5fbeecaac6
This vfunc was added as a was to work around the convoluted initialization process. Now that we figured it out and moved the MetaWindowActor-specific initialization to constructed(), we can override that. Remove post_init() and use GObject.constructed() entirely. https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
89 lines
2.7 KiB
C
89 lines
2.7 KiB
C
/*
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* Copyright (C) 2018 Endless, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Georges Basile Stavracas Neto <gbsneto@gnome.org>
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*/
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#include "compositor/meta-surface-actor.h"
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#include "compositor/meta-window-actor-wayland.h"
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#include "meta/meta-window-actor.h"
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struct _MetaWindowActorWayland
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{
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MetaWindowActor parent;
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};
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G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
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static void
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meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time)
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{
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}
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static void
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meta_window_actor_wayland_set_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface)
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{
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MetaWindowActorClass *parent_class =
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META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
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parent_class->set_surface_actor (actor, surface);
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}
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static void
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meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
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gboolean skip_sync_delay)
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{
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}
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static void
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meta_window_actor_wayland_pre_paint (MetaWindowActor *actor)
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{
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}
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static void
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meta_window_actor_wayland_post_paint (MetaWindowActor *actor)
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{
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}
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static void
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meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
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{
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}
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static void
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meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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{
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MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
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window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
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window_actor_class->set_surface_actor = meta_window_actor_wayland_set_surface_actor;
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window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
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window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint;
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window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
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window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
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}
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static void
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meta_window_actor_wayland_init (MetaWindowActorWayland *self)
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{
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}
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