mutter/cogl/cogl/cogl-texture.h
Corentin Noël c4767b6c01 cogl: Increase annotation coverage
Upstream the annotations used in Gala, make more Cogl methods available since
things got moved to a GObject base and thus works natively with the introspection.

Add all the public API to the introspection.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3619>
2024-02-27 14:45:29 +00:00

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/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#include "cogl/cogl-macros.h"
#include "cogl/cogl-pixel-buffer.h"
#include "cogl/cogl-pixel-format.h"
#include "cogl/cogl-bitmap.h"
#include <glib-object.h>
G_BEGIN_DECLS
/**
* CoglTexture:
*
* Functions for creating and manipulating textures
*
* Cogl allows creating and manipulating textures using a uniform
* API that tries to hide all the various complexities of creating,
* loading and manipulating textures.
*/
#define COGL_TYPE_TEXTURE (cogl_texture_get_type ())
#define COGL_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE, CoglTexture))
#define COGL_TEXTURE_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE, CoglTexture const))
#define COGL_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE, CoglTextureClass))
#define COGL_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE))
#define COGL_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE))
#define COGL_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE, CoglTextureClass))
typedef struct _CoglTextureClass CoglTextureClass;
typedef struct _CoglTexture CoglTexture;
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture, g_object_unref)
COGL_EXPORT
GType cogl_texture_get_type (void) G_GNUC_CONST;
#define COGL_TEXTURE_MAX_WASTE 127
/**
* COGL_TEXTURE_ERROR:
*
* #GError domain for texture errors.
*/
#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
/**
* CoglTextureError:
* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
* @COGL_TEXTURE_ERROR_FORMAT: Unsupported format
* @COGL_TEXTURE_ERROR_TYPE: A primitive texture type that is
* unsupported by the driver was used
*
* Error codes that can be thrown when allocating textures.
*/
typedef enum
{
COGL_TEXTURE_ERROR_SIZE,
COGL_TEXTURE_ERROR_FORMAT,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
COGL_TEXTURE_ERROR_TYPE
} CoglTextureError;
COGL_EXPORT
uint32_t cogl_texture_error_quark (void);
/**
* CoglTextureComponents:
* @COGL_TEXTURE_COMPONENTS_A: Only the alpha component
* @COGL_TEXTURE_COMPONENTS_RG: Red and green components. Note that
* this can only be used if the %COGL_FEATURE_ID_TEXTURE_RG feature
* is advertised.
* @COGL_TEXTURE_COMPONENTS_RGB: Red, green and blue components
* @COGL_TEXTURE_COMPONENTS_RGBA: Red, green, blue and alpha components
* @COGL_TEXTURE_COMPONENTS_DEPTH: Only a depth component
*
* See cogl_texture_set_components().
*/
typedef enum _CoglTextureComponents
{
COGL_TEXTURE_COMPONENTS_A = 1,
COGL_TEXTURE_COMPONENTS_RG,
COGL_TEXTURE_COMPONENTS_RGB,
COGL_TEXTURE_COMPONENTS_RGBA,
COGL_TEXTURE_COMPONENTS_DEPTH
} CoglTextureComponents;
/**
* cogl_texture_set_components:
* @texture: a #CoglTexture pointer.
*
* Affects the internal storage format for this texture by specifying
* what components will be required for sampling later.
*
* This api affects how data is uploaded to the GPU since unused
* components can potentially be discarded from source data.
*
* For textures created by the _with_size constructors the default
* is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
* a %CoglBitmap or a data pointer default to the same components as
* the pixel format of the data.
*
* Note that the %COGL_TEXTURE_COMPONENTS_RG format is not available
* on all drivers. The availability can be determined by checking for
* the %COGL_FEATURE_ID_TEXTURE_RG feature. If this format is used on
* a driver where it is not available then %COGL_TEXTURE_ERROR_FORMAT
* will be raised when the texture is allocated. Even if the feature
* is not available then %COGL_PIXEL_FORMAT_RG_88 can still be used as
* an image format as long as %COGL_TEXTURE_COMPONENTS_RG isn't used
* as the texture's components.
*/
COGL_EXPORT void
cogl_texture_set_components (CoglTexture *texture,
CoglTextureComponents components);
/**
* cogl_texture_get_components:
* @texture: a #CoglTexture pointer.
*
* Queries what components the given @texture stores internally as set
* via cogl_texture_set_components().
*
* For textures created by the _with_size constructors the default
* is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
* a %CoglBitmap or a data pointer default to the same components as
* the pixel format of the data.
*/
COGL_EXPORT CoglTextureComponents
cogl_texture_get_components (CoglTexture *texture);
/**
* cogl_texture_set_premultiplied:
* @texture: a #CoglTexture pointer.
* @premultiplied: Whether any internally stored red, green or blue
* components are pre-multiplied by an alpha
* component.
*
* Affects the internal storage format for this texture by specifying
* whether red, green and blue color components should be stored as
* pre-multiplied alpha values.
*
* This api affects how data is uploaded to the GPU since Cogl will
* convert source data to have premultiplied or unpremultiplied
* components according to this state.
*
* For example if you create a texture via
* cogl_texture_2d_new_with_size() and then upload data via
* cogl_texture_set_data() passing a source format of
* %COGL_PIXEL_FORMAT_RGBA_8888 then Cogl will internally multiply the
* red, green and blue components of the source data by the alpha
* component, for each pixel so that the internally stored data has
* pre-multiplied alpha components. If you instead upload data that
* already has pre-multiplied components by passing
* %COGL_PIXEL_FORMAT_RGBA_8888_PRE as the source format to
* cogl_texture_set_data() then the data can be uploaded without being
* converted.
*
* By default the @premultipled state is @TRUE.
*/
COGL_EXPORT void
cogl_texture_set_premultiplied (CoglTexture *texture,
gboolean premultiplied);
/**
* cogl_texture_get_premultiplied:
* @texture: a #CoglTexture pointer.
*
* Queries the pre-multiplied alpha status for internally stored red,
* green and blue components for the given @texture as set by
* cogl_texture_set_premultiplied().
*
* By default the pre-multiplied state is @TRUE.
*
* Return value: %TRUE if red, green and blue components are
* internally stored pre-multiplied by the alpha
* value or %FALSE if not.
*/
COGL_EXPORT gboolean
cogl_texture_get_premultiplied (CoglTexture *texture);
/**
* cogl_texture_get_width:
* @texture: a #CoglTexture pointer.
*
* Queries the width of a cogl texture.
*
* Return value: the width of the GPU side texture in pixels
*/
COGL_EXPORT unsigned int
cogl_texture_get_width (CoglTexture *texture);
/**
* cogl_texture_get_height:
* @texture: a #CoglTexture pointer.
*
* Queries the height of a cogl texture.
*
* Return value: the height of the GPU side texture in pixels
*/
COGL_EXPORT unsigned int
cogl_texture_get_height (CoglTexture *texture);
/**
* cogl_texture_get_max_waste:
* @texture: a #CoglTexture pointer.
*
* Queries the maximum wasted (unused) pixels in one dimension of a GPU side
* texture.
*
* Return value: the maximum waste
*/
COGL_EXPORT int
cogl_texture_get_max_waste (CoglTexture *texture);
/**
* cogl_texture_is_sliced:
* @texture: a #CoglTexture pointer.
*
* Queries if a texture is sliced (stored as multiple GPU side tecture
* objects).
*
* Return value: %TRUE if the texture is sliced, %FALSE if the texture
* is stored as a single GPU texture
*/
COGL_EXPORT gboolean
cogl_texture_is_sliced (CoglTexture *texture);
/**
* cogl_texture_get_gl_texture:
* @texture: a #CoglTexture pointer.
* @out_gl_handle: (out) (allow-none): pointer to return location for the
* textures GL handle, or %NULL.
* @out_gl_target: (out) (allow-none): pointer to return location for the
* GL target type, or %NULL.
*
* Queries the GL handles for a GPU side texture through its #CoglTexture.
*
* If the texture is spliced the data for the first sub texture will be
* queried.
*
* Return value: %TRUE if the handle was successfully retrieved, %FALSE
* if the handle was invalid
*/
COGL_EXPORT gboolean
cogl_texture_get_gl_texture (CoglTexture *texture,
unsigned int *out_gl_handle,
unsigned int *out_gl_target);
/**
* cogl_texture_get_data:
* @texture: a #CoglTexture pointer.
* @format: the #CoglPixelFormat to store the texture as.
* @rowstride: the rowstride of @data in bytes or pass 0 to calculate
* from the bytes-per-pixel of @format multiplied by the
* @texture width.
* @data: (array) (nullable): memory location to write the @texture's contents,
* or %NULL to only query the data size through the return value.
*
* Copies the pixel data from a cogl texture to system memory.
*
* Don't pass the value of cogl_texture_get_rowstride() as the
* @rowstride argument, the rowstride should be the rowstride you
* want for the destination @data buffer not the rowstride of the
* source texture
*
* Return value: the size of the texture data in bytes
*/
COGL_EXPORT int
cogl_texture_get_data (CoglTexture *texture,
CoglPixelFormat format,
unsigned int rowstride,
uint8_t *data);
/**
* cogl_texture_set_region:
* @texture: a #CoglTexture.
* @src_x: upper left coordinate to use from source data.
* @src_y: upper left coordinate to use from source data.
* @dst_x: upper left destination horizontal coordinate.
* @dst_y: upper left destination vertical coordinate.
* @dst_width: width of destination region to write. (Must be less
* than or equal to @width)
* @dst_height: height of destination region to write. (Must be less
* than or equal to @height)
* @width: width of source data buffer.
* @height: height of source data buffer.
* @format: the #CoglPixelFormat used in the source buffer.
* @rowstride: rowstride of source buffer (computed from width if none
* specified)
* @data: (array): the actual pixel data.
*
* Sets the pixels in a rectangular subregion of @texture from an in-memory
* buffer containing pixel data.
*
* The region set can't be larger than the source @data
*
* Return value: %TRUE if the subregion upload was successful, and
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_texture_set_region (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const uint8_t *data);
/**
* cogl_texture_set_data:
* @texture a #CoglTexture.
* @format: the #CoglPixelFormat used in the source @data buffer.
* @rowstride: rowstride of the source @data buffer (computed from
* the texture width and @format if it equals 0)
* @data: (array): the source data, pointing to the first top-left pixel to set
* @level: The mipmap level to update (Normally 0 for the largest,
* base texture)
* @error: A #GError to return exceptional errors
*
* Sets all the pixels for a given mipmap @level by copying the pixel
* data pointed to by the @data argument into the given @texture.
*
* @data should point to the first pixel to copy corresponding
* to the top left of the mipmap @level being set.
*
* If @rowstride equals 0 then it will be automatically calculated
* from the width of the mipmap level and the bytes-per-pixel for the
* given @format.
*
* A mipmap @level of 0 corresponds to the largest, base image of a
* texture and @level 1 is half the width and height of level 0. If
* dividing any dimension of the previous level by two results in a
* fraction then round the number down (floor()), but clamp to 1
* something like this:
*
* ```
* next_width = MAX (1, floor (prev_width));
* ```
*
* You can determine the number of mipmap levels for a given texture
* like this:
*
* ```
* n_levels = 1 + floor (log2 (max_dimension));
* ```
*
* Where %max_dimension is the larger of cogl_texture_get_width() and
* cogl_texture_get_height().
*
* It is an error to pass a @level number >= the number of levels that
* @texture can have according to the above calculation.
*
* Since the storage for a #CoglTexture is allocated lazily then
* if the given @texture has not previously been allocated then this
* api can return %FALSE and throw an exceptional @error if there is
* not enough memory to allocate storage for @texture.
*
* Return value: %TRUE if the data upload was successful, and
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_texture_set_data (CoglTexture *texture,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
int level,
GError **error);
/**
* cogl_texture_set_region_from_bitmap:
* @texture: a #CoglTexture pointer
* @src_x: upper left coordinate to use from the source bitmap.
* @src_y: upper left coordinate to use from the source bitmap
* @dst_x: upper left destination horizontal coordinate.
* @dst_y: upper left destination vertical coordinate.
* @dst_width: width of destination region to write. (Must be less
* than or equal to the bitmap width)
* @dst_height: height of destination region to write. (Must be less
* than or equal to the bitmap height)
* @bitmap: The source bitmap to read from
*
* Copies a specified source region from @bitmap to the position
* (@src_x, @src_y) of the given destination texture @handle.
*
* The region updated can't be larger than the source
* bitmap
*
* Return value: %TRUE if the subregion upload was successful, and
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bitmap);
/**
* cogl_texture_allocate:
* @texture: A #CoglTexture
* @error: A #GError to return exceptional errors or %NULL
*
* Explicitly allocates the storage for the given @texture which
* allows you to be sure that there is enough memory for the
* texture and if not then the error can be handled gracefully.
*
* Normally applications don't need to use this api directly
* since the texture will be implicitly allocated when data is set on
* the texture, or if the texture is attached to a #CoglOffscreen
* framebuffer and rendered too.
*
* Return value: %TRUE if the texture was successfully allocated,
* otherwise %FALSE and @error will be updated if it
* wasn't %NULL.
*/
COGL_EXPORT gboolean
cogl_texture_allocate (CoglTexture *texture,
GError **error);
/**
* cogl_texture_is_get_data_supported:
*/
COGL_EXPORT gboolean
cogl_texture_is_get_data_supported (CoglTexture *texture);
G_END_DECLS