mutter/tests/test-behave.c
Emmanuele Bassi 454e493197 Fix various compiler warnings
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.

There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.

The rest are just unused variables.
2007-07-26 11:04:04 +00:00

204 lines
5.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <clutter/clutter.h>
static void
button_press_cb (ClutterStage *stage,
ClutterButtonEvent *event,
gpointer data)
{
const gchar *click_type;
switch (event->type)
{
case CLUTTER_2BUTTON_PRESS:
click_type = "double";
break;
case CLUTTER_3BUTTON_PRESS:
click_type = "triple";
break;
default:
click_type = "single";
break;
}
g_print ("%s button press event\n", click_type);
}
static void
scroll_event_cb (ClutterStage *stage,
ClutterScrollEvent *event,
gpointer data)
{
g_print ("scroll direction: %s\n",
event->direction == CLUTTER_SCROLL_UP ? "up"
: "down");
}
typedef enum {
PATH_POLY,
PATH_ELLIPSE,
PATH_BSPLINE
} path_t;
#define MAGIC 0.551784
#define RADIUS 200
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *o_behave, *p_behave;
ClutterActor *stage;
ClutterActor *group, *rect, *hand;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
ClutterColor rect_border_color = { 0, 0, 0, 0 };
GdkPixbuf *pixbuf;
int i;
path_t path_type = PATH_POLY;
ClutterKnot knots_poly[] = {{ 0, 0 }, { 0, 300 }, { 300, 300 },
{ 300, 0 }, {0, 0 }};
ClutterKnot origin = { 200, 200 };
ClutterKnot knots_bspline[] = {{ -RADIUS, 0 },
{ -RADIUS, RADIUS*MAGIC },
{ -RADIUS*MAGIC, RADIUS },
{ 0, RADIUS },
{ RADIUS*MAGIC, RADIUS },
{ RADIUS, RADIUS*MAGIC },
{ RADIUS, 0 },
{ RADIUS, -RADIUS*MAGIC },
{ RADIUS*MAGIC, -RADIUS },
{ 0, -RADIUS },
{ -RADIUS*MAGIC, -RADIUS },
{ -RADIUS, -RADIUS*MAGIC },
{ -RADIUS, 0}};
for (i = 0; i < argc; ++i)
{
if (!strncmp (argv[i], "--path", 6))
{
if (!strncmp (argv[i] + 7, "poly", 4))
path_type = PATH_POLY;
else if (!strncmp (argv[i] + 7, "bspline", 7))
path_type = PATH_BSPLINE;
else if (!strncmp (argv[i] + 7, "ellipse", 7))
path_type = PATH_ELLIPSE;
}
else if (!strncmp (argv[i], "--help", 6))
{
printf ("behave [--path=poly|ellipse|bspline]\n");
exit (0);
}
}
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_hide_cursor (CLUTTER_STAGE (stage));
g_signal_connect (stage, "button-press-event",
G_CALLBACK (button_press_cb),
NULL);
g_signal_connect (stage, "scroll-event",
G_CALLBACK (scroll_event_cb),
NULL);
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit),
NULL);
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
clutter_actor_show (group);
rect = clutter_rectangle_new ();
clutter_actor_set_position (rect, 0, 0);
clutter_actor_set_size (rect,
gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf));
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect),
&rect_bg_color);
clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10);
clutter_color_parse ("DarkSlateGray", &rect_border_color);
clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect),
&rect_border_color);
clutter_actor_show (rect);
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 0, 0);
clutter_actor_show (hand);
clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL);
/* Make a timeline */
timeline = clutter_timeline_new (100, 26); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, NULL);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_SINE,
NULL, NULL);
/* Create a behaviour for that alpha */
o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
/* Apply it to our actor */
clutter_behaviour_apply (o_behave, group);
/* Make a path behaviour and apply that too */
switch (path_type)
{
case PATH_POLY:
p_behave = clutter_behaviour_path_new (alpha, knots_poly, 5);
break;
case PATH_ELLIPSE:
p_behave =
clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300,
0.0, 360.0, 120.0);
break;
case PATH_BSPLINE:
origin.x = 0;
origin.y = RADIUS;
p_behave =
clutter_behaviour_bspline_new (alpha, knots_bspline,
sizeof (knots_bspline)/sizeof(ClutterKnot));
clutter_behaviour_bspline_set_origin (
CLUTTER_BEHAVIOUR_BSPLINE (p_behave),
&origin);
break;
}
clutter_behaviour_apply (p_behave, group);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (o_behave);
g_object_unref (p_behave);
return 0;
}