77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_GROUP_DEPRECATED_H__
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#define __CLUTTER_GROUP_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-group.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_new)
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ClutterActor * clutter_group_new (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_child_at_index)
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ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
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gint index_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_get_n_children)
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gint clutter_group_get_n_children (ClutterGroup *self);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_remove_all_children)
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void clutter_group_remove_all (ClutterGroup *self);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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/* for Mr. Mallum only */
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#define clutter_group_add(group,actor) G_STMT_START { \
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ClutterActor *_actor = (ClutterActor *) (actor); \
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if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
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{ \
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ClutterContainer *_container = (ClutterContainer *) (group); \
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clutter_container_add_actor (_container, _actor); \
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} } G_STMT_END
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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G_END_DECLS
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#endif /* __CLUTTER_GROUP_DEPRECATED_H__ */
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