6e14b72284e10ca14bc61c577a3fa57bb63d1a4f

Previously atlasing would be disabled if the GL driver does not support reading back texture data. This meant that atlasing would not happen on GLES. However we also require that the driver support FBOs and the texture data is only read back as a fallback if the FBO fails. Therefore the atlas should be ok on GLES 2 which has FBO support in core.
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