c759aeb6a7
All the underlying implementation and the public entry points have been switched to floats; the only missing bits are the Actor properties that deal with positioning and sizing. This usually means a major pain when dealing with GValues and varargs functions. While GValue will warn you when dealing with the wrong conversions, varags will simply die an horrible (and hard to debug) death via segfault. Nothing much to do here, except warn people in the release notes and hope for the best.
115 lines
3.2 KiB
C
115 lines
3.2 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static gboolean is_expanded = FALSE;
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static void
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on_animation_complete (ClutterAnimation *animation,
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ClutterActor *actor)
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{
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is_expanded = !is_expanded;
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g_print ("Animation complete\n");
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clutter_actor_set_reactive (actor, TRUE);
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}
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static gboolean
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on_button_press (ClutterActor *actor,
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ClutterButtonEvent *event,
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gpointer dummy)
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{
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ClutterAnimation *animation;
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gfloat old_x, old_y, new_x, new_y;
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gfloat old_width, old_height, new_width, new_height;
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gdouble new_angle;
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ClutterVertex vertex = { 0, };
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ClutterColor new_color = { 0, };
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clutter_actor_get_position (actor, &old_x, &old_y);
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clutter_actor_get_size (actor, &old_width, &old_height);
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/* determine the final state of the animation depending on
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* the state of the actor
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*/
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if (!is_expanded)
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{
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new_x = old_x - 100;
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new_y = old_y - 100;
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new_width = old_width + 200;
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new_height = old_height + 200;
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new_angle = 360.0;
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new_color.red = 0xdd;
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new_color.green = 0x44;
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new_color.blue = 0xdd;
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new_color.alpha = 0xff;
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}
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else
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{
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new_x = old_x + 100;
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new_y = old_y + 100;
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new_width = old_width - 200;
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new_height = old_height - 200;
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new_angle = 0.0;
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new_color.red = 0x44;
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new_color.green = 0xdd;
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new_color.blue = 0x44;
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new_color.alpha = 0x88;
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}
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vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
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vertex.y = CLUTTER_UNITS_FROM_FLOAT ((float) new_height / 2);
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animation =
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clutter_actor_animate (actor, CLUTTER_EASE_IN_EXPO, 2000,
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"x", new_x,
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"y", new_y,
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"width", new_width,
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"height", new_height,
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"color", &new_color,
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"rotation-angle-z", new_angle,
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"fixed::rotation-center-z", &vertex,
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"fixed::reactive", FALSE,
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NULL);
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g_signal_connect (animation,
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"completed", G_CALLBACK (on_animation_complete),
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actor);
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return TRUE;
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}
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G_MODULE_EXPORT int
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test_animation_main (int argc, char *argv[])
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{
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ClutterActor *stage, *rect;
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ClutterColor stage_color = { 0x66, 0x66, 0xdd, 0xff };
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ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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clutter_actor_set_size (rect, 50, 50);
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clutter_actor_set_anchor_point (rect, 25, 25);
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clutter_actor_set_position (rect,
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clutter_actor_get_width (stage) / 2,
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clutter_actor_get_height (stage) / 2);
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clutter_actor_set_opacity (rect, 0x88);
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clutter_actor_set_reactive (rect, TRUE);
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g_signal_connect (rect,
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"button-press-event", G_CALLBACK (on_button_press),
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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