
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else
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emit_drag_end (action, actor, event);
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}
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break;
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case CLUTTER_BUTTON_RELEASE:
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if (priv->in_drag)
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emit_drag_end (action, actor, event);
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break;
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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if (priv->in_drag)
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return CLUTTER_EVENT_STOP;
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break;
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default:
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break;
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}
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return CLUTTER_EVENT_PROPAGATE;
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}
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterEvent *event,
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ClutterDragAction *action)
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{
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ClutterDragActionPrivate *priv = action->priv;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
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return CLUTTER_EVENT_PROPAGATE;
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/* dragging is only performed using the primary button */
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if (clutter_event_get_button (event) != CLUTTER_BUTTON_PRIMARY)
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return CLUTTER_EVENT_PROPAGATE;
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if (priv->stage == NULL)
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priv->stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
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clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
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priv->press_state = clutter_event_get_state (event);
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priv->device = clutter_event_get_device (event);
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priv->last_motion_x = priv->press_x;
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priv->last_motion_y = priv->press_y;
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priv->transformed_press_x = priv->press_x;
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priv->transformed_press_y = priv->press_y;
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clutter_actor_transform_stage_point (actor, priv->press_x, priv->press_y,
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&priv->transformed_press_x,
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&priv->transformed_press_y);
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priv->motion_events_enabled =
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clutter_stage_get_motion_events_enabled (priv->stage);
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if (priv->x_drag_threshold == 0 || priv->y_drag_threshold == 0)
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emit_drag_begin (action, actor, event);
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else
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priv->emit_delayed_press = TRUE;
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priv->in_drag = TRUE;
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priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
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G_CALLBACK (on_captured_event),
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action);
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return CLUTTER_EVENT_PROPAGATE;
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}
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static void
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clutter_drag_action_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (meta)->priv;
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if (priv->button_press_id != 0)
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{
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ClutterActor *old_actor;
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old_actor = clutter_actor_meta_get_actor (meta);
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if (old_actor != NULL)
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g_signal_handler_disconnect (old_actor, priv->button_press_id);
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priv->button_press_id = 0;
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}
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if (priv->capture_id != 0)
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{
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if (priv->stage != NULL)
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g_signal_handler_disconnect (priv->stage, priv->capture_id);
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priv->capture_id = 0;
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priv->stage = NULL;
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}
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clutter_drag_action_set_drag_handle (CLUTTER_DRAG_ACTION (meta), NULL);
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priv->in_drag = FALSE;
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if (actor != NULL)
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priv->button_press_id = g_signal_connect (actor, "button-press-event",
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G_CALLBACK (on_button_press),
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meta);
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CLUTTER_ACTOR_META_CLASS (clutter_drag_action_parent_class)->set_actor (meta, actor);
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}
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static void
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clutter_drag_action_real_drag_motion (ClutterDragAction *action,
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ClutterActor *actor,
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gfloat delta_x,
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gfloat delta_y)
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{
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ClutterActor *drag_handle;
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if (action->priv->drag_handle != NULL)
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drag_handle = action->priv->drag_handle;
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else
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drag_handle = actor;
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clutter_actor_move_by (drag_handle, delta_x, delta_y);
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}
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static void
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clutter_drag_action_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterDragAction *action = CLUTTER_DRAG_ACTION (gobject);
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ClutterDragActionPrivate *priv = action->priv;
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switch (prop_id)
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{
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case PROP_X_DRAG_THRESHOLD:
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clutter_drag_action_set_drag_threshold (action,
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g_value_get_int (value),
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priv->y_drag_threshold);
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break;
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case PROP_Y_DRAG_THRESHOLD:
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clutter_drag_action_set_drag_threshold (action,
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priv->x_drag_threshold,
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g_value_get_int (value));
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break;
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case PROP_DRAG_HANDLE:
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clutter_drag_action_set_drag_handle (action, g_value_get_object (value));
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break;
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case PROP_DRAG_AXIS:
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clutter_drag_action_set_drag_axis (action, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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|
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static void
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clutter_drag_action_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
|
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|
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switch (prop_id)
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{
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case PROP_X_DRAG_THRESHOLD:
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{
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gint threshold;
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get_drag_threshold (CLUTTER_DRAG_ACTION (gobject), &threshold, NULL);
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g_value_set_int (value, threshold);
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}
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break;
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case PROP_Y_DRAG_THRESHOLD:
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{
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gint threshold;
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get_drag_threshold (CLUTTER_DRAG_ACTION (gobject), NULL, &threshold);
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g_value_set_int (value, threshold);
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}
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break;
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case PROP_DRAG_HANDLE:
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g_value_set_object (value, priv->drag_handle);
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break;
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case PROP_DRAG_AXIS:
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g_value_set_enum (value, priv->drag_axis);
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break;
|
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|
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_dispose (GObject *gobject)
|
|
{
|
|
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
|
|
|
|
if (priv->capture_id != 0)
|
|
{
|
|
if (priv->stage != NULL)
|
|
g_signal_handler_disconnect (priv->stage, priv->capture_id);
|
|
|
|
priv->capture_id = 0;
|
|
priv->stage = NULL;
|
|
}
|
|
|
|
if (priv->button_press_id != 0)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject));
|
|
if (actor != NULL)
|
|
g_signal_handler_disconnect (actor, priv->button_press_id);
|
|
|
|
priv->button_press_id = 0;
|
|
}
|
|
|
|
clutter_drag_action_set_drag_handle (CLUTTER_DRAG_ACTION (gobject), NULL);
|
|
|
|
G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_class_init (ClutterDragActionClass *klass)
|
|
{
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterDragActionPrivate));
|
|
|
|
meta_class->set_actor = clutter_drag_action_set_actor;
|
|
|
|
klass->drag_motion = clutter_drag_action_real_drag_motion;
|
|
|
|
/**
|
|
* ClutterDragAction:x-drag-threshold:
|
|
*
|
|
* The horizontal threshold, in pixels, that the cursor must travel
|
|
* in order to begin a drag action.
|
|
*
|
|
* When set to a positive value, #ClutterDragAction will only emit
|
|
* #ClutterDragAction::drag-begin if the pointer has moved
|
|
* horizontally at least of the given amount of pixels since
|
|
* the button press event.
|
|
*
|
|
* When set to -1, #ClutterDragAction will use the default threshold
|
|
* stored in the #ClutterSettings:dnd-drag-threshold property of
|
|
* #ClutterSettings.
|
|
*
|
|
* When read, this property will always return a valid drag
|
|
* threshold, either as set or the default one.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_X_DRAG_THRESHOLD] =
|
|
g_param_spec_int ("x-drag-threshold",
|
|
P_("Horizontal Drag Threshold"),
|
|
P_("The horizontal amount of pixels required to start dragging"),
|
|
-1, G_MAXINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:y-drag-threshold:
|
|
*
|
|
* The vertical threshold, in pixels, that the cursor must travel
|
|
* in order to begin a drag action.
|
|
*
|
|
* When set to a positive value, #ClutterDragAction will only emit
|
|
* #ClutterDragAction::drag-begin if the pointer has moved
|
|
* vertically at least of the given amount of pixels since
|
|
* the button press event.
|
|
*
|
|
* When set to -1, #ClutterDragAction will use the value stored
|
|
* in the #ClutterSettings:dnd-drag-threshold property of
|
|
* #ClutterSettings.
|
|
*
|
|
* When read, this property will always return a valid drag
|
|
* threshold, either as set or the default one.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_Y_DRAG_THRESHOLD] =
|
|
g_param_spec_int ("y-drag-threshold",
|
|
P_("Vertical Drag Threshold"),
|
|
P_("The vertical amount of pixels required to start dragging"),
|
|
-1, G_MAXINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:drag-handle:
|
|
*
|
|
* The #ClutterActor that is effectively being dragged
|
|
*
|
|
* A #ClutterDragAction will, be default, use the #ClutterActor that
|
|
* has been attached to the action; it is possible to create a
|
|
* separate #ClutterActor and use it instead.
|
|
*
|
|
* Setting this property has no effect on the #ClutterActor argument
|
|
* passed to the #ClutterDragAction signals
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_DRAG_HANDLE] =
|
|
g_param_spec_object ("drag-handle",
|
|
P_("Drag Handle"),
|
|
P_("The actor that is being dragged"),
|
|
CLUTTER_TYPE_ACTOR,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterDragAction:drag-axis:
|
|
*
|
|
* Constraints the dragging action to the specified axis
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_props[PROP_DRAG_AXIS] =
|
|
g_param_spec_enum ("drag-axis",
|
|
P_("Drag Axis"),
|
|
P_("Constraints the dragging to an axis"),
|
|
CLUTTER_TYPE_DRAG_AXIS,
|
|
CLUTTER_DRAG_AXIS_NONE,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
gobject_class->set_property = clutter_drag_action_set_property;
|
|
gobject_class->get_property = clutter_drag_action_get_property;
|
|
gobject_class->dispose = clutter_drag_action_dispose;
|
|
g_object_class_install_properties (gobject_class,
|
|
PROP_LAST,
|
|
drag_props);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-begin:
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @event_x: the X coordinate (in stage space) of the press event
|
|
* @event_y: the Y coordinate (in stage space) of the press event
|
|
* @modifiers: the modifiers of the press event
|
|
*
|
|
* The ::drag-begin signal is emitted when the #ClutterDragAction
|
|
* starts the dragging
|
|
*
|
|
* The emission of this signal can be delayed by using the
|
|
* #ClutterDragAction:x-drag-threshold and
|
|
* #ClutterDragAction:y-drag-threshold properties
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_BEGIN] =
|
|
g_signal_new (I_("drag-begin"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_begin),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
|
|
G_TYPE_NONE, 4,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT,
|
|
CLUTTER_TYPE_MODIFIER_TYPE);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-motion:
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @delta_x: the X component of the distance between the press event
|
|
* that began the dragging and the current position of the pointer,
|
|
* as of the latest motion event
|
|
* @delta_y: the Y component of the distance between the press event
|
|
* that began the dragging and the current position of the pointer,
|
|
* as of the latest motion event
|
|
*
|
|
* The ::drag-motion signal is emitted for each motion event after
|
|
* the #ClutterDragAction::drag-begin signal has been emitted.
|
|
*
|
|
* The components of the distance between the press event and the
|
|
* latest motion event are computed in the actor's coordinate space,
|
|
* to take into account eventual transformations. If you want the
|
|
* stage coordinates of the latest motion event you can use
|
|
* clutter_drag_action_get_motion_coords().
|
|
*
|
|
* The default handler of the signal will call clutter_actor_move_by()
|
|
* either on @actor or, if set, of #ClutterDragAction:drag-handle using
|
|
* the @delta_x and @delta_y components of the dragging motion. If you
|
|
* want to override the default behaviour, you can connect to this
|
|
* signal and call g_signal_stop_emission_by_name() from within your
|
|
* callback.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_MOTION] =
|
|
g_signal_new (I_("drag-motion"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_motion),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
|
|
G_TYPE_NONE, 3,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT);
|
|
|
|
/**
|
|
* ClutterDragAction::drag-end:
|
|
* @action: the #ClutterDragAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the action
|
|
* @event_x: the X coordinate (in stage space) of the release event
|
|
* @event_y: the Y coordinate (in stage space) of the release event
|
|
* @modifiers: the modifiers of the release event
|
|
*
|
|
* The ::drag-end signal is emitted at the end of the dragging,
|
|
* when the pointer button's is released
|
|
*
|
|
* This signal is emitted if and only if the #ClutterDragAction::drag-begin
|
|
* signal has been emitted first
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
drag_signals[DRAG_END] =
|
|
g_signal_new (I_("drag-end"),
|
|
CLUTTER_TYPE_DRAG_ACTION,
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterDragActionClass, drag_end),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
|
|
G_TYPE_NONE, 4,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_TYPE_FLOAT,
|
|
G_TYPE_FLOAT,
|
|
CLUTTER_TYPE_MODIFIER_TYPE);
|
|
}
|
|
|
|
static void
|
|
clutter_drag_action_init (ClutterDragAction *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_DRAG_ACTION,
|
|
ClutterDragActionPrivate);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_new:
|
|
*
|
|
* Creates a new #ClutterDragAction instance
|
|
*
|
|
* Return value: the newly created #ClutterDragAction
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterAction *
|
|
clutter_drag_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_DRAG_ACTION, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_threshold:
|
|
* @action: a #ClutterDragAction
|
|
* @x_threshold: a distance on the horizontal axis, in pixels, or
|
|
* -1 to use the default drag threshold from #ClutterSettings
|
|
* @y_threshold: a distance on the vertical axis, in pixels, or
|
|
* -1 to use the default drag threshold from #ClutterSettings
|
|
*
|
|
* Sets the horizontal and vertical drag thresholds that must be
|
|
* cleared by the pointer before @action can begin the dragging.
|
|
*
|
|
* If @x_threshold or @y_threshold are set to -1 then the default
|
|
* drag threshold stored in the #ClutterSettings:dnd-drag-threshold
|
|
* property of #ClutterSettings will be used.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
|
|
gint x_threshold,
|
|
gint y_threshold)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
GObject *self;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
self = G_OBJECT (action);
|
|
priv = action->priv;
|
|
|
|
g_object_freeze_notify (self);
|
|
|
|
if (priv->x_drag_threshold != x_threshold)
|
|
{
|
|
priv->x_drag_threshold = x_threshold;
|
|
|
|
g_object_notify_by_pspec (self, drag_props[PROP_X_DRAG_THRESHOLD]);
|
|
}
|
|
|
|
if (priv->y_drag_threshold != y_threshold)
|
|
{
|
|
priv->y_drag_threshold = y_threshold;
|
|
|
|
g_object_notify_by_pspec (self, drag_props[PROP_Y_DRAG_THRESHOLD]);
|
|
}
|
|
|
|
g_object_thaw_notify (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_threshold:
|
|
* @action: a #ClutterDragAction
|
|
* @x_threshold: (out): return location for the horizontal drag
|
|
* threshold value, in pixels
|
|
* @y_threshold: (out): return location for the vertical drag
|
|
* threshold value, in pixels
|
|
*
|
|
* Retrieves the values set by clutter_drag_action_set_drag_threshold().
|
|
*
|
|
* If the #ClutterDragAction:x-drag-threshold property or the
|
|
* #ClutterDragAction:y-drag-threshold property have been set to -1 then
|
|
* this function will return the default drag threshold value as stored
|
|
* by the #ClutterSettings:dnd-drag-threshold property of #ClutterSettings.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
|
|
guint *x_threshold,
|
|
guint *y_threshold)
|
|
{
|
|
gint x_res, y_res;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
get_drag_threshold (action, &x_res, &y_res);
|
|
|
|
if (x_threshold != NULL)
|
|
*x_threshold = x_res;
|
|
|
|
if (y_threshold != NULL)
|
|
*y_threshold = y_res;
|
|
}
|
|
|
|
static void
|
|
on_drag_handle_destroy (ClutterActor *actor,
|
|
ClutterDragAction *action)
|
|
{
|
|
ClutterDragActionPrivate *priv = action->priv;
|
|
|
|
/* make sure we reset the state */
|
|
if (priv->in_drag)
|
|
emit_drag_end (action, actor, NULL);
|
|
|
|
priv->drag_handle = NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_handle:
|
|
* @action: a #ClutterDragAction
|
|
* @handle: (allow-none): a #ClutterActor, or %NULL to unset
|
|
*
|
|
* Sets the actor to be used as the drag handle.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_handle (ClutterDragAction *action,
|
|
ClutterActor *handle)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
g_return_if_fail (handle == NULL || CLUTTER_IS_ACTOR (handle));
|
|
|
|
priv = action->priv;
|
|
|
|
if (priv->drag_handle == handle)
|
|
return;
|
|
|
|
if (priv->drag_handle != NULL)
|
|
g_signal_handlers_disconnect_by_func (priv->drag_handle,
|
|
G_CALLBACK (on_drag_handle_destroy),
|
|
action);
|
|
|
|
priv->drag_handle = handle;
|
|
|
|
if (priv->drag_handle != NULL)
|
|
g_signal_connect (priv->drag_handle, "destroy",
|
|
G_CALLBACK (on_drag_handle_destroy),
|
|
action);
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_HANDLE]);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_handle:
|
|
* @action: a #ClutterDragAction
|
|
*
|
|
* Retrieves the drag handle set by clutter_drag_action_set_drag_handle()
|
|
*
|
|
* Return value: (transfer none): a #ClutterActor, used as the drag
|
|
* handle, or %NULL if none was set
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterActor *
|
|
clutter_drag_action_get_drag_handle (ClutterDragAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), NULL);
|
|
|
|
return action->priv->drag_handle;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_set_drag_axis:
|
|
* @action: a #ClutterDragAction
|
|
* @axis: the axis to constraint the dragging to
|
|
*
|
|
* Restricts the dragging action to a specific axis
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_set_drag_axis (ClutterDragAction *action,
|
|
ClutterDragAxis axis)
|
|
{
|
|
ClutterDragActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
g_return_if_fail (axis >= CLUTTER_DRAG_AXIS_NONE &&
|
|
axis <= CLUTTER_DRAG_Y_AXIS);
|
|
|
|
priv = action->priv;
|
|
|
|
if (priv->drag_axis == axis)
|
|
return;
|
|
|
|
priv->drag_axis = axis;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_AXIS]);
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_drag_axis:
|
|
* @action: a #ClutterDragAction
|
|
*
|
|
* Retrieves the axis constraint set by clutter_drag_action_set_drag_axis()
|
|
*
|
|
* Return value: the axis constraint
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterDragAxis
|
|
clutter_drag_action_get_drag_axis (ClutterDragAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action),
|
|
CLUTTER_DRAG_AXIS_NONE);
|
|
|
|
return action->priv->drag_axis;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_press_coords:
|
|
* @action: a #ClutterDragAction
|
|
* @press_x: (out): return location for the press event's X coordinate
|
|
* @press_y: (out): return location for the press event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the press event
|
|
* that started the dragging
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_press_coords (ClutterDragAction *action,
|
|
gfloat *press_x,
|
|
gfloat *press_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
if (press_x)
|
|
*press_x = action->priv->press_x;
|
|
|
|
if (press_y)
|
|
*press_y = action->priv->press_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_drag_action_get_motion_coords:
|
|
* @action: a #ClutterDragAction
|
|
* @motion_x: (out): return location for the latest motion
|
|
* event's X coordinate
|
|
* @motion_y: (out): return location for the latest motion
|
|
* event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the latest motion
|
|
* event during the dragging
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_drag_action_get_motion_coords (ClutterDragAction *action,
|
|
gfloat *motion_x,
|
|
gfloat *motion_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
|
|
|
|
if (motion_x)
|
|
*motion_x = action->priv->last_motion_x;
|
|
|
|
if (motion_y)
|
|
*motion_y = action->priv->last_motion_y;
|
|
}
|