mutter/cogl/Makefile.am
Neil Roberts c50cb72748 Remove the fragment shader generation from the GLES2 wrapper
The GLES2 wrapper no longer needs to generate any fragment shader
state because the GLSL pipeline backend will always give the wrapper a
custom fragment shader. This simplifies a lot of the state comparison
done by the wrapper. The fog generation is also removed even though
it's actually part of the vertex shader because only the fixed
function pipeline backend actually calls the fog functions so it would
be disabled when using any of the other backends anyway. We can fix
this when the two shader backends also start generating vertex
shaders.
2010-11-24 18:06:44 +00:00

378 lines
11 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
# preamble
NULL =
SUBDIRS =
BUILT_SOURCES =
EXTRA_DIST =
CLEANFILES =
DISTCLEANFILES =
noinst_LTLIBRARIES =
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
-I$(srcdir)/tesselator \
-I$(srcdir)/winsys \
-I$(srcdir)/driver/$(COGL_DRIVER) \
-I$(top_builddir)/clutter/cogl \
$(NULL)
AM_CPPFLAGS = \
-DG_DISABLE_SINGLE_INCLUDES \
-DG_DISABLE_DEPRECATED \
-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
-DCLUTTER_COMPILATION \
$(COGL_DEBUG_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(NULL)
AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
BUILT_SOURCES += cogl-defines.h
DISTCLEANFILES += cogl-defines.h
EXTRA_DIST += cogl-defines.h.in
# pkg-config
pc_files = \
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
cogl-$(CLUTTER_API_VERSION).pc
cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = $(pc_files)
EXTRA_DIST += cogl.pc.in
DISTCLEANFILES += $(pc_files)
# public headers
cogl_public_h = \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material-compat.h \
$(srcdir)/cogl-pipeline.h \
$(srcdir)/cogl-vector.h \
$(srcdir)/cogl-matrix.h \
$(srcdir)/cogl-offscreen.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-pixel-array.h \
$(srcdir)/cogl-shader.h \
$(srcdir)/cogl-texture.h \
$(srcdir)/cogl-texture-3d.h \
$(srcdir)/cogl-types.h \
$(srcdir)/cogl-vertex-buffer.h \
$(srcdir)/cogl-index-array.h \
$(srcdir)/cogl-vertex-array.h \
$(srcdir)/cogl-indices.h \
$(srcdir)/cogl-vertex-attribute.h \
$(srcdir)/cogl-primitive.h \
$(srcdir)/cogl.h \
$(NULL)
cogl_experimental_h = \
$(srcdir)/cogl2-path.h \
$(NULL)
# driver sources
cogl_driver_sources =
if COGL_DRIVER_GL
cogl_driver_sources += \
$(srcdir)/driver/gl/cogl-context-driver-gl.c \
$(srcdir)/driver/gl/cogl-context-driver-gl.h \
$(srcdir)/driver/gl/cogl-feature-functions-gl.h \
$(srcdir)/driver/gl/cogl-gl.c \
$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
$(NULL)
endif
if COGL_DRIVER_GLES
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-context-driver-gles.c \
$(srcdir)/driver/gles/cogl-context-driver-gles.h \
$(srcdir)/driver/gles/cogl-feature-functions-gles.h \
$(srcdir)/driver/gles/cogl-gles.c \
$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
$(NULL)
if USE_GLES2_WRAPPER
cogl_driver_sources += \
$(srcdir)/driver/gles/cogl-gles2-wrapper.c \
$(srcdir)/driver/gles/cogl-gles2-wrapper.h \
$(NULL)
BUILT_SOURCES += \
cogl-fixed-vertex-shader.h \
cogl-fixed-vertex-shader.c
%.h: $(srcdir)/driver/gles/%.glsl
/bin/sh $(top_srcdir)/build/stringify.sh -h $< > $@
%.c: $(srcdir)/driver/gles/%.glsl
/bin/sh $(top_srcdir)/build/stringify.sh $< > $@
endif # USE_GLES2_WAPPER
endif # COGL_DRIVER_GLES
EXTRA_DIST += \
$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
$(NULL)
# winsys sources, common to all backends
cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.c \
$(srcdir)/winsys/cogl-winsys-feature-functions.h \
$(NULL)
# tesselator sources
cogl_tesselator_sources = \
$(srcdir)/tesselator/dict-list.h \
$(srcdir)/tesselator/dict.c \
$(srcdir)/tesselator/dict.h \
$(srcdir)/tesselator/geom.c \
$(srcdir)/tesselator/geom.h \
$(srcdir)/tesselator/gluos.h \
$(srcdir)/tesselator/memalloc.h \
$(srcdir)/tesselator/mesh.c \
$(srcdir)/tesselator/mesh.h \
$(srcdir)/tesselator/normal.c \
$(srcdir)/tesselator/normal.h \
$(srcdir)/tesselator/priorityq-heap.h \
$(srcdir)/tesselator/priorityq-sort.h \
$(srcdir)/tesselator/priorityq.c \
$(srcdir)/tesselator/priorityq.h \
$(srcdir)/tesselator/render.c \
$(srcdir)/tesselator/render.h \
$(srcdir)/tesselator/sweep.c \
$(srcdir)/tesselator/sweep.h \
$(srcdir)/tesselator/tess.c \
$(srcdir)/tesselator/tess.h \
$(srcdir)/tesselator/tesselator.h \
$(srcdir)/tesselator/tessmono.c \
$(srcdir)/tesselator/tessmono.h \
$(srcdir)/tesselator/GL/glu.h \
$(NULL)
EXTRA_DIST += \
$(srcdir)/tesselator/README \
$(srcdir)/tesselator/priorityq-heap.c \
$(NULL)
# sources
cogl_sources_c = \
$(cogl_driver_sources) \
$(cogl_winsys_common_sources) \
$(cogl_tesselator_sources) \
$(srcdir)/cogl-private.h \
$(srcdir)/cogl-debug.h \
$(srcdir)/cogl-debug-options.h \
$(srcdir)/cogl-handle.h \
$(srcdir)/cogl-context.h \
$(srcdir)/cogl-context.c \
$(srcdir)/cogl-internal.h \
$(srcdir)/cogl.c \
$(srcdir)/cogl-object-private.h \
$(srcdir)/cogl-object.h \
$(srcdir)/cogl-object.c \
$(srcdir)/cogl-util.h \
$(srcdir)/cogl-util.c \
$(srcdir)/cogl-bitmap-private.h \
$(srcdir)/cogl-bitmap.c \
$(srcdir)/cogl-bitmap-fallback.c \
$(srcdir)/cogl-primitives-private.h \
$(srcdir)/cogl-primitives.h \
$(srcdir)/cogl-primitives.c \
$(srcdir)/cogl-path-private.h \
$(srcdir)/cogl-path.h \
$(srcdir)/cogl-path.c \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-path.c \
$(srcdir)/cogl-bitmap-pixbuf.c \
$(srcdir)/cogl-clip-stack.h \
$(srcdir)/cogl-clip-stack.c \
$(srcdir)/cogl-clip-state.h \
$(srcdir)/cogl-clip-state.c \
$(srcdir)/cogl-feature-private.h \
$(srcdir)/cogl-feature-private.c \
$(srcdir)/cogl-fixed.c \
$(srcdir)/cogl-color-private.h \
$(srcdir)/cogl-color.c \
$(srcdir)/cogl-buffer-private.h \
$(srcdir)/cogl-buffer.c \
$(srcdir)/cogl-pixel-array-private.h \
$(srcdir)/cogl-pixel-array.c \
$(srcdir)/cogl-vertex-buffer-private.h \
$(srcdir)/cogl-vertex-buffer.c \
$(srcdir)/cogl-index-array-private.h \
$(srcdir)/cogl-index-array.c \
$(srcdir)/cogl-vertex-array-private.h \
$(srcdir)/cogl-vertex-array.c \
$(srcdir)/cogl-indices-private.h \
$(srcdir)/cogl-indices.c \
$(srcdir)/cogl-vertex-attribute-private.h \
$(srcdir)/cogl-vertex-attribute.c \
$(srcdir)/cogl-primitive-private.h \
$(srcdir)/cogl-primitive.c \
$(srcdir)/cogl-matrix.c \
$(srcdir)/cogl-vector.c \
$(srcdir)/cogl-matrix-private.h \
$(srcdir)/cogl-matrix-stack.c \
$(srcdir)/cogl-matrix-stack.h \
$(srcdir)/cogl-pipeline.c \
$(srcdir)/cogl-pipeline-private.h \
$(srcdir)/cogl-pipeline-opengl.c \
$(srcdir)/cogl-pipeline-opengl-private.h \
$(srcdir)/cogl-pipeline-glsl.c \
$(srcdir)/cogl-pipeline-glsl-private.h \
$(srcdir)/cogl-pipeline-arbfp.c \
$(srcdir)/cogl-pipeline-arbfp-private.h \
$(srcdir)/cogl-pipeline-fixed.c \
$(srcdir)/cogl-pipeline-fixed-private.h \
$(srcdir)/cogl-material-compat.c \
$(srcdir)/cogl-program.c \
$(srcdir)/cogl-program-private.h \
$(srcdir)/cogl-blend-string.c \
$(srcdir)/cogl-blend-string.h \
$(srcdir)/cogl-debug.c \
$(srcdir)/cogl-sub-texture-private.h \
$(srcdir)/cogl-texture-private.h \
$(srcdir)/cogl-texture-2d-private.h \
$(srcdir)/cogl-texture-2d-sliced-private.h \
$(srcdir)/cogl-texture-3d-private.h \
$(srcdir)/cogl-texture-driver.h \
$(srcdir)/cogl-sub-texture.c \
$(srcdir)/cogl-texture.c \
$(srcdir)/cogl-texture-2d.c \
$(srcdir)/cogl-texture-2d-sliced.c \
$(srcdir)/cogl-texture-3d.c \
$(srcdir)/cogl-texture-rectangle-private.h \
$(srcdir)/cogl-texture-rectangle.c \
$(srcdir)/cogl-rectangle-map.h \
$(srcdir)/cogl-rectangle-map.c \
$(srcdir)/cogl-atlas.h \
$(srcdir)/cogl-atlas.c \
$(srcdir)/cogl-atlas-texture-private.h \
$(srcdir)/cogl-atlas-texture.c \
$(srcdir)/cogl-spans.h \
$(srcdir)/cogl-spans.c \
$(srcdir)/cogl-journal-private.h \
$(srcdir)/cogl-journal.c \
$(srcdir)/cogl-framebuffer-private.h \
$(srcdir)/cogl-framebuffer.c \
$(srcdir)/cogl-matrix-mesa.h \
$(srcdir)/cogl-matrix-mesa.c \
$(srcdir)/cogl-profile.h \
$(srcdir)/cogl-profile.c \
$(srcdir)/cogl-bitmask.h \
$(srcdir)/cogl-bitmask.c \
$(srcdir)/cogl-shader-boilerplate.h \
$(srcdir)/cogl-shader-private.h \
$(srcdir)/cogl-shader.c \
$(srcdir)/cogl-callback-list.h \
$(srcdir)/cogl-callback-list.c \
$(NULL)
if SUPPORT_XLIB
cogl_experimental_h += \
$(srcdir)/winsys/cogl-texture-pixmap-x11.h
cogl_sources_c += \
$(srcdir)/winsys/cogl-xlib.h \
$(srcdir)/winsys/cogl-xlib.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
endif
if SUPPORT_GLX
cogl_sources_c += \
$(srcdir)/winsys/cogl-glx.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_X11
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_NULL
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_POWERVR_GDL
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_EGL_PLATFORM_FRUITY
cogl_sources_c += \
$(srcdir)/winsys/cogl-fruity.c
endif
if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS
cogl_sources_c += \
$(srcdir)/winsys/cogl-egl.c
endif
if SUPPORT_WIN32
cogl_sources_c += \
$(srcdir)/winsys/cogl-win32.c
endif
if SUPPORT_OSX
cogl_sources_c += \
$(srcdir)/winsys/cogl-osx.c
endif
EXTRA_DIST += stb_image.c
# glib-mkenums rules
glib_enum_h = cogl-enum-types.h
glib_enum_c = cogl-enum-types.c
glib_enum_headers = $(cogl_public_h)
include $(top_srcdir)/build/autotools/Makefile.am.enums
noinst_LTLIBRARIES += libclutter-cogl.la
libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS)
libclutter_cogl_la_SOURCES = $(cogl_sources_c)
nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES)
# Cogl installed headers
cogl_headers = \
$(cogl_public_h) \
$(srcdir)/cogl-deprecated.h \
$(NULL)
coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
-include $(INTROSPECTION_MAKEFILE)
INTROSPECTION_GIRS =
if HAVE_INTROSPECTION
Cogl-@CLUTTER_API_VERSION@.gir: libclutter-cogl.la Makefile
Cogl_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Cogl
Cogl_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@
Cogl_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-cogl.la
Cogl_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cogl_headers) cogl-enum-types.h
Cogl_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS)
Cogl_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = GL-1.0 GObject-2.0
Cogl_@CLUTTER_API_VERSION_AM@_gir_EXPORT_PACKAGES = cogl-1.0
Cogl_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
INTROSPECTION_GIRS += Cogl-@CLUTTER_API_VERSION@.gir
girdir = $(datadir)/gir-1.0
gir_DATA = $(INTROSPECTION_GIRS)
CLEANFILES += $(INTROSPECTION_GIRS)
endif