1a80c688fe
rows/columns of pixels between adjecant glyphs in the texture cache to avoid bilinear interpolation spillage at edges of glyphs.
608 lines
14 KiB
C
608 lines
14 KiB
C
/* Pango
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* Rendering routines to Clutter
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*
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* Copyright (C) 2006 Matthew Allum <mallum@o-hand.com>
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* Copyright (C) 2006 Marc Lehmann <pcg@goof.com>
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* Copyright (C) 2004 Red Hat Software
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* Copyright (C) 2000 Tor Lillqvist
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*
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* This file is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This file is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "pangoclutter.h"
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#include "pangoclutter-private.h"
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#include "../clutter-debug.h"
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#include "cogl.h"
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/*
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* Texture cache support code
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*/
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#define TC_WIDTH 256
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#define TC_HEIGHT 256
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#define TC_ROUND 4
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typedef struct {
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guint name;
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int x, y, w, h;
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} tc_area;
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typedef struct tc_texture {
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struct tc_texture *next;
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guint name;
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int avail;
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} tc_texture;
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typedef struct tc_slice {
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guint name;
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int avail, y;
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} tc_slice;
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static int tc_generation = 0;
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static tc_slice slices[TC_HEIGHT / TC_ROUND];
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static tc_texture *first_texture;
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static void
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tc_clear ()
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{
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int i;
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for (i = TC_HEIGHT / TC_ROUND; i--; )
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slices [i].name = 0;
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while (first_texture)
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{
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tc_texture *next = first_texture->next;
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cogl_textures_destroy (1, &first_texture->name);
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g_slice_free (tc_texture, first_texture);
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first_texture = next;
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}
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printf("freeing textures\n");
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++tc_generation;
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}
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static void
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tc_get (tc_area *area, int width, int height)
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{
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int slice_height;
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tc_slice *slice;
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area->w = width;
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area->h = height;
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/* Provide for blank rows/columns of pixels between adjecant glyphs in the
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* texture cache to avoid bilinear interpolation spillage at edges of glyphs.
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*/
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width += 1;
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height += 1;
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slice_height = MIN (height + TC_ROUND - 1, TC_HEIGHT) & ~(TC_ROUND - 1);
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slice = slices + slice_height / TC_ROUND;
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width = MIN (width, TC_WIDTH);
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if (!slice->name || slice->avail < width)
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{
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/* try to find a texture with enough space */
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tc_texture *tex, *match = 0;
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for (tex = first_texture; tex; tex = tex->next)
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if (tex->avail >= slice_height && (!match || match->avail > tex->avail))
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match = tex;
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/* create a new texture if necessary */
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if (!match)
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{
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CLUTTER_NOTE (PANGO, "creating new texture %i x %i",
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TC_WIDTH, TC_HEIGHT);
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match = g_slice_new (tc_texture);
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match->next = first_texture;
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first_texture = match;
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match->avail = TC_HEIGHT;
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cogl_textures_create (1, &match->name);
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cogl_texture_bind (CGL_TEXTURE_2D, match->name);
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/* We might even want to use mipmapping instead of CGL_LINEAR here
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* that should allow rerendering of glyphs to look nice even at scales
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* far below 50%.
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*/
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cogl_texture_set_filters (CGL_TEXTURE_2D, CGL_LINEAR, CGL_NEAREST);
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cogl_texture_image_2d (CGL_TEXTURE_2D,
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CGL_ALPHA,
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TC_WIDTH,
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TC_HEIGHT,
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CGL_ALPHA,
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CGL_UNSIGNED_BYTE,
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NULL);
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}
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match->avail -= slice_height;
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slice->name = match->name;
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slice->avail = TC_WIDTH;
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slice->y = match->avail;
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}
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slice->avail -= width;
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area->name = slice->name;
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area->x = slice->avail;
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area->y = slice->y;
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}
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static void
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tc_put (tc_area *area)
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{
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/* our management is too primitive to support this operation yet */
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}
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/*******************/
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#define PANGO_CLUTTER_RENDERER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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PANGO_TYPE_CLUTTER_RENDERER, \
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PangoClutterRendererClass))
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#define PANGO_IS_CLUTTER_RENDERER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), PANGO_TYPE_CLUTTER_RENDERER))
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#define PANGO_CLUTTER_RENDERER_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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PANGO_TYPE_CLUTTER_RENDERER, \
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PangoClutterRendererClass))
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typedef struct {
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PangoRendererClass parent_class;
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} PangoClutterRendererClass;
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struct _PangoClutterRenderer
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{
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PangoRenderer parent_instance;
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ClutterColor color;
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int flags;
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guint curtex; /* current texture */
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};
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G_DEFINE_TYPE (PangoClutterRenderer, \
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pango_clutter_renderer, \
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PANGO_TYPE_RENDERER)
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typedef struct
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{
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guint8 *bitmap;
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int width, stride, height, top, left;
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} Glyph;
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static void *
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temp_buffer (size_t size)
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{
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static char *buffer;
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static size_t alloc;
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if (size > alloc)
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{
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size = (size + 4095) & ~4095;
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free (buffer);
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alloc = size;
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buffer = malloc (size);
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}
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return buffer;
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}
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static void
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render_box (Glyph *glyph, int width, int height, int top)
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{
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int i;
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int left = 0;
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if (height > 2)
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{
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height -= 2;
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top++;
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}
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if (width > 2)
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{
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width -= 2;
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left++;
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}
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glyph->stride = (width + 3) & ~3;
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glyph->width = width;
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glyph->height = height;
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glyph->top = top;
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glyph->left = left;
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glyph->bitmap = temp_buffer (width * height);
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memset (glyph->bitmap, 0, glyph->stride * height);
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for (i = width; i--; )
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glyph->bitmap [i]
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= glyph->bitmap [i + (height - 1) * glyph->stride] = 0xff;
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for (i = height; i--; )
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glyph->bitmap [i * glyph->stride]
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= glyph->bitmap [i * glyph->stride + (width - 1)] = 0xff;
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}
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static void
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font_render_glyph (Glyph *glyph, PangoFont *font, int glyph_index)
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{
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FT_Face face;
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if (glyph_index & PANGO_GLYPH_UNKNOWN_FLAG)
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{
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PangoFontMetrics *metrics;
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if (!font)
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goto generic_box;
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metrics = pango_font_get_metrics (font, NULL);
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if (!metrics)
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goto generic_box;
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render_box (glyph, PANGO_PIXELS (metrics->approximate_char_width),
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PANGO_PIXELS (metrics->ascent + metrics->descent),
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PANGO_PIXELS (metrics->ascent));
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pango_font_metrics_unref (metrics);
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return;
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}
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face = pango_clutter_font_get_face (font);
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if (face)
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{
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PangoClutterFont *glfont = (PangoClutterFont *)font;
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FT_Load_Glyph (face, glyph_index, glfont->load_flags);
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FT_Render_Glyph (face->glyph, ft_render_mode_normal);
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glyph->width = face->glyph->bitmap.width;
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glyph->stride = face->glyph->bitmap.pitch;
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glyph->height = face->glyph->bitmap.rows;
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glyph->top = face->glyph->bitmap_top;
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glyph->left = face->glyph->bitmap_left;
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glyph->bitmap = face->glyph->bitmap.buffer;
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}
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else
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generic_box:
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render_box (glyph, PANGO_UNKNOWN_GLYPH_WIDTH,
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PANGO_UNKNOWN_GLYPH_HEIGHT, PANGO_UNKNOWN_GLYPH_HEIGHT);
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}
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typedef struct glyph_info
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{
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tc_area tex;
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int left, top;
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int generation;
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}
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glyph_info;
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static void
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free_glyph_info (glyph_info *g)
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{
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tc_put (&g->tex);
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g_slice_free (glyph_info, g);
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}
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static void
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draw_glyph (PangoRenderer *renderer_,
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PangoFont *font,
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PangoGlyph glyph,
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double x,
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double y)
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{
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PangoClutterRenderer *renderer = PANGO_CLUTTER_RENDERER (renderer_);
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glyph_info *g;
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struct { float x1, y1, x2, y2; } box;
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if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
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{
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glyph = pango_clutter_get_unknown_glyph (font);
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if (glyph == PANGO_GLYPH_EMPTY)
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glyph = PANGO_GLYPH_UNKNOWN_FLAG;
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}
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g = _pango_clutter_font_get_cache_glyph_data (font, glyph);
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if (!g || g->generation != tc_generation)
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{
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Glyph bm;
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font_render_glyph (&bm, font, glyph);
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if (g)
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g->generation = tc_generation;
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else
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{
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g = g_slice_new (glyph_info);
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_pango_clutter_font_set_glyph_cache_destroy
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(font, (GDestroyNotify)free_glyph_info);
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_pango_clutter_font_set_cache_glyph_data (font, glyph, g);
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}
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tc_get (&g->tex, bm.width, bm.height);
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g->left = bm.left;
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g->top = bm.top;
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CLUTTER_NOTE (PANGO, "cache fail; subimage2d %i", glyph);
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cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name);
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cogl_texture_set_alignment (CGL_TEXTURE_2D, 1, bm.stride);
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cogl_texture_sub_image_2d (CGL_TEXTURE_2D,
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g->tex.x,
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g->tex.y,
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bm.width,
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bm.height,
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CGL_ALPHA,
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CGL_UNSIGNED_BYTE,
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bm.bitmap);
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glTexParameteri (CGL_TEXTURE_2D, GL_GENERATE_MIPMAP, FALSE);
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renderer->curtex = g->tex.name;
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}
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else CLUTTER_NOTE (PANGO, "cache succsess %i\n", glyph);
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x += g->left;
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y -= g->top;
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box.x1 = g->tex.x * (1. / TC_WIDTH );
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box.y1 = g->tex.y * (1. / TC_HEIGHT);
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box.x2 = g->tex.w * (1. / TC_WIDTH ) + box.x1;
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box.y2 = g->tex.h * (1. / TC_HEIGHT) + box.y1;
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if (g->tex.name != renderer->curtex)
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{
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cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name);
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renderer->curtex = g->tex.name;
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}
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cogl_texture_quad (x,
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x + g->tex.w,
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y,
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y + g->tex.h,
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CLUTTER_FLOAT_TO_FIXED (box.x1),
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CLUTTER_FLOAT_TO_FIXED (box.y1),
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CLUTTER_FLOAT_TO_FIXED (box.x2),
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CLUTTER_FLOAT_TO_FIXED (box.y2));
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}
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static void
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draw_trapezoid (PangoRenderer *renderer_,
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PangoRenderPart part,
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double y01,
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double x11,
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double x21,
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double y02,
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double x12,
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double x22)
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{
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PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
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if (renderer->curtex)
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{
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/* glEnd (); */
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renderer->curtex = 0;
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}
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/* Turn texturing off */
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cogl_enable (CGL_ENABLE_BLEND);
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cogl_trapezoid ((gint) y01,
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(gint) x11,
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(gint) x21,
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(gint) y02,
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(gint) x12,
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(gint) x22);
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/* Turn it back on again */
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cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
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}
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void
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pango_clutter_render_layout_subpixel (PangoLayout *layout,
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int x,
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int y,
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ClutterColor *color,
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int flags)
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{
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PangoContext *context;
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PangoFontMap *fontmap;
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PangoRenderer *renderer;
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context = pango_layout_get_context (layout);
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fontmap = pango_context_get_font_map (context);
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renderer = _pango_clutter_font_map_get_renderer
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(PANGO_CLUTTER_FONT_MAP (fontmap));
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memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color),
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color, sizeof(ClutterColor));
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pango_renderer_draw_layout (renderer, layout, x, y);
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}
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void
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pango_clutter_render_layout (PangoLayout *layout,
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int x,
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int y,
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ClutterColor *color,
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int flags)
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{
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pango_clutter_render_layout_subpixel (layout,
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x * PANGO_SCALE,
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y * PANGO_SCALE,
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color,
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flags);
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}
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void
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pango_clutter_render_layout_line (PangoLayoutLine *line,
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int x,
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int y,
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ClutterColor *color)
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{
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PangoContext *context;
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PangoFontMap *fontmap;
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PangoRenderer *renderer;
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context = pango_layout_get_context (line->layout);
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fontmap = pango_context_get_font_map (context);
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renderer = _pango_clutter_font_map_get_renderer
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(PANGO_CLUTTER_FONT_MAP (fontmap));
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memcpy (&(PANGO_CLUTTER_RENDERER (renderer)->color),
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color, sizeof(ClutterColor));
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pango_renderer_draw_layout_line (renderer, line, x, y);
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}
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void
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pango_clutter_render_clear_caches (void)
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{
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tc_clear();
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}
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static void
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pango_clutter_renderer_init (PangoClutterRenderer *renderer)
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{
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memset (&renderer->color, 0xff, sizeof(ClutterColor));
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}
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static void
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prepare_run (PangoRenderer *renderer, PangoLayoutRun *run)
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{
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PangoClutterRenderer *glrenderer = (PangoClutterRenderer *)renderer;
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PangoColor *fg = 0;
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GSList *l;
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ClutterColor col;
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renderer->underline = PANGO_UNDERLINE_NONE;
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renderer->strikethrough = FALSE;
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for (l = run->item->analysis.extra_attrs; l; l = l->next)
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{
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PangoAttribute *attr = l->data;
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switch (attr->klass->type)
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{
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case PANGO_ATTR_UNDERLINE:
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renderer->underline = ((PangoAttrInt *)attr)->value;
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break;
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case PANGO_ATTR_STRIKETHROUGH:
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renderer->strikethrough = ((PangoAttrInt *)attr)->value;
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break;
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case PANGO_ATTR_FOREGROUND:
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fg = &((PangoAttrColor *)attr)->color;
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break;
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default:
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break;
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}
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}
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if (fg)
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{
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col.red = (fg->red * 255) / 65535;
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col.green = (fg->green * 255) / 65535;
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col.blue = (fg->blue * 255) / 65535;
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}
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else
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{
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col.red = glrenderer->color.red;
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col.green = glrenderer->color.green;
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col.blue = glrenderer->color.blue;
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}
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col.alpha = glrenderer->color.alpha;
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if (glrenderer->flags & FLAG_INVERSE)
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{
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col.red ^= 0xffU;
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col.green ^= 0xffU;
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col.blue ^= 0xffU;
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}
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cogl_color(&col);
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}
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static void
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draw_begin (PangoRenderer *renderer_)
|
|
{
|
|
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
|
|
|
|
renderer->curtex = 0;
|
|
|
|
cogl_enable (CGL_ENABLE_TEXTURE_2D
|
|
|CGL_ENABLE_BLEND);
|
|
|
|
#if 0
|
|
gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
|
|
GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable (GL_ALPHA_TEST);
|
|
glAlphaFunc (GL_GREATER, 0.01f);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
draw_end (PangoRenderer *renderer_)
|
|
{
|
|
/*
|
|
PangoClutterRenderer *renderer = (PangoClutterRenderer *)renderer_;
|
|
|
|
if (renderer->curtex)
|
|
glEnd ();
|
|
*/
|
|
}
|
|
|
|
static void
|
|
pango_clutter_renderer_class_init (PangoClutterRendererClass *klass)
|
|
{
|
|
PangoRendererClass *renderer_class = PANGO_RENDERER_CLASS (klass);
|
|
|
|
renderer_class->draw_glyph = draw_glyph;
|
|
renderer_class->draw_trapezoid = draw_trapezoid;
|
|
renderer_class->prepare_run = prepare_run;
|
|
renderer_class->begin = draw_begin;
|
|
renderer_class->end = draw_end;
|
|
}
|
|
|