5858cac873
This allows to easily caculate shades of the same color or pick colors with the same saturation/luminance. In short, all sorts of interesting things. Reviewed-by: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
440 lines
8.6 KiB
C
440 lines
8.6 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-color.h"
|
|
#include "cogl-fixed.h"
|
|
#include "cogl-color-private.h"
|
|
|
|
CoglColor *
|
|
cogl_color_new (void)
|
|
{
|
|
return g_slice_new (CoglColor);
|
|
}
|
|
|
|
CoglColor *
|
|
cogl_color_copy (const CoglColor *color)
|
|
{
|
|
if (G_LIKELY (color))
|
|
return g_slice_dup (CoglColor, color);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_color_free (CoglColor *color)
|
|
{
|
|
if (G_LIKELY (color))
|
|
g_slice_free (CoglColor, color);
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4ub (CoglColor *color,
|
|
uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (color != NULL);
|
|
|
|
color->red = red;
|
|
color->green = green;
|
|
color->blue = blue;
|
|
color->alpha = alpha;
|
|
}
|
|
|
|
/* XXX: deprecated, use cogl_color_init_from_4ub */
|
|
void
|
|
cogl_color_set_from_4ub (CoglColor *dest,
|
|
uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
cogl_color_init_from_4ub (dest, red, green, blue, alpha);
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4f (CoglColor *color,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (color != NULL);
|
|
|
|
color->red = (red * 255);
|
|
color->green = (green * 255);
|
|
color->blue = (blue * 255);
|
|
color->alpha = (alpha * 255);
|
|
}
|
|
|
|
/* XXX: deprecated, use cogl_color_init_from_4f */
|
|
void
|
|
cogl_color_set_from_4f (CoglColor *color,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
cogl_color_init_from_4f (color, red, green, blue, alpha);
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4fv (CoglColor *color,
|
|
const float *color_array)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (color != NULL);
|
|
|
|
color->red = (color_array[0] * 255);
|
|
color->green = (color_array[1] * 255);
|
|
color->blue = (color_array[2] * 255);
|
|
color->alpha = (color_array[3] * 255);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_red_byte (const CoglColor *color)
|
|
{
|
|
return color->red;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_red_float (const CoglColor *color)
|
|
{
|
|
return (float) color->red / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_red (const CoglColor *color)
|
|
{
|
|
return ((float) color->red / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_green_byte (const CoglColor *color)
|
|
{
|
|
return color->green;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_green_float (const CoglColor *color)
|
|
{
|
|
return (float) color->green / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_green (const CoglColor *color)
|
|
{
|
|
return ((float) color->green / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_blue_byte (const CoglColor *color)
|
|
{
|
|
return color->blue;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_blue_float (const CoglColor *color)
|
|
{
|
|
return (float) color->blue / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_blue (const CoglColor *color)
|
|
{
|
|
return ((float) color->blue / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_alpha_byte (const CoglColor *color)
|
|
{
|
|
return color->alpha;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_alpha_float (const CoglColor *color)
|
|
{
|
|
return (float) color->alpha / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_alpha (const CoglColor *color)
|
|
{
|
|
return ((float) color->alpha / 255.0);
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red_byte (CoglColor *color,
|
|
unsigned char red)
|
|
{
|
|
color->red = red;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red_float (CoglColor *color,
|
|
float red)
|
|
{
|
|
color->red = red * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red (CoglColor *color,
|
|
float red)
|
|
{
|
|
color->red = red * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green_byte (CoglColor *color,
|
|
unsigned char green)
|
|
{
|
|
color->green = green;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green_float (CoglColor *color,
|
|
float green)
|
|
{
|
|
color->green = green * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green (CoglColor *color,
|
|
float green)
|
|
{
|
|
color->green = green * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue_byte (CoglColor *color,
|
|
unsigned char blue)
|
|
{
|
|
color->blue = blue;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue_float (CoglColor *color,
|
|
float blue)
|
|
{
|
|
color->blue = blue * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue (CoglColor *color,
|
|
float blue)
|
|
{
|
|
color->blue = blue * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha_byte (CoglColor *color,
|
|
unsigned char alpha)
|
|
{
|
|
color->alpha = alpha;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha_float (CoglColor *color,
|
|
float alpha)
|
|
{
|
|
color->alpha = alpha * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha (CoglColor *color,
|
|
float alpha)
|
|
{
|
|
color->alpha = alpha * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_premultiply (CoglColor *color)
|
|
{
|
|
color->red = (color->red * color->alpha + 128) / 255;
|
|
color->green = (color->green * color->alpha + 128) / 255;
|
|
color->blue = (color->blue * color->alpha + 128) / 255;
|
|
}
|
|
|
|
void
|
|
cogl_color_unpremultiply (CoglColor *color)
|
|
{
|
|
if (color->alpha != 0)
|
|
{
|
|
color->red = (color->red * 255) / color->alpha;
|
|
color->green = (color->green * 255) / color->alpha;
|
|
color->blue = (color->blue * 255) / color->alpha;
|
|
}
|
|
}
|
|
|
|
CoglBool
|
|
cogl_color_equal (const void *v1, const void *v2)
|
|
{
|
|
const uint32_t *c1 = v1, *c2 = v2;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
|
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
|
|
|
/* XXX: We don't compare the padding */
|
|
return *c1 == *c2 ? TRUE : FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_color_get_rgba_4ubv (const CoglColor *color,
|
|
uint8_t *dest)
|
|
{
|
|
memcpy (dest, color, 4);
|
|
}
|
|
|
|
void
|
|
cogl_color_to_hsl (const CoglColor *color,
|
|
float *hue,
|
|
float *saturation,
|
|
float *luminance)
|
|
{
|
|
float red, green, blue;
|
|
float min, max, delta;
|
|
float h, l, s;
|
|
|
|
red = color->red / 255.0;
|
|
green = color->green / 255.0;
|
|
blue = color->blue / 255.0;
|
|
|
|
if (red > green)
|
|
{
|
|
if (red > blue)
|
|
max = red;
|
|
else
|
|
max = blue;
|
|
|
|
if (green < blue)
|
|
min = green;
|
|
else
|
|
min = blue;
|
|
}
|
|
else
|
|
{
|
|
if (green > blue)
|
|
max = green;
|
|
else
|
|
max = blue;
|
|
|
|
if (red < blue)
|
|
min = red;
|
|
else
|
|
min = blue;
|
|
}
|
|
|
|
l = (max + min) / 2;
|
|
s = 0;
|
|
h = 0;
|
|
|
|
if (max != min)
|
|
{
|
|
if (l <= 0.5)
|
|
s = (max - min) / (max + min);
|
|
else
|
|
s = (max - min) / (2.0 - max - min);
|
|
|
|
delta = max - min;
|
|
|
|
if (red == max)
|
|
h = (green - blue) / delta;
|
|
else if (green == max)
|
|
h = 2.0 + (blue - red) / delta;
|
|
else if (blue == max)
|
|
h = 4.0 + (red - green) / delta;
|
|
|
|
h *= 60;
|
|
|
|
if (h < 0)
|
|
h += 360.0;
|
|
}
|
|
|
|
if (hue)
|
|
*hue = h;
|
|
|
|
if (luminance)
|
|
*luminance = l;
|
|
|
|
if (saturation)
|
|
*saturation = s;
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_hsl (CoglColor *color,
|
|
float hue,
|
|
float saturation,
|
|
float luminance)
|
|
{
|
|
float tmp1, tmp2;
|
|
float tmp3[3];
|
|
float clr[3];
|
|
int i;
|
|
|
|
hue /= 360.0;
|
|
|
|
if (saturation == 0)
|
|
{
|
|
cogl_color_init_from_4f (color, luminance, luminance, luminance, 1.0f);
|
|
return;
|
|
}
|
|
|
|
if (luminance <= 0.5)
|
|
tmp2 = luminance * (1.0 + saturation);
|
|
else
|
|
tmp2 = luminance + saturation - (luminance * saturation);
|
|
|
|
tmp1 = 2.0 * luminance - tmp2;
|
|
|
|
tmp3[0] = hue + 1.0 / 3.0;
|
|
tmp3[1] = hue;
|
|
tmp3[2] = hue - 1.0 / 3.0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (tmp3[i] < 0)
|
|
tmp3[i] += 1.0;
|
|
|
|
if (tmp3[i] > 1)
|
|
tmp3[i] -= 1.0;
|
|
|
|
if (6.0 * tmp3[i] < 1.0)
|
|
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
|
|
else if (2.0 * tmp3[i] < 1.0)
|
|
clr[i] = tmp2;
|
|
else if (3.0 * tmp3[i] < 2.0)
|
|
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
|
|
else
|
|
clr[i] = tmp1;
|
|
}
|
|
|
|
cogl_color_init_from_4f (color, clr[0], clr[1], clr[2], 1.0f);
|
|
}
|