mutter/tests/interactive/test-animation.c
Emmanuele Bassi c759aeb6a7 Uniformly use floats in Actor properties
All the underlying implementation and the public entry points have
been switched to floats; the only missing bits are the Actor properties
that deal with positioning and sizing.

This usually means a major pain when dealing with GValues and varargs
functions. While GValue will warn you when dealing with the wrong
conversions, varags will simply die an horrible (and hard to debug)
death via segfault. Nothing much to do here, except warn people in the
release notes and hope for the best.
2009-06-01 14:57:18 +01:00

115 lines
3.2 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static gboolean is_expanded = FALSE;
static void
on_animation_complete (ClutterAnimation *animation,
ClutterActor *actor)
{
is_expanded = !is_expanded;
g_print ("Animation complete\n");
clutter_actor_set_reactive (actor, TRUE);
}
static gboolean
on_button_press (ClutterActor *actor,
ClutterButtonEvent *event,
gpointer dummy)
{
ClutterAnimation *animation;
gfloat old_x, old_y, new_x, new_y;
gfloat old_width, old_height, new_width, new_height;
gdouble new_angle;
ClutterVertex vertex = { 0, };
ClutterColor new_color = { 0, };
clutter_actor_get_position (actor, &old_x, &old_y);
clutter_actor_get_size (actor, &old_width, &old_height);
/* determine the final state of the animation depending on
* the state of the actor
*/
if (!is_expanded)
{
new_x = old_x - 100;
new_y = old_y - 100;
new_width = old_width + 200;
new_height = old_height + 200;
new_angle = 360.0;
new_color.red = 0xdd;
new_color.green = 0x44;
new_color.blue = 0xdd;
new_color.alpha = 0xff;
}
else
{
new_x = old_x + 100;
new_y = old_y + 100;
new_width = old_width - 200;
new_height = old_height - 200;
new_angle = 0.0;
new_color.red = 0x44;
new_color.green = 0xdd;
new_color.blue = 0x44;
new_color.alpha = 0x88;
}
vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
vertex.y = CLUTTER_UNITS_FROM_FLOAT ((float) new_height / 2);
animation =
clutter_actor_animate (actor, CLUTTER_EASE_IN_EXPO, 2000,
"x", new_x,
"y", new_y,
"width", new_width,
"height", new_height,
"color", &new_color,
"rotation-angle-z", new_angle,
"fixed::rotation-center-z", &vertex,
"fixed::reactive", FALSE,
NULL);
g_signal_connect (animation,
"completed", G_CALLBACK (on_animation_complete),
actor);
return TRUE;
}
G_MODULE_EXPORT int
test_animation_main (int argc, char *argv[])
{
ClutterActor *stage, *rect;
ClutterColor stage_color = { 0x66, 0x66, 0xdd, 0xff };
ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_set_anchor_point (rect, 25, 25);
clutter_actor_set_position (rect,
clutter_actor_get_width (stage) / 2,
clutter_actor_get_height (stage) / 2);
clutter_actor_set_opacity (rect, 0x88);
clutter_actor_set_reactive (rect, TRUE);
g_signal_connect (rect,
"button-press-event", G_CALLBACK (on_button_press),
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}