mutter/cogl/driver/gl/cogl-attribute-gl.c
Robert Bragg 6e379fb54e attribute: Adds support for constant CoglAttributes
This makes it possible to create vertex attributes that efficiently
represent constant values without duplicating the constant for every
vertex. This adds the following new constructors for constant
attributes:

  cogl_attribute_new_const_1f
  cogl_attribute_new_const_2fv
  cogl_attribute_new_const_3fv
  cogl_attribute_new_const_4fv
  cogl_attribute_new_const_2f
  cogl_attribute_new_const_3f
  cogl_attribute_new_const_4f
  cogl_attribute_new_const_2x2fv
  cogl_attribute_new_const_3x3fv
  cogl_attribute_new_const_4x4fv

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6507216f8030e84dcf2e63b8ecfe906ac47f2ca7)
2013-01-22 17:48:07 +00:00

507 lines
17 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010,2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
#include "cogl-context-private.h"
#include "cogl-attribute.h"
#include "cogl-attribute-private.h"
#include "cogl-attribute-gl-private.h"
#include "cogl-pipeline-progend-glsl-private.h"
#include "cogl-buffer-gl-private.h"
typedef struct _ForeachChangedBitState
{
CoglContext *context;
const CoglBitmask *new_bits;
CoglPipeline *pipeline;
} ForeachChangedBitState;
static CoglBool
toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GLenum cap;
switch (bit_num)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
cap = GL_COLOR_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
cap = GL_VERTEX_ARRAY;
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
cap = GL_NORMAL_ARRAY;
break;
}
if (enabled)
GE (context, glEnableClientState (cap));
else
GE (context, glDisableClientState (cap));
}
#endif
return TRUE;
}
static CoglBool
toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_FIXED_FUNCTION),
FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
GE( context, glClientActiveTexture (GL_TEXTURE0 + bit_num) );
if (enabled)
GE( context, glEnableClientState (GL_TEXTURE_COORD_ARRAY) );
else
GE( context, glDisableClientState (GL_TEXTURE_COORD_ARRAY) );
}
#endif
return TRUE;
}
static CoglBool
toggle_custom_attribute_enabled_cb (int bit_num, void *user_data)
{
ForeachChangedBitState *state = user_data;
CoglBool enabled = _cogl_bitmask_get (state->new_bits, bit_num);
CoglContext *context = state->context;
if (enabled)
GE( context, glEnableVertexAttribArray (bit_num) );
else
GE( context, glDisableVertexAttribArray (bit_num) );
return TRUE;
}
static void
foreach_changed_bit_and_save (CoglContext *context,
CoglBitmask *current_bits,
const CoglBitmask *new_bits,
CoglBitmaskForeachFunc callback,
ForeachChangedBitState *state)
{
/* Get the list of bits that are different */
_cogl_bitmask_clear_all (&context->changed_bits_tmp);
_cogl_bitmask_set_bits (&context->changed_bits_tmp, current_bits);
_cogl_bitmask_xor_bits (&context->changed_bits_tmp, new_bits);
/* Iterate over each bit to change */
state->new_bits = new_bits;
_cogl_bitmask_foreach (&context->changed_bits_tmp,
callback,
state);
/* Store the new values */
_cogl_bitmask_clear_all (current_bits);
_cogl_bitmask_set_bits (current_bits, new_bits);
}
#ifdef COGL_PIPELINE_PROGEND_GLSL
static void
setup_generic_buffered_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
if (attrib_location == -1)
return;
GE( context, glVertexAttribPointer (attrib_location,
attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->normalized,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset) );
_cogl_bitmask_set (&context->enable_custom_attributes_tmp,
attrib_location, TRUE);
}
static void
setup_generic_const_attribute (CoglContext *context,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
int name_index = attribute->name_state->name_index;
int attrib_location =
_cogl_pipeline_progend_glsl_get_attrib_location (pipeline, name_index);
int columns;
int i;
if (attrib_location == -1)
return;
if (attribute->d.constant.boxed.type == COGL_BOXED_MATRIX)
columns = attribute->d.constant.boxed.size;
else
columns = 1;
/* Note: it's ok to access a COGL_BOXED_FLOAT as a matrix with only
* one column... */
switch (attribute->d.constant.boxed.size)
{
case 1:
GE( context, glVertexAttrib1fv (attrib_location,
attribute->d.constant.boxed.v.matrix));
break;
case 2:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib2fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 3:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib3fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
case 4:
for (i = 0; i < columns; i++)
GE( context, glVertexAttrib4fv (attrib_location + i,
attribute->d.constant.boxed.v.matrix));
break;
default:
g_warn_if_reached ();
}
}
#endif /* COGL_PIPELINE_PROGEND_GLSL */
static void
setup_legacy_buffered_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute,
uint8_t *base)
{
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY, TRUE);
GE (ctx, glColorPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY, TRUE);
GE (ctx, glNormalPointer (attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer (pipeline, layer_number);
int unit = _cogl_pipeline_layer_get_unit_index (layer);
_cogl_bitmask_set (&ctx->enable_texcoord_attributes_tmp, unit, TRUE);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glTexCoordPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
_cogl_bitmask_set (&ctx->enable_builtin_attributes_tmp,
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY, TRUE);
GE (ctx, glVertexPointer (attribute->d.buffered.n_components,
attribute->d.buffered.type,
attribute->d.buffered.stride,
base + attribute->d.buffered.offset));
break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (ctx->driver != COGL_DRIVER_GLES1)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
#endif
break;
default:
g_warn_if_reached ();
}
}
static void
setup_legacy_const_attribute (CoglContext *ctx,
CoglPipeline *pipeline,
CoglAttribute *attribute)
{
#ifdef COGL_PIPELINE_PROGEND_GLSL
if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY)
{
if (ctx->driver != COGL_DRIVER_GLES1)
setup_generic_const_attribute (ctx, pipeline, attribute);
}
else
#endif
{
float vector[4] = { 0, 0, 0, 1 };
float *boxed = attribute->d.constant.boxed.v.float_value;
int n_components = attribute->d.constant.boxed.size;
int i;
for (i = 0; i < n_components; i++)
vector[i] = boxed[i];
switch (attribute->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
GE (ctx, glColor4f (vector[0], vector[1], vector[2], vector[3]));
break;
case COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY:
GE (ctx, glNormal3f (vector[0], vector[1], vector[2]));
break;
case COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY:
{
int layer_number = attribute->name_state->layer_number;
CoglPipelineLayer *layer =
_cogl_pipeline_get_layer (pipeline, layer_number);
int unit = _cogl_pipeline_layer_get_unit_index (layer);
GE (ctx, glClientActiveTexture (GL_TEXTURE0 + unit));
GE (ctx, glMultiTexCoord4f (vector[0], vector[1], vector[2], vector[3]));
break;
}
case COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY:
GE (ctx, glVertex4f (vector[0], vector[1], vector[2], vector[3]));
break;
default:
g_warn_if_reached ();
}
}
}
static void
apply_attribute_enable_updates (CoglContext *context,
CoglPipeline *pipeline)
{
ForeachChangedBitState changed_bits_state;
changed_bits_state.context = context;
changed_bits_state.new_bits = &context->enable_builtin_attributes_tmp;
changed_bits_state.pipeline = pipeline;
foreach_changed_bit_and_save (context,
&context->enabled_builtin_attributes,
&context->enable_builtin_attributes_tmp,
toggle_builtin_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_texcoord_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_texcoord_attributes,
&context->enable_texcoord_attributes_tmp,
toggle_texcood_attribute_enabled_cb,
&changed_bits_state);
changed_bits_state.new_bits = &context->enable_custom_attributes_tmp;
foreach_changed_bit_and_save (context,
&context->enabled_custom_attributes,
&context->enable_custom_attributes_tmp,
toggle_custom_attribute_enabled_cb,
&changed_bits_state);
}
void
_cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglFlushLayerState *layers_state,
CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes)
{
CoglContext *ctx = framebuffer->context;
int i;
CoglBool skip_gl_color = FALSE;
CoglPipeline *copy = NULL;
/* Iterate the attributes to work out whether blending needs to be
enabled and how many texture coords there are. We need to do this
before flushing the pipeline. */
for (i = 0; i < n_attributes; i++)
switch (attributes[i]->name_state->name_id)
{
case COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY:
if ((flags & COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE) == 0 &&
!_cogl_pipeline_get_real_blend_enabled (pipeline))
{
CoglPipelineBlendEnable blend_enable =
COGL_PIPELINE_BLEND_ENABLE_ENABLED;
copy = cogl_pipeline_copy (pipeline);
_cogl_pipeline_set_blend_enabled (copy, blend_enable);
pipeline = copy;
}
skip_gl_color = TRUE;
break;
default:
break;
}
if (G_UNLIKELY (layers_state->options.flags))
{
/* If we haven't already created a derived pipeline... */
if (!copy)
{
copy = cogl_pipeline_copy (pipeline);
pipeline = copy;
}
_cogl_pipeline_apply_overrides (pipeline, &layers_state->options);
/* TODO:
* overrides = cogl_pipeline_get_data (pipeline,
* last_overrides_key);
* if (overrides)
* {
* age = cogl_pipeline_get_age (pipeline);
* XXX: actually we also need to check for legacy_state
* and blending overrides for use of glColorPointer...
* if (overrides->ags != age ||
* memcmp (&overrides->options, &options,
* sizeof (options) != 0)
* {
* cogl_object_unref (overrides->weak_pipeline);
* g_slice_free (Overrides, overrides);
* overrides = NULL;
* }
* }
* if (!overrides)
* {
* overrides = g_slice_new (Overrides);
* overrides->weak_pipeline =
* cogl_pipeline_weak_copy (pipeline);
* _cogl_pipeline_apply_overrides (overrides->weak_pipeline,
* &options);
*
* cogl_pipeline_set_data (pipeline, last_overrides_key,
* weak_overrides,
* free_overrides_cb,
* NULL);
* }
* pipeline = overrides->weak_pipeline;
*/
}
_cogl_pipeline_flush_gl_state (pipeline,
framebuffer,
skip_gl_color);
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* Bind the attribute pointers. We need to do this after the
* pipeline is flushed because when using GLSL that is the only
* point when we can determine the attribute locations */
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
CoglAttributeBuffer *attribute_buffer;
CoglBuffer *buffer;
uint8_t *base;
if (attribute->is_buffered)
{
attribute_buffer = cogl_attribute_get_buffer (attribute);
buffer = COGL_BUFFER (attribute_buffer);
base = _cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER);
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
else
setup_legacy_buffered_attribute (ctx, pipeline, attribute, base);
_cogl_buffer_gl_unbind (buffer);
}
else
{
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_const_attribute (ctx, pipeline, attribute);
else
setup_legacy_const_attribute (ctx, pipeline, attribute);
}
}
apply_attribute_enable_updates (ctx, pipeline);
if (copy)
cogl_object_unref (copy);
}
void
_cogl_gl_disable_all_attributes (CoglContext *ctx)
{
_cogl_bitmask_clear_all (&ctx->enable_builtin_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_texcoord_attributes_tmp);
_cogl_bitmask_clear_all (&ctx->enable_custom_attributes_tmp);
/* XXX: we can pass a NULL source pipeline here because we know a
* source pipeline only needs to be referenced when enabling
* attributes. */
apply_attribute_enable_updates (ctx, NULL);
}