6b2cbb9908
ClutterPathConstraint is a simple Constraint implementation that modifies the allocation of the Actor to which is has been applied using a progress value and a ClutterPath.
288 lines
8.0 KiB
C
288 lines
8.0 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-path-constraint.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-private.h"
|
|
|
|
#define CLUTTER_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
|
|
#define CLUTTER_IS_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH_CONSTRAINT))
|
|
#define CLUTTER_PATH_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
|
|
|
|
typedef struct _ClutterPathConstraintClass ClutterPathConstraintClass;
|
|
|
|
struct _ClutterPathConstraint
|
|
{
|
|
ClutterConstraint parent_instance;
|
|
|
|
ClutterPath *path;
|
|
|
|
gfloat offset;
|
|
|
|
ClutterActor *actor;
|
|
};
|
|
|
|
struct _ClutterPathConstraintClass
|
|
{
|
|
ClutterConstraintClass parent_class;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_PATH,
|
|
PROP_OFFSET,
|
|
|
|
LAST_PROPERTY
|
|
};
|
|
|
|
G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
|
|
|
|
static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
|
|
|
|
static void
|
|
clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
|
|
ClutterActor *actor,
|
|
ClutterActorBox *allocation)
|
|
{
|
|
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (constraint);
|
|
gfloat width, height;
|
|
ClutterKnot position;
|
|
guint knot_id;
|
|
|
|
if (self->path == NULL)
|
|
return;
|
|
|
|
knot_id = clutter_path_get_position (self->path, self->offset, &position);
|
|
clutter_actor_box_get_size (allocation, &width, &height);
|
|
allocation->x1 = position.x;
|
|
allocation->y1 = position.y;
|
|
allocation->x2 = allocation->x1 + width;
|
|
allocation->y2 = allocation->y1 + height;
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_set_actor (ClutterActorMeta *meta,
|
|
ClutterActor *new_actor)
|
|
{
|
|
ClutterPathConstraint *path = CLUTTER_PATH_CONSTRAINT (meta);
|
|
ClutterActorMetaClass *parent;
|
|
|
|
/* store the pointer to the actor, for later use */
|
|
path->actor = new_actor;
|
|
|
|
parent = CLUTTER_ACTOR_META_CLASS (clutter_path_constraint_parent_class);
|
|
parent->set_actor (meta, new_actor);
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_dispose (GObject *gobject)
|
|
{
|
|
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
|
|
|
|
if (self->path != NULL)
|
|
{
|
|
g_object_unref (self->path);
|
|
self->path = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PATH:
|
|
clutter_path_constraint_set_path (self, g_value_get_object (value));
|
|
break;
|
|
|
|
case PROP_OFFSET:
|
|
clutter_path_constraint_set_offset (self, g_value_get_float (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PATH:
|
|
g_value_set_object (value, self->path);
|
|
break;
|
|
|
|
case PROP_OFFSET:
|
|
g_value_set_float (value, self->offset);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
|
|
|
|
/**
|
|
* ClutterPathConstraint:path:
|
|
*
|
|
* The #ClutterPath used to constrain the position of an actor.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
path_properties[PROP_PATH] =
|
|
g_param_spec_object ("path",
|
|
P_("Path"),
|
|
P_("The path used to constrain an actor"),
|
|
CLUTTER_TYPE_PATH,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterPathConstraint:offset:
|
|
*
|
|
* The offset along the #ClutterPathConstraint:path, between -1.0 and 2.0.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
path_properties[PROP_OFFSET] =
|
|
g_param_spec_float ("offset",
|
|
P_("Offset"),
|
|
P_("The offset along the path, between -1.0 and 2.0"),
|
|
-1.0, 2.0,
|
|
0.0,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
gobject_class->set_property = clutter_path_constraint_set_property;
|
|
gobject_class->get_property = clutter_path_constraint_get_property;
|
|
gobject_class->dispose = clutter_path_constraint_dispose;
|
|
_clutter_object_class_install_properties (gobject_class,
|
|
LAST_PROPERTY,
|
|
path_properties);
|
|
|
|
meta_class->set_actor = clutter_path_constraint_set_actor;
|
|
|
|
constraint_class->update_allocation = clutter_path_constraint_update_allocation;
|
|
}
|
|
|
|
static void
|
|
clutter_path_constraint_init (ClutterPathConstraint *self)
|
|
{
|
|
self->offset = 0.0f;
|
|
}
|
|
|
|
ClutterConstraint *
|
|
clutter_path_constraint_new (ClutterPath *path,
|
|
gfloat offset)
|
|
{
|
|
g_return_val_if_fail (path == NULL || CLUTTER_IS_PATH (path), NULL);
|
|
|
|
return g_object_new (CLUTTER_TYPE_PATH_CONSTRAINT,
|
|
"path", path,
|
|
"offset", offset,
|
|
NULL);
|
|
}
|
|
|
|
void
|
|
clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
|
|
ClutterPath *path)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
|
|
g_return_if_fail (path == NULL || CLUTTER_IS_PATH (path));
|
|
|
|
if (constraint->path == path)
|
|
return;
|
|
|
|
if (constraint->path != NULL)
|
|
{
|
|
g_object_unref (constraint->path);
|
|
constraint->path = NULL;
|
|
}
|
|
|
|
if (path != NULL)
|
|
constraint->path = g_object_ref_sink (path);
|
|
|
|
if (constraint->actor != NULL)
|
|
clutter_actor_queue_relayout (constraint->actor);
|
|
|
|
_clutter_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_PATH]);
|
|
}
|
|
|
|
ClutterPath *
|
|
clutter_path_constraint_get_path (ClutterPathConstraint *constraint)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), NULL);
|
|
|
|
return constraint->path;
|
|
}
|
|
|
|
void
|
|
clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
|
|
gfloat offset)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
|
|
|
|
if (constraint->offset == offset)
|
|
return;
|
|
|
|
constraint->offset = offset;
|
|
|
|
if (constraint->actor != NULL)
|
|
clutter_actor_queue_relayout (constraint->actor);
|
|
|
|
_clutter_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_OFFSET]);
|
|
}
|
|
|
|
gfloat
|
|
clutter_path_constraint_get_offset (ClutterPathConstraint *constraint)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), 0.0);
|
|
|
|
return constraint->offset;
|
|
}
|