mutter/clutter/x11/clutter-x11-texture-pixmap.c
Tomas Frydrych 0864743fd1 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-backend-glx.h:
	* clutter/glx/clutter-glx.h:
	* clutter/x11/Makefile.am:
	ClutterX11TexturePixmap and ClutterGLXTexturePixmap actors (#713;
	patch by Johan Bilien).
2008-02-20 12:43:54 +00:00

612 lines
19 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-x11-texture-pixmap
* @short_description: A texture which displays the content of an X Pixmap.
*
* #ClutterX11TexturePixmap is a class for displaying the content of an
* X Pixmap as a ClutterActor. Used together with the X Composite extension,
* it allows to display the content of X Windows inside Clutter.
*
* The class uses the GLX_EXT_texture_from_pixmap OpenGL extension
* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
* if available
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../clutter-marshal.h"
#include "clutter-x11-texture-pixmap.h"
#include "clutter-x11.h"
#include "clutter-backend-x11.h"
#include "cogl.h"
enum
{
PROP_PIXMAP = 1,
PROP_PIXMAP_WIDTH,
PROP_PIXMAP_HEIGHT,
PROP_DEPTH
};
enum
{
UPDATE_AREA,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
struct _ClutterX11TexturePixmapPrivate
{
Pixmap pixmap;
guint pixmap_width, pixmap_height;
guint depth;
XImage *image;
};
static ClutterBackendX11 *backend = NULL;
static void clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass);
static void clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self);
static GObject *clutter_x11_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties);
static void clutter_x11_texture_pixmap_dispose (GObject *object);
static void clutter_x11_texture_pixmap_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void clutter_x11_texture_pixmap_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static void clutter_x11_texture_pixmap_realize (ClutterActor *actor);
static void clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
G_DEFINE_TYPE (ClutterX11TexturePixmap, clutter_x11_texture_pixmap, CLUTTER_TYPE_TEXTURE);
static void
clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
ClutterBackend *default_backend;
g_type_class_add_private (klass, sizeof (ClutterX11TexturePixmapPrivate));
object_class->constructor = clutter_x11_texture_pixmap_constructor;
object_class->dispose = clutter_x11_texture_pixmap_dispose;
object_class->set_property = clutter_x11_texture_pixmap_set_property;
object_class->get_property = clutter_x11_texture_pixmap_get_property;
actor_class->realize = clutter_x11_texture_pixmap_realize;
klass->update_area = clutter_x11_texture_pixmap_update_area_real;
pspec = g_param_spec_uint ("pixmap",
"Pixmap",
"The X Pixmap to which this texture will be bound",
0, G_MAXINT,
None,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP,
pspec);
pspec = g_param_spec_uint ("pixmap-width",
"Pixmap width",
"The width of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP_WIDTH,
pspec);
pspec = g_param_spec_uint ("pixmap-height",
"Pixmap height",
"The height of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP_HEIGHT,
pspec);
pspec = g_param_spec_uint ("depth",
"Depth",
"The depth (in number of bits) of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_DEPTH,
pspec);
/**
* ClutterX11TexturePixmap::update-area:
* @texture: the object which received the signal
*
* The ::hide signal is emitted to ask the texture to update its
* content from its source pixmap.
*
* Since: 0.8
*/
signals[UPDATE_AREA] =
g_signal_new ("update-area",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterX11TexturePixmapClass, update_area),
NULL, NULL,
clutter_marshal_VOID__INT_INT_INT_INT,
G_TYPE_NONE, 4,
G_TYPE_INT,
G_TYPE_INT,
G_TYPE_INT,
G_TYPE_INT);
default_backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_X11 (default_backend))
{
g_critical ("ClutterX11TexturePixmap instanciated with a "
"non-X11 backend");
return;
}
backend = (ClutterBackendX11 *)default_backend;
}
static void
clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self)
{
self->priv =
G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
ClutterX11TexturePixmapPrivate);
}
static GObject *
clutter_x11_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties)
{
GObject *object = G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->
constructor (type, n_construct_properties, construct_properties);
g_object_set (object,
"sync-size", FALSE,
NULL);
return object;
}
static void
clutter_x11_texture_pixmap_dispose (GObject *object)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
if (priv->image)
{
XDestroyImage (priv->image);
priv->image = NULL;
}
G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object);
}
static void
clutter_x11_texture_pixmap_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
switch (prop_id)
{
case PROP_PIXMAP:
clutter_x11_texture_pixmap_set_pixmap (texture,
g_value_get_uint (value),
priv->pixmap_width,
priv->pixmap_height,
priv->depth);
break;
case PROP_PIXMAP_WIDTH:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
g_value_get_uint (value),
priv->pixmap_height,
priv->depth);
break;
case PROP_PIXMAP_HEIGHT:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
priv->pixmap_width,
g_value_get_uint (value),
priv->depth);
break;
case PROP_DEPTH:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
priv->pixmap_width,
priv->pixmap_height,
g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_x11_texture_pixmap_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
switch (prop_id)
{
case PROP_PIXMAP:
g_value_set_uint (value, priv->pixmap);
break;
case PROP_PIXMAP_WIDTH:
g_value_set_uint (value, priv->pixmap_width);
break;
case PROP_PIXMAP_HEIGHT:
g_value_set_uint (value, priv->pixmap_height);
break;
case PROP_DEPTH:
g_value_set_uint (value, priv->depth);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_x11_texture_pixmap_realize (ClutterActor *actor)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (actor);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
CLUTTER_ACTOR_CLASS (clutter_x11_texture_pixmap_parent_class)->
realize (actor);
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
clutter_x11_texture_pixmap_update_area_real (texture,
0, 0,
priv->pixmap_width,
priv->pixmap_height);
}
static void
clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
ClutterX11TexturePixmapPrivate *priv;
Display *dpy;
XImage *image;
guint *pixel, *l;
GError *error = NULL;
guint bytes_per_line;
guint8 *data;
gboolean data_allocated = FALSE;
int err_code;
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
return;
priv = texture->priv;
dpy = ((ClutterBackendX11 *)backend)->xdpy;
clutter_x11_trap_x_errors ();
if (!priv->image)
priv->image = XGetImage (dpy,
priv->pixmap,
0, 0,
priv->pixmap_width, priv->pixmap_height,
AllPlanes,
ZPixmap);
else
XGetSubImage (dpy,
priv->pixmap,
x, y,
width, height,
AllPlanes,
ZPixmap,
priv->image,
x, y);
XSync (dpy, FALSE);
if ((err_code = clutter_x11_untrap_x_errors ()))
return;
image = priv->image;
if (priv->depth == 24)
{
guint *first_line = (guint *)image->data + y * image->bytes_per_line / 4;
for (l = first_line;
l != (first_line + height * image->bytes_per_line / 4);
l = l + image->bytes_per_line / 4)
{
for (pixel = l + x; pixel != l + x + width; pixel ++)
{
((guint8 *)pixel)[3] = 0xFF;
}
}
data = (guint8 *)first_line + x * 4;
bytes_per_line = image->bytes_per_line;
}
else if (priv->depth == 16)
{
guint16 *p, *lp;
data = g_malloc (height * width * 4);
data_allocated = TRUE;
bytes_per_line = priv->pixmap_width * 4;
for (l = (guint *)data,
lp = (guint16 *)image->data + y * image->bytes_per_line / 2;
l != ((guint *)data + height * width);
l = l + width, lp = lp + image->bytes_per_line / 2)
{
for (pixel = l, p = lp + x; pixel != l + width; pixel ++, p++)
{
*pixel = 0xFF000000 |
(guint)((*p) & 0xf800) << 8 |
(guint)((*p) & 0x07e0) << 5 |
(guint)((*p) & 0x001f) << 3;
}
}
}
else if (priv->depth == 32)
{
bytes_per_line = image->bytes_per_line;
data = (guint8 *)image->data + y * bytes_per_line + x * 4;
}
else
return;
if (x != 0 || y != 0 ||
width != priv->pixmap_width || height != priv->pixmap_height)
clutter_texture_set_area_from_rgb_data (CLUTTER_TEXTURE (texture),
data,
TRUE,
x, y,
width, height,
bytes_per_line,
4,
CLUTTER_TEXTURE_RGB_FLAG_BGR,
&error);
else
clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (texture),
data,
TRUE,
width, height,
bytes_per_line,
4,
CLUTTER_TEXTURE_RGB_FLAG_BGR,
&error);
if (error)
{
g_warning ("Error when uploading from pixbuf: %s",
error->message);
g_error_free (error);
}
if (data_allocated)
g_free (data);
}
/**
* clutter_x11_texture_pixmap_new:
*
* Return value: A new #ClutterX11TexturePixmap
*
* Since: 0.8
**/
ClutterActor *
clutter_x11_texture_pixmap_new (void)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, NULL);
return actor;
}
/**
* clutter_x11_texture_pixmap_new_with_pixmap:
* @pixmap: the X Pixmap to which this texture should be bound
* @width: the width of the X pixmap
* @height: the height of the X pixmap
* @depth: the depth of the X pixmap
*
* Return value: A new #ClutterX11TexturePixmap bound to the given X Pixmap
*
* Since 0.8
**/
ClutterActor *
clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap,
guint width,
guint height,
guint depth)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
"pixmap", pixmap,
"pixmap-width", width,
"pixmap-height", height,
"depth", depth,
NULL);
return actor;
}
/**
* clutter_x11_texture_pixmap_set_pixmap:
* @texture: the texture to bind
* @pixmap: the X Pixmap to which the texture should be bound
* @width: the Pixmap width
* @height: the Pixmap height
* @depth: the Pixmap depth, in number of bits
*
* Sets the X Pixmap to which the texture should be bound.
*
* Since: 0.8
**/
void
clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
Pixmap pixmap,
guint width,
guint height,
guint depth)
{
ClutterX11TexturePixmapPrivate *priv;
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
priv = texture->priv;
if (priv->pixmap != pixmap)
{
priv->pixmap = pixmap;
g_object_notify (G_OBJECT (texture), "pixmap");
}
if (priv->pixmap_width != width)
{
priv->pixmap_width = width;
g_object_notify (G_OBJECT (texture), "pixmap-width");
}
if (priv->pixmap_height != height)
{
priv->pixmap_height = height;
g_object_notify (G_OBJECT (texture), "pixmap-height");
}
if (priv->depth != depth)
{
priv->depth = depth;
g_object_notify (G_OBJECT (texture), "depth");
}
if (priv->depth != 0 &&
priv->pixmap != None &&
priv->pixmap_width != 0 &&
priv->pixmap_height != 0)
{
if (priv->image)
{
XDestroyImage (priv->image);
priv->image = NULL;
}
if (CLUTTER_ACTOR_IS_REALIZED (texture))
clutter_x11_texture_pixmap_update_area (texture,
0, 0,
priv->pixmap_width,
priv->pixmap_height);
}
}
/**
* clutter_x11_texture_pixmap_update_area:
* @texture: The texture whose content shall be updated.
* @x: the X coordinate of the area to update
* @y: the Y coordinate of the area to update
* @width: the width of the area to update
* @height: the height of the area to update
*
* Performs the actual binding of texture to the current content of
* the pixmap. Can be called to update the texture if the pixmap
* content has changed.
*
* Since: 0.8
**/
void
clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
g_signal_emit (texture, signals[UPDATE_AREA], 0, x, y, width, height);
}