mutter/cogl/driver/gl/cogl.c
Neil Roberts a50907848f Validate that the GL version is >= 1.2
There is a new internal Cogl function called _cogl_check_driver_valid
which looks at the value of the GL_VERSION string to determine whether
the driver is supported. Clutter now calls this after the stage is
realized. If it fails then the stage is marked as unrealized and a
warning is shown.

_cogl_features_init now also checks the version number before getting
the function pointers for glBlendFuncSeparate and
glBlendEquationSeparate. It is not safe to just check for the presence
of the functions because some drivers may define the function without
fully implementing the spec.

The GLES version of _cogl_check_driver_valid just always returns TRUE
because there are no version requirements yet.

Eventually the function could also check for mandatory extensions if
there were any.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:48 +00:00

517 lines
16 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#define COGL_CHECK_GL_VERSION(driver_major, driver_minor, \
target_major, target_minor) \
((driver_major) > (target_major) || \
((driver_major) == (target_major) && (driver_minor) >= (target_minor)))
typedef struct _CoglGLSymbolTableEntry
{
const char *name;
void *ptr;
} CoglGLSymbolTableEntry;
gboolean
cogl_check_extension (const gchar *name, const gchar *ext)
{
gchar *end;
gint name_len, n;
if (name == NULL || ext == NULL)
return FALSE;
end = (gchar*)(ext + strlen(ext));
name_len = strlen(name);
while (ext < end)
{
n = strcspn(ext, " ");
if ((name_len == n) && (!strncmp(name, ext, n)))
return TRUE;
ext += (n + 1);
}
return FALSE;
}
gboolean
_cogl_resolve_gl_symbols (CoglGLSymbolTableEntry *symbol_table,
const char *suffix)
{
int i;
gboolean status = TRUE;
for (i = 0; symbol_table[i].name; i++)
{
char *full_name = g_strdup_printf ("%s%s", symbol_table[i].name, suffix);
*((CoglFuncPtr *)symbol_table[i].ptr) = cogl_get_proc_address (full_name);
g_free (full_name);
if (!*((CoglFuncPtr *)symbol_table[i].ptr))
{
status = FALSE;
break;
}
}
return status;
}
#ifdef HAVE_CLUTTER_OSX
static gboolean
really_enable_npot (void)
{
/* OSX backend + ATI Radeon X1600 + NPOT texture + GL_REPEAT seems to crash
* http://bugzilla.openedhand.com/show_bug.cgi?id=929
*
* Temporary workaround until post 0.8 we rejig the features set up a
* little to allow the backend to overide.
*/
const char *gl_renderer;
const char *env_string;
/* Regardless of hardware, allow user to decide. */
env_string = g_getenv ("COGL_ENABLE_NPOT");
if (env_string != NULL)
return env_string[0] == '1';
gl_renderer = (char*)glGetString (GL_RENDERER);
if (strstr (gl_renderer, "ATI Radeon X1600") != NULL)
return FALSE;
return TRUE;
}
#endif
static gboolean
_cogl_get_gl_version (int *major_out, int *minor_out)
{
const char *version_string, *major_end, *minor_end;
int major = 0, minor = 0;
/* Get the OpenGL version number */
if ((version_string = (const char *) glGetString (GL_VERSION)) == NULL)
return FALSE;
/* Extract the major number */
for (major_end = version_string; *major_end >= '0'
&& *major_end <= '9'; major_end++)
major = (major * 10) + *major_end - '0';
/* If there were no digits or the major number isn't followed by a
dot then it is invalid */
if (major_end == version_string || *major_end != '.')
return FALSE;
/* Extract the minor number */
for (minor_end = major_end + 1; *minor_end >= '0'
&& *minor_end <= '9'; minor_end++)
minor = (minor * 10) + *minor_end - '0';
/* If there were no digits or there is an unexpected character then
it is invalid */
if (minor_end == major_end + 1
|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
return FALSE;
*major_out = major;
*minor_out = minor;
return TRUE;
}
gboolean
_cogl_check_driver_valid (GError **error)
{
int major, minor;
if (!_cogl_get_gl_version (&major, &minor))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
"The OpenGL version could not be determined");
return FALSE;
}
/* OpenGL 1.2 is required */
if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL version of your driver (%i.%i) "
"is not compatible with Cogl",
major, minor);
return FALSE;
}
return TRUE;
}
void
_cogl_features_init (void)
{
CoglFeatureFlags flags = 0;
const gchar *gl_extensions;
GLint max_clip_planes = 0;
GLint num_stencil_bits = 0;
gboolean fbo_ARB = FALSE;
gboolean fbo_EXT = FALSE;
const char *suffix;
int gl_major = 0, gl_minor = 0;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_get_gl_version (&gl_major, &gl_minor);
flags = COGL_FEATURE_TEXTURE_READ_PIXELS;
gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS);
if (cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
{
#ifdef HAVE_CLUTTER_OSX
if (really_enable_npot ())
#endif
flags |= COGL_FEATURE_TEXTURE_NPOT;
}
#ifdef GL_YCBCR_MESA
if (cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_YUV;
}
#endif
if (cogl_check_extension ("GL_ARB_shader_objects", gl_extensions) &&
cogl_check_extension ("GL_ARB_vertex_shader", gl_extensions) &&
cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
{
ctx->drv.pf_glCreateProgramObjectARB =
(COGL_PFNGLCREATEPROGRAMOBJECTARBPROC)
cogl_get_proc_address ("glCreateProgramObjectARB");
ctx->drv.pf_glCreateShaderObjectARB =
(COGL_PFNGLCREATESHADEROBJECTARBPROC)
cogl_get_proc_address ("glCreateShaderObjectARB");
ctx->drv.pf_glShaderSourceARB =
(COGL_PFNGLSHADERSOURCEARBPROC)
cogl_get_proc_address ("glShaderSourceARB");
ctx->drv.pf_glCompileShaderARB =
(COGL_PFNGLCOMPILESHADERARBPROC)
cogl_get_proc_address ("glCompileShaderARB");
ctx->drv.pf_glAttachObjectARB =
(COGL_PFNGLATTACHOBJECTARBPROC)
cogl_get_proc_address ("glAttachObjectARB");
ctx->drv.pf_glLinkProgramARB =
(COGL_PFNGLLINKPROGRAMARBPROC)
cogl_get_proc_address ("glLinkProgramARB");
ctx->drv.pf_glUseProgramObjectARB =
(COGL_PFNGLUSEPROGRAMOBJECTARBPROC)
cogl_get_proc_address ("glUseProgramObjectARB");
ctx->drv.pf_glGetUniformLocationARB =
(COGL_PFNGLGETUNIFORMLOCATIONARBPROC)
cogl_get_proc_address ("glGetUniformLocationARB");
ctx->drv.pf_glDeleteObjectARB =
(COGL_PFNGLDELETEOBJECTARBPROC)
cogl_get_proc_address ("glDeleteObjectARB");
ctx->drv.pf_glGetInfoLogARB =
(COGL_PFNGLGETINFOLOGARBPROC)
cogl_get_proc_address ("glGetInfoLogARB");
ctx->drv.pf_glGetObjectParameterivARB =
(COGL_PFNGLGETOBJECTPARAMETERIVARBPROC)
cogl_get_proc_address ("glGetObjectParameterivARB");
ctx->drv.pf_glUniform1fARB =
(COGL_PFNGLUNIFORM1FARBPROC)
cogl_get_proc_address ("glUniform1fARB");
ctx->drv.pf_glVertexAttribPointerARB =
(COGL_PFNGLVERTEXATTRIBPOINTERARBPROC)
cogl_get_proc_address ("glVertexAttribPointerARB");
ctx->drv.pf_glEnableVertexAttribArrayARB =
(COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC)
cogl_get_proc_address ("glEnableVertexAttribArrayARB");
ctx->drv.pf_glDisableVertexAttribArrayARB =
(COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)
cogl_get_proc_address ("glDisableVertexAttribArrayARB");
ctx->drv.pf_glUniform2fARB =
(COGL_PFNGLUNIFORM2FARBPROC)
cogl_get_proc_address ("glUniform2fARB");
ctx->drv.pf_glUniform3fARB =
(COGL_PFNGLUNIFORM3FARBPROC)
cogl_get_proc_address ("glUniform3fARB");
ctx->drv.pf_glUniform4fARB =
(COGL_PFNGLUNIFORM4FARBPROC)
cogl_get_proc_address ("glUniform4fARB");
ctx->drv.pf_glUniform1fvARB =
(COGL_PFNGLUNIFORM1FVARBPROC)
cogl_get_proc_address ("glUniform1fvARB");
ctx->drv.pf_glUniform2fvARB =
(COGL_PFNGLUNIFORM2FVARBPROC)
cogl_get_proc_address ("glUniform2fvARB");
ctx->drv.pf_glUniform3fvARB =
(COGL_PFNGLUNIFORM3FVARBPROC)
cogl_get_proc_address ("glUniform3fvARB");
ctx->drv.pf_glUniform4fvARB =
(COGL_PFNGLUNIFORM4FVARBPROC)
cogl_get_proc_address ("glUniform4fvARB");
ctx->drv.pf_glUniform1iARB =
(COGL_PFNGLUNIFORM1IARBPROC)
cogl_get_proc_address ("glUniform1iARB");
ctx->drv.pf_glUniform2iARB =
(COGL_PFNGLUNIFORM2IARBPROC)
cogl_get_proc_address ("glUniform2iARB");
ctx->drv.pf_glUniform3iARB =
(COGL_PFNGLUNIFORM3IARBPROC)
cogl_get_proc_address ("glUniform3iARB");
ctx->drv.pf_glUniform4iARB =
(COGL_PFNGLUNIFORM4IARBPROC)
cogl_get_proc_address ("glUniform4iARB");
ctx->drv.pf_glUniform1ivARB =
(COGL_PFNGLUNIFORM1IVARBPROC)
cogl_get_proc_address ("glUniform1ivARB");
ctx->drv.pf_glUniform2ivARB =
(COGL_PFNGLUNIFORM2IVARBPROC)
cogl_get_proc_address ("glUniform2ivARB");
ctx->drv.pf_glUniform3ivARB =
(COGL_PFNGLUNIFORM3IVARBPROC)
cogl_get_proc_address ("glUniform3ivARB");
ctx->drv.pf_glUniform4ivARB =
(COGL_PFNGLUNIFORM4IVARBPROC)
cogl_get_proc_address ("glUniform4ivARB");
ctx->drv.pf_glUniformMatrix2fvARB =
(COGL_PFNGLUNIFORMMATRIX2FVARBPROC)
cogl_get_proc_address ("glUniformMatrix2fvARB");
ctx->drv.pf_glUniformMatrix3fvARB =
(COGL_PFNGLUNIFORMMATRIX3FVARBPROC)
cogl_get_proc_address ("glUniformMatrix3fvARB");
ctx->drv.pf_glUniformMatrix4fvARB =
(COGL_PFNGLUNIFORMMATRIX4FVARBPROC)
cogl_get_proc_address ("glUniformMatrix4fvARB");
if (ctx->drv.pf_glCreateProgramObjectARB &&
ctx->drv.pf_glCreateShaderObjectARB &&
ctx->drv.pf_glShaderSourceARB &&
ctx->drv.pf_glCompileShaderARB &&
ctx->drv.pf_glAttachObjectARB &&
ctx->drv.pf_glLinkProgramARB &&
ctx->drv.pf_glUseProgramObjectARB &&
ctx->drv.pf_glGetUniformLocationARB &&
ctx->drv.pf_glDeleteObjectARB &&
ctx->drv.pf_glGetInfoLogARB &&
ctx->drv.pf_glGetObjectParameterivARB &&
ctx->drv.pf_glUniform1fARB &&
ctx->drv.pf_glUniform2fARB &&
ctx->drv.pf_glUniform3fARB &&
ctx->drv.pf_glUniform4fARB &&
ctx->drv.pf_glUniform1fvARB &&
ctx->drv.pf_glUniform2fvARB &&
ctx->drv.pf_glUniform3fvARB &&
ctx->drv.pf_glUniform4fvARB &&
ctx->drv.pf_glUniform1iARB &&
ctx->drv.pf_glUniform2iARB &&
ctx->drv.pf_glUniform3iARB &&
ctx->drv.pf_glUniform4iARB &&
ctx->drv.pf_glUniform1ivARB &&
ctx->drv.pf_glUniform2ivARB &&
ctx->drv.pf_glUniform3ivARB &&
ctx->drv.pf_glUniform4ivARB &&
ctx->drv.pf_glUniformMatrix2fvARB &&
ctx->drv.pf_glUniformMatrix3fvARB &&
ctx->drv.pf_glUniformMatrix4fvARB &&
ctx->drv.pf_glVertexAttribPointerARB &&
ctx->drv.pf_glEnableVertexAttribArrayARB &&
ctx->drv.pf_glDisableVertexAttribArrayARB)
flags |= COGL_FEATURE_SHADERS_GLSL;
}
fbo_ARB = cogl_check_extension ("GL_ARB_framebuffer_object", gl_extensions);
if (fbo_ARB)
suffix = "";
else
{
fbo_EXT = cogl_check_extension ("GL_EXT_framebuffer_object", gl_extensions);
if (fbo_EXT)
suffix = "EXT";
}
if (fbo_ARB || fbo_EXT)
{
CoglGLSymbolTableEntry symbol_table[] = {
{"glGenRenderbuffers", &ctx->drv.pf_glGenRenderbuffers},
{"glDeleteRenderbuffers", &ctx->drv.pf_glDeleteRenderbuffers},
{"glBindRenderbuffer", &ctx->drv.pf_glBindRenderbuffer},
{"glRenderbufferStorage", &ctx->drv.pf_glRenderbufferStorage},
{"glGenFramebuffers", &ctx->drv.pf_glGenFramebuffers},
{"glBindFramebuffer", &ctx->drv.pf_glBindFramebuffer},
{"glFramebufferTexture2D", &ctx->drv.pf_glFramebufferTexture2D},
{"glFramebufferRenderbuffer", &ctx->drv.pf_glFramebufferRenderbuffer},
{"glCheckFramebufferStatus", &ctx->drv.pf_glCheckFramebufferStatus},
{"glDeleteFramebuffers", &ctx->drv.pf_glDeleteFramebuffers},
{"glGenerateMipmap", &ctx->drv.pf_glGenerateMipmap},
{NULL, NULL}
};
if (_cogl_resolve_gl_symbols (symbol_table, suffix))
flags |= COGL_FEATURE_OFFSCREEN;
}
if (cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
{
ctx->drv.pf_glBlitFramebufferEXT =
(COGL_PFNGLBLITFRAMEBUFFEREXTPROC)
cogl_get_proc_address ("glBlitFramebufferEXT");
if (ctx->drv.pf_glBlitFramebufferEXT)
flags |= COGL_FEATURE_OFFSCREEN_BLIT;
}
if (cogl_check_extension ("GL_EXT_framebuffer_multisample", gl_extensions))
{
ctx->drv.pf_glRenderbufferStorageMultisampleEXT =
(COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
cogl_get_proc_address ("glRenderbufferStorageMultisampleEXT");
if (ctx->drv.pf_glRenderbufferStorageMultisampleEXT)
flags |= COGL_FEATURE_OFFSCREEN_MULTISAMPLE;
}
GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
/* We need at least three stencil bits to combine clips */
if (num_stencil_bits > 2)
flags |= COGL_FEATURE_STENCIL_BUFFER;
GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
if (cogl_check_extension ("GL_ARB_vertex_buffer_object", gl_extensions))
{
ctx->drv.pf_glGenBuffersARB =
(COGL_PFNGLGENBUFFERSARBPROC)
cogl_get_proc_address ("glGenBuffersARB");
ctx->drv.pf_glBindBufferARB =
(COGL_PFNGLBINDBUFFERARBPROC)
cogl_get_proc_address ("glBindBufferARB");
ctx->drv.pf_glBufferDataARB =
(COGL_PFNGLBUFFERDATAARBPROC)
cogl_get_proc_address ("glBufferDataARB");
ctx->drv.pf_glBufferSubDataARB =
(COGL_PFNGLBUFFERSUBDATAARBPROC)
cogl_get_proc_address ("glBufferSubDataARB");
ctx->drv.pf_glDeleteBuffersARB =
(COGL_PFNGLDELETEBUFFERSARBPROC)
cogl_get_proc_address ("glDeleteBuffersARB");
ctx->drv.pf_glMapBufferARB =
(COGL_PFNGLMAPBUFFERARBPROC)
cogl_get_proc_address ("glMapBufferARB");
ctx->drv.pf_glUnmapBufferARB =
(COGL_PFNGLUNMAPBUFFERARBPROC)
cogl_get_proc_address ("glUnmapBufferARB");
if (ctx->drv.pf_glGenBuffersARB
&& ctx->drv.pf_glBindBufferARB
&& ctx->drv.pf_glBufferDataARB
&& ctx->drv.pf_glBufferSubDataARB
&& ctx->drv.pf_glDeleteBuffersARB
&& ctx->drv.pf_glMapBufferARB
&& ctx->drv.pf_glUnmapBufferARB)
flags |= COGL_FEATURE_VBOS;
}
/* These should always be available because they are defined in GL
1.2, but we can't call it directly because under Windows
functions > 1.1 aren't exported */
ctx->drv.pf_glDrawRangeElements =
(COGL_PFNGLDRAWRANGEELEMENTSPROC)
cogl_get_proc_address ("glDrawRangeElements");
ctx->drv.pf_glActiveTexture =
(COGL_PFNGLACTIVETEXTUREPROC)
cogl_get_proc_address ("glActiveTexture");
ctx->drv.pf_glClientActiveTexture =
(COGL_PFNGLCLIENTACTIVETEXTUREPROC)
cogl_get_proc_address ("glClientActiveTexture");
ctx->drv.pf_glBlendEquation =
(COGL_PFNGLBLENDEQUATIONPROC)
cogl_get_proc_address ("glBlendEquation");
ctx->drv.pf_glBlendColor =
(COGL_PFNGLBLENDCOLORPROC)
cogl_get_proc_address ("glBlendColor");
/* Available in 1.4 */
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
ctx->drv.pf_glBlendFuncSeparate =
(COGL_PFNGLBLENDFUNCSEPARATEPROC)
cogl_get_proc_address ("glBlendFuncSeparate");
/* Available in 2.0 */
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
ctx->drv.pf_glBlendEquationSeparate =
(COGL_PFNGLBLENDEQUATIONSEPARATEPROC)
cogl_get_proc_address ("glBlendEquationSeparate");
/* Cache features */
ctx->feature_flags = flags;
ctx->features_cached = TRUE;
}