c4767b6c01
Upstream the annotations used in Gala, make more Cogl methods available since things got moved to a GObject base and thus works natively with the introspection. Add all the public API to the introspection. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3619>
477 lines
18 KiB
C
477 lines
18 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#pragma once
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#include "cogl/cogl-pipeline.h"
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#include "cogl/cogl-color.h"
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#include "cogl/cogl-texture.h"
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G_BEGIN_DECLS
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/**
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* CoglPipelineFilter:
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* @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture texel
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* @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_NEAREST criterion
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_LINEAR criterion
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
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* their weighted average
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
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* their weighted average
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
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* correspond to different strategies used to come up with a pixel color, by
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* possibly referring to multiple neighbouring texels and taking a weighted
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* average or simply using the nearest texel.
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*/
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typedef enum
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{
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COGL_PIPELINE_FILTER_NEAREST = 0x2600,
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COGL_PIPELINE_FILTER_LINEAR = 0x2601,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
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} CoglPipelineFilter;
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/* NB: these values come from the equivalents in gl.h */
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/**
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* CoglPipelineWrapMode:
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* @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
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* is useful for example to draw a tiled background.
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* @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
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* range 0→1 will sample copies of the edge pixels of the
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* texture. This is useful to avoid artifacts if only one copy of
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* the texture is being rendered.
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* @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
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* decide which of the above two to use. For cogl_rectangle(), it
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* will use repeat mode if any of the texture coordinates are
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* outside the range 0→1, otherwise it will use clamp to edge. For
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* cogl_polygon() it will always use repeat mode. For
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* cogl_vertex_buffer_draw() it will use repeat mode except for
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* layers that have point sprite coordinate generation enabled. This
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* is the default value.
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*
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* The wrap mode specifies what happens when texture coordinates
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* outside the range 0→1 are used. Note that if the filter mode is
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* anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
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* range 0→1 might be used even when the coordinate is exactly 0 or 1
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* because OpenGL will try to sample neighbouring pixels. For example
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* if you are trying to render the full texture then you may get
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* artifacts around the edges when the pixels from the other side are
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* merged in if the wrap mode is set to repeat.
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*/
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/* GL_ALWAYS is just used here as a value that is known not to clash
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* with any valid GL wrap modes
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*
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* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
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* enum so no conversion is actually needed.
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*/
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typedef enum
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{
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COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
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COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT = 0x8370,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207 /* GL_ALWAYS */
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} CoglPipelineWrapMode;
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/* NB: these values come from the equivalents in gl.h */
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/**
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* cogl_pipeline_set_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index of the layer
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* @texture: a #CoglTexture for the layer object
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*
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* In addition to the standard OpenGL lighting model a Cogl pipeline may have
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* one or more layers comprised of textures that can be blended together in
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* order, with a number of different texture combine modes. This function
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* defines a new texture layer.
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*
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* The index values of multiple layers do not have to be consecutive; it is
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* only their relative order that is important.
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*
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* The @texture parameter can also be %NULL in which case the pipeline
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* will use a default white texture. The type of the default texture
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* will be the same as whatever texture was last used for the pipeline
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* or %COGL_TEXTURE_TYPE_2D if none has been specified yet. To
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* explicitly specify the type of default texture required, use
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* cogl_pipeline_set_layer_null_texture() instead.
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*
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* In the future, we may define other types of pipeline layers, such
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* as purely GLSL based layers.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglTexture *texture);
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/**
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* cogl_pipeline_set_layer_null_texture:
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* @pipeline: A #CoglPipeline
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* @layer_index: The layer number to modify
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*
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* Sets the texture for this layer to be the default texture for the
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* given type. The default texture is a 1x1 pixel white texture.
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*
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* This function is mostly useful if you want to create a base
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* pipeline that you want to create multiple copies from using
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* cogl_pipeline_copy(). In that case this function can be used to
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* specify the texture type so that any pipeline copies can share the
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* internal texture type state for efficiency.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_get_layer_texture:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index of the layer
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*
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* Return value: (transfer none): the texture that was set for the
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* given layer of the pipeline or %NULL if no texture was set.
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*/
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COGL_EXPORT CoglTexture *
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cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_remove_layer:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to remove
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*
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* This function removes a layer from your pipeline
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*/
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COGL_EXPORT void
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cogl_pipeline_remove_layer (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_set_layer_combine:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want define a combine function for
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* @blend_string: A Cogl blend string describing the desired
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* texture combine function.
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* @error: A #GError that may report parse errors or lack of GPU/driver
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* support. May be %NULL, in which case a warning will be printed out if an
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* error is encountered.
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*
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*
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* These are all the functions available for texture combining:
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*
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* - `REPLACE(arg0) = arg0`
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* - `MODULATE(arg0, arg1) = arg0 x arg1`
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* - `ADD(arg0, arg1) = arg0 + arg1`
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* - `ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5`
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* - `INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)`
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* - `SUBTRACT(arg0, arg1) = arg0 - arg1`
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* -
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* ```
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* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* ```
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* -
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* ```
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* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
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* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
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* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
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* ```
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*
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* The valid source names for texture combining are:
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*
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* - `TEXTURE`: Use the color from the current texture layer
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* - `TEXTURE_0, TEXTURE_1, etc`: Use the color from the specified texture layer
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* - `CONSTANT`: Use the color from the constant given with
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* [method@Cogl.Pipeline.set_layer_combine_constant]
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* - `PRIMARY`: Use the color of the pipeline as set with
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* [method@Cogl.Pipeline.set_color]
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* - `PREVIOUS`: Either use the texture color from the previous layer, or
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* if this is layer 0, use the color of the pipeline as set with
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* [method@Cogl.Pipeline.set_color]
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*
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* Layer Combine Examples:
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*
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* This is effectively what the default blending is:
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*
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* ```
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* RGBA = MODULATE (PREVIOUS, TEXTURE)
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* ```
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*
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* This could be used to cross-fade between two images, using
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* the alpha component of a constant as the interpolator. The constant
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* color is given by calling [method@Cogl.Pipeline.set_layer_combine_constant].
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*
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* ```
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* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
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* ```
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*
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* You can't give a multiplication factor for arguments as you can
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* with blending.
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*
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* Return value: %TRUE if the blend string was successfully parsed, and the
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* described texture combining is supported by the underlying driver and
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* or hardware. On failure, %FALSE is returned and @error is set
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*/
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COGL_EXPORT gboolean
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cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
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int layer_index,
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const char *blend_string,
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GError **error);
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/**
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* cogl_pipeline_set_layer_combine_constant:
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* @pipeline: A #CoglPipeline object
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* @layer_index: Specifies the layer you want to specify a constant used
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* for texture combining
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* @constant: The constant color you want
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*
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* When you are using the 'CONSTANT' color source in a layer combine
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* description then you can use this function to define its value.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
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int layer_index,
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const CoglColor *constant);
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/**
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* cogl_pipeline_set_layer_matrix:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index for the layer inside @pipeline
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* @matrix: the transformation matrix for the layer
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*
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* This function lets you set a matrix that can be used to e.g. translate
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* and rotate a single layer of a pipeline used to fill your geometry.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
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int layer_index,
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const graphene_matrix_t *matrix);
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/**
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* cogl_pipeline_get_n_layers:
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* @pipeline: A #CoglPipeline object
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*
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* Retrieves the number of layers defined for the given @pipeline
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*
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* Return value: the number of layers
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*/
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COGL_EXPORT int
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cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
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/**
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* cogl_pipeline_get_layer_filters:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @min_filter: (out): Return location for the filter used when scaling
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* a texture down.
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* @mag_filter: (out): Return location for the filter used when magnifying
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* a texture.
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*
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* Returns the decimation and interpolation filters used when a texture is
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* drawn at other scales than 100%.
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*/
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COGL_EXPORT void
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cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineFilter *min_filter,
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CoglPipelineFilter *mag_filter);
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/**
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* cogl_pipeline_set_layer_filters:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @min_filter: the filter used when scaling a texture down.
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* @mag_filter: the filter used when magnifying a texture.
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*
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* Changes the decimation and interpolation filters used when a texture is
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* drawn at other scales than 100%.
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*
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* It is an error to pass anything other than
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* %COGL_PIPELINE_FILTER_NEAREST or %COGL_PIPELINE_FILTER_LINEAR as
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* magnification filters since magnification doesn't ever need to
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* reference values stored in the mipmap chain.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineFilter min_filter,
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CoglPipelineFilter mag_filter);
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/**
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* cogl_pipeline_set_layer_point_sprite_coords_enabled:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @enable: whether to enable point sprite coord generation.
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* @error: A return location for a #GError, or NULL to ignore errors.
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*
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* When rendering points, if @enable is %TRUE then the texture
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* coordinates for this layer will be replaced with coordinates that
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* vary from 0.0 to 1.0 across the primitive. The top left of the
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* point will have the coordinates 0.0,0.0 and the bottom right will
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* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
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* fixed for the entire point.
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*
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* Return value: %TRUE if the function succeeds, %FALSE otherwise.
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*/
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COGL_EXPORT gboolean
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cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
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int layer_index,
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gboolean enable,
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GError **error);
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/**
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* cogl_pipeline_get_layer_point_sprite_coords_enabled:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to check.
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*
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* Gets whether point sprite coordinate generation is enabled for this
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* texture layer.
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*
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* Return value: whether the texture coordinates will be replaced with
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* point sprite coordinates.
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*/
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COGL_EXPORT gboolean
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cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_get_layer_wrap_mode_s:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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*
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* Returns the wrap mode for the 's' coordinate of texture lookups on this
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* layer.
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*
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* Return value: the wrap mode for the 's' coordinate of texture lookups on
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* this layer.
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*/
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COGL_EXPORT CoglPipelineWrapMode
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cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_set_layer_wrap_mode_s:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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/**
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* cogl_pipeline_get_layer_wrap_mode_t:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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*
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* Returns the wrap mode for the 't' coordinate of texture lookups on this
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* layer.
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*
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* Return value: the wrap mode for the 't' coordinate of texture lookups on
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* this layer.
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*/
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COGL_EXPORT CoglPipelineWrapMode
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cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_set_layer_wrap_mode_t:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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/**
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* cogl_pipeline_set_layer_wrap_mode:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for all three coordinates of texture lookups on
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* this layer. This is equivalent to calling
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* cogl_pipeline_set_layer_wrap_mode_s() and
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* cogl_pipeline_set_layer_wrap_mode_t() separately.
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*/
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COGL_EXPORT void
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cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
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int layer_index,
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CoglPipelineWrapMode mode);
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/**
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* cogl_pipeline_add_layer_snippet:
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* @pipeline: A #CoglPipeline
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* @layer: The layer to hook the snippet to
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* @snippet: A #CoglSnippet
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*
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* Adds a shader snippet that will hook on to the given layer of the
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* pipeline. The exact part of the pipeline that the snippet wraps
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* around depends on the hook that is given to
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* cogl_snippet_new(). Note that some hooks can't be used with a layer
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* and need to be added with cogl_pipeline_add_snippet() instead.
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*/
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COGL_EXPORT void
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cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
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int layer,
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CoglSnippet *snippet);
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COGL_EXPORT void
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cogl_pipeline_set_layer_max_mipmap_level (CoglPipeline *pipeline,
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int layer,
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int max_level);
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G_END_DECLS
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