mutter/build/win32/vs10/cogl-build-defines.props
Chun-wei Fan 7c40f060cc Visual Studio Builds: Speed Up Release Builds
Use the multiprocessor compilation (/MP) option so that release build times
can be cut down quite a bit.  This will generate a brief warning for debug
builds as such builds use /Gm, but otherwise the build will proceed
normally albeit it would be slower.

Also use the /d2Zi+ flag for Visual Studio 2010 (and later) builds to log
more useful information in the .pdb files that are generated, to aid
debugging release builds when necessary.
2015-03-06 17:42:20 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets">
<Import Project="cogl-version-paths.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<BaseBuildDefines>_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG</BaseBuildDefines>
<LibBuildDefines>HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)</LibBuildDefines>
<ReleaseLibBuildDefines>$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS</ReleaseLibBuildDefines>
<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPathBuildDefines>G_LOG_DOMAIN="CoglPath"</CoglPathBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<CoglAppAvoidForcedSDLLinkingDefines>SDL_MAIN_HANDLED</CoglAppAvoidForcedSDLLinkingDefines>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>coglbuilddefinesprops</_PropertySheetDisplayName>
<OutDir>$(SolutionDir)$(Configuration)\$(PlatformName)\bin\</OutDir>
<IntDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>glib-2.0.lib;gobject-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(GlibEtcInstallRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="BaseBuildDefines">
<Value>$(BaseBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="LibBuildDefines">
<Value>$(LibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="ReleaseLibBuildDefines">
<Value>$(ReleaseLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="DebugLibBuildDefines">
<Value>$(DebugLibBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglBuildDefines">
<Value>$(CoglBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPathBuildDefines">
<Value>$(CoglPathBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPangoBuildDefines">
<Value>$(CoglPangoBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglAppAvoidForcedSDLLinkingDefines">
<Value>$(CoglAppAvoidForcedSDLLinkingDefines)</Value>
</BuildMacro>
</ItemGroup>
</Project>