![Owen W. Taylor](/assets/img/avatar_default.png)
RGBA data in X pixmaps and in FBOs is already premultiplied; use the right format when creating cogl textures. http://bugzilla.openedhand.com/show_bug.cgi?id=1406 Signed-off-by: Robert Bragg <robert@linux.intel.com>
RGBA data in X pixmaps and in FBOs is already premultiplied; use the right format when creating cogl textures. http://bugzilla.openedhand.com/show_bug.cgi?id=1406 Signed-off-by: Robert Bragg <robert@linux.intel.com>