mutter/src/compositor/meta-window-actor-wayland.c
Georges Basile Stavracas Neto 5fbeecaac6
window-actor: Remove post_init() vfunc
This vfunc was added as a was to work around the convoluted
initialization process. Now that we figured it out and moved
the MetaWindowActor-specific initialization to constructed(),
we can override that.

Remove post_init() and use GObject.constructed() entirely.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
2019-01-04 11:58:02 -02:00

89 lines
2.7 KiB
C

/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-wayland.h"
#include "meta/meta-window-actor.h"
struct _MetaWindowActorWayland
{
MetaWindowActor parent;
};
G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
static void
meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
}
static void
meta_window_actor_wayland_set_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
parent_class->set_surface_actor (actor, surface);
}
static void
meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
}
static void
meta_window_actor_wayland_pre_paint (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_post_paint (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->set_surface_actor = meta_window_actor_wayland_set_surface_actor;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint;
window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
}
static void
meta_window_actor_wayland_init (MetaWindowActorWayland *self)
{
}