ff4d87727b
Dropped obsolete Free Software Foundation address pointing to the FSF website instead as suggested by https://www.gnu.org/licenses/gpl-howto.html keeping intact the important part of the historical notice as requested by the license. Resolving rpmlint reported issue E: incorrect-fsf-address. Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com> Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
163 lines
5.6 KiB
C
163 lines
5.6 KiB
C
/*
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* Copyright (C) 2015-2019 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "wayland/meta-wayland-dnd-surface.h"
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#include "backends/meta-logical-monitor.h"
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#include "compositor/meta-feedback-actor-private.h"
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#include "wayland/meta-wayland.h"
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struct _MetaWaylandSurfaceRoleDND
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{
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MetaWaylandActorSurface parent;
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int32_t pending_offset_x;
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int32_t pending_offset_y;
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};
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G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
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meta_wayland_surface_role_dnd,
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META_TYPE_WAYLAND_ACTOR_SURFACE)
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static void
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dnd_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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{
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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if (wl_list_empty (&surface->unassigned.pending_frame_callback_list))
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return;
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meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
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surface);
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}
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static void
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dnd_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandSurfaceState *pending)
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{
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaWaylandSurfaceRoleDND *surface_role_dnd =
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META_WAYLAND_SURFACE_ROLE_DND (surface_role);
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_dnd_parent_class);
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meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
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surface);
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surface_role_dnd->pending_offset_x = pending->dx;
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surface_role_dnd->pending_offset_y = pending->dy;
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surface_role_class->apply_state (surface_role, pending);
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}
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static MetaLogicalMonitor *
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dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaContext *context =
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meta_wayland_compositor_get_context (surface->compositor);
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MetaBackend *backend = meta_context_get_backend (context);
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MetaCursorTracker *cursor_tracker =
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meta_backend_get_cursor_tracker (backend);
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MetaMonitorManager *monitor_manager =
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meta_backend_get_monitor_manager (backend);
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graphene_point_t point;
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meta_cursor_tracker_get_pointer (cursor_tracker, &point, NULL);
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return meta_monitor_manager_get_logical_monitor_at (monitor_manager,
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point.x, point.y);
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}
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static int
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dnd_subsurface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandSurfaceRole *role = META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (role);
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MetaContext *context =
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meta_wayland_compositor_get_context (surface->compositor);
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MetaBackend *backend = meta_context_get_backend (context);
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if (meta_backend_is_stage_views_scaled (backend))
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{
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return 1;
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}
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else
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{
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MetaLogicalMonitor *logical_monitor;
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logical_monitor = dnd_surface_find_logical_monitor (actor_surface);
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return (int) roundf (meta_logical_monitor_get_scale (logical_monitor));
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}
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}
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static void
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dnd_subsurface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
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{
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MetaSurfaceActor *surface_actor =
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meta_wayland_actor_surface_get_actor (actor_surface);
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MetaFeedbackActor *feedback_actor =
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META_FEEDBACK_ACTOR (clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor)));
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurfaceRoleDND *surface_role_dnd =
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META_WAYLAND_SURFACE_ROLE_DND (surface_role);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (meta_wayland_surface_role_dnd_parent_class);
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int geometry_scale;
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float anchor_x;
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float anchor_y;
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g_return_if_fail (META_IS_FEEDBACK_ACTOR (feedback_actor));
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geometry_scale =
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meta_wayland_actor_surface_get_geometry_scale (actor_surface);
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meta_feedback_actor_set_geometry_scale (feedback_actor, geometry_scale);
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meta_feedback_actor_get_anchor (feedback_actor, &anchor_x, &anchor_y);
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anchor_x -= surface_role_dnd->pending_offset_x;
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anchor_y -= surface_role_dnd->pending_offset_y;
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meta_feedback_actor_set_anchor (feedback_actor, anchor_x, anchor_y);
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actor_surface_class->sync_actor_state (actor_surface);
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}
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static void
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meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role)
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{
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}
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static void
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meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass)
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{
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (klass);
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
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surface_role_class->assigned = dnd_surface_assigned;
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surface_role_class->apply_state = dnd_surface_apply_state;
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actor_surface_class->get_geometry_scale = dnd_subsurface_get_geometry_scale;
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actor_surface_class->sync_actor_state = dnd_subsurface_sync_actor_state;
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}
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